Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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April 24, 2013, 15:05 (GMT)
Fix #35063: GLSL texture node Value output was not outputting alpha.
April 24, 2013, 15:05 (GMT)
Fix material node editor not working when Blender Game is selected as render engine.
April 24, 2013, 14:14 (GMT)
use more rna-constant name for bevel clamping.
April 24, 2013, 13:53 (GMT)
fix relating to r56260, when in vertex paint mode the mesh would have tessfaces allocated, which prevented baking from updating vertex colors.
baking now clears tessfaces.
April 24, 2013, 13:12 (GMT)
fix glitch where vertex baking wouldn't always refresh the mesh.
April 24, 2013, 12:39 (GMT)
Fix bug #34611: bevel overlap limit
The previous fix limited overlap, but is sometimes
too conservative, and artists want way to turn off
the limiting, so added 'Allow Overlap' option to
modifier.
April 24, 2013, 12:07 (GMT)
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape.
remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes.
April 24, 2013, 07:40 (GMT)
fix for mistake in own recent commit r56249 with rna_EffectorWeight_path
April 24, 2013, 00:25 (GMT)
simple optimizations for bvhtree_from_mesh_faces() for editmesh, was quite inefficient (unneeded loops, not breaking out of face loop early).
also correct own oversight - use TRANSFORM_DIST_MAX_RAY rather then when checking for max value in snapDerivedMesh.
April 24, 2013, 00:14 (GMT)
Fix for broken Material color/alpha/thickness modifiers.
Reverted part of the trunk revision 56234 (RNA attribute consistency edits).
April 23, 2013, 23:57 (GMT)
alternate fix for [#24887] - r33294.

Casting a ray onto an editmesh was building a derivedMesh, raytree, then freeing for every ray-cast.
Noticed while using ruler+snapping in editmode.

Instead of attempting to align the MFace and edit-mesh tessfaces, just use editmesh for ray-casting.
April 23, 2013, 22:40 (GMT)
Fix for full-sample anti-aliasing (FSAA) not working with Freestyle.

Reverted the trunk revision 56136 and part of revision 56127 concerning the local Main
for Freestyle and temporary scene generation for stroke rendering.

The function do_merge_fullsample() in pipeline.c has access to the Scene of each Render,
so that the temporary Scene generated by Freestyle has to be kept for FSAA even after
stroke rendering has been done. By the same token, the local Main has been moved from
the BlenderStrokeRenderer class to Render. It is noted that free_all_freestyle_renders()
in pipeline.c is intended to get the temporary Scene of each Render released specifically
taking account of the FSAA case.
April 23, 2013, 20:24 (GMT)
use string escaping when renaming animation paths - BKE_animdata_fix_paths_rename()
April 23, 2013, 20:10 (GMT)
fix [#34958] keyframe many items would fail if there was a (") in the text.
Revision 9afdda3 by Lukas Toenne
April 23, 2013, 17:49 (GMT)
Another little fix for #35010. Added better labeling for node groups, so it's possible to see which node group type the sockets in the node tree view belong to. Otherwise would be virtually impossible to use it.
April 23, 2013, 16:27 (GMT)
remove negated string macros from BLI_utildefines.h, were unused and can just use !STREQ(...)
April 23, 2013, 15:51 (GMT)
Strip unneeded folders and files from numpy
April 23, 2013, 15:42 (GMT)
fix [#34894] Ruler/Protractor: While it's active, one can open the file browser for file saving + Crash
April 23, 2013, 15:29 (GMT)
Buildbot tweaks

Add numpy installation to blender player configuration,
this is so because player is building first and it installs
python, which prevented numpy installation from blender
configuration.
April 23, 2013, 15:22 (GMT)
fix [#35055] Crash in Edit Source feature for multilevel menus
dont show the option when operating on a menu since its not supported.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021