Revision f9592e9 by Brecht Van Lommel April 24, 2013, 15:05 (GMT) |
Fix #35063: GLSL texture node Value output was not outputting alpha. |
Revision a4f4041 by Brecht Van Lommel April 24, 2013, 15:05 (GMT) |
Fix material node editor not working when Blender Game is selected as render engine. |
Revision b18ef3b by Campbell Barton April 24, 2013, 14:14 (GMT) |
use more rna-constant name for bevel clamping. |
Revision 2cfbabc by Campbell Barton April 24, 2013, 13:53 (GMT) |
fix relating to r56260, when in vertex paint mode the mesh would have tessfaces allocated, which prevented baking from updating vertex colors. baking now clears tessfaces. |
Revision 2439bf0 by Campbell Barton April 24, 2013, 13:12 (GMT) |
fix glitch where vertex baking wouldn't always refresh the mesh. |
Revision d2daa23 by Howard Trickey April 24, 2013, 12:39 (GMT) |
Fix bug #34611: bevel overlap limit The previous fix limited overlap, but is sometimes too conservative, and artists want way to turn off the limiting, so added 'Allow Overlap' option to modifier. |
Revision 245a175 by Campbell Barton April 24, 2013, 12:07 (GMT) |
fix [#34657] Smoothing will not be updated in object mode, when hiding faces in edit mode and changing shape. remove the option to skip hidden faces in BM_mesh_normals_update, use openmp to speedup recalculation for high poly meshes. |
Revision 40c217c by Campbell Barton April 24, 2013, 07:40 (GMT) |
fix for mistake in own recent commit r56249 with rna_EffectorWeight_path |
Revision 3b82210 by Campbell Barton April 24, 2013, 00:25 (GMT) |
simple optimizations for bvhtree_from_mesh_faces() for editmesh, was quite inefficient (unneeded loops, not breaking out of face loop early). also correct own oversight - use TRANSFORM_DIST_MAX_RAY rather then when checking for max value in snapDerivedMesh. |
Revision ad6cc0d by Tamito Kajiyama April 24, 2013, 00:14 (GMT) |
Fix for broken Material color/alpha/thickness modifiers. Reverted part of the trunk revision 56234 (RNA attribute consistency edits). |
Revision b64ec6c by Campbell Barton April 23, 2013, 23:57 (GMT) |
alternate fix for [#24887] - r33294. Casting a ray onto an editmesh was building a derivedMesh, raytree, then freeing for every ray-cast. Noticed while using ruler+snapping in editmode. Instead of attempting to align the MFace and edit-mesh tessfaces, just use editmesh for ray-casting. |
Revision a1ed1dd by Tamito Kajiyama April 23, 2013, 22:40 (GMT) |
Fix for full-sample anti-aliasing (FSAA) not working with Freestyle. Reverted the trunk revision 56136 and part of revision 56127 concerning the local Main for Freestyle and temporary scene generation for stroke rendering. The function do_merge_fullsample() in pipeline.c has access to the Scene of each Render, so that the temporary Scene generated by Freestyle has to be kept for FSAA even after stroke rendering has been done. By the same token, the local Main has been moved from the BlenderStrokeRenderer class to Render. It is noted that free_all_freestyle_renders() in pipeline.c is intended to get the temporary Scene of each Render released specifically taking account of the FSAA case. |
Revision 9465ecf by Campbell Barton April 23, 2013, 20:24 (GMT) |
use string escaping when renaming animation paths - BKE_animdata_fix_paths_rename() |
Revision 7dde355 by Campbell Barton April 23, 2013, 20:10 (GMT) |
fix [#34958] keyframe many items would fail if there was a (") in the text. |
Revision 9afdda3 by Lukas Toenne April 23, 2013, 17:49 (GMT) |
Another little fix for #35010. Added better labeling for node groups, so it's possible to see which node group type the sockets in the node tree view belong to. Otherwise would be virtually impossible to use it. |
Revision d119b5b by Campbell Barton April 23, 2013, 16:27 (GMT) |
remove negated string macros from BLI_utildefines.h, were unused and can just use !STREQ(...) |
Revision aa206bc by Sergey Sharybin April 23, 2013, 15:51 (GMT) |
Strip unneeded folders and files from numpy |
Revision 6ec2707 by Campbell Barton April 23, 2013, 15:42 (GMT) |
fix [#34894] Ruler/Protractor: While it's active, one can open the file browser for file saving + Crash |
Revision ddf01af by Sergey Sharybin April 23, 2013, 15:29 (GMT) |
Buildbot tweaks Add numpy installation to blender player configuration, this is so because player is building first and it installs python, which prevented numpy installation from blender configuration. |
Revision e5a9682 by Campbell Barton April 23, 2013, 15:22 (GMT) |
fix [#35055] Crash in Edit Source feature for multilevel menus dont show the option when operating on a menu since its not supported. |
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