Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 17, 2013, 14:00 (GMT)
Fixes for BMO_error_raise extraction regex, and add hindi to "active" translations.
Also enhanced the ugly py ast parsing code, so that it now can handle (up to some extent) "name" function nodes, and add bpy.app.translations.pgettext func familly to extracted ones...

This ast py parsing becomes more and more ugly, should probably try to refactor it a bit. :/
February 17, 2013, 13:56 (GMT)
Another huge bunch of UI translation fixes, mostly reported by Leon Cheung, Sv.Lockal, Gabriel Gazzán and Satoshi Yamasaki, thanks!
February 17, 2013, 07:17 (GMT)
code cleanup: operator/function mismatch
February 17, 2013, 05:58 (GMT)
vertex slide: dont write clamped value back into TransInfo.values,
this meant toggling clamp didn't take any effect until the mouse was moved. (annoying glitch)
February 17, 2013, 05:39 (GMT)
allow alt or Ckey to toggle clamping for vertex slide.
February 17, 2013, 05:16 (GMT)
BLI_mempool totalloc was being used un-initialized, normally this would cause bugs but turns out its not used,
ifdef'd it out but keep in the struct in BLI_mempool for now.
February 17, 2013, 04:35 (GMT)
code cleanup: missed r54603, arg reordering.
February 17, 2013, 03:57 (GMT)
code cleanup: change order of args in void BKE_object_where_is_calc_time_ex() so extra arg is at the end (loose convention for *_ex() funcs). also some style cleanup.
February 16, 2013, 21:36 (GMT)
Fix for harmless uninitialized-variable warning
February 16, 2013, 21:32 (GMT)
Fix performance regression with anchor brush in sculpt mode

When restoring coordinates in sculpt mode (used for several brushes
including anchor brush), can use sculpt_undo_get_node() for
non-dyntopo sculpting instead of sculpt_undo_push_node().

This should bring speed of anchor brush back to 2.65 level for regular
mesh/multires sculpting.

Fixes projects.blender.org/tracker/?func=detail&atid=498&aid=34208&group_id=9
February 16, 2013, 21:21 (GMT)
Fix for [#34182] Movie Distortion and Bilateral Blur doesn't work together

* added area of interest based on a radius around the input tile.
If someone can implement a correct formula (based on K1, K2 and K3) and send it to me, I will be happy to apply it!

- At Mind -
February 16, 2013, 20:21 (GMT)
Added option for group node buffering in the compositor.

Justa cluster did not have enough memory to handle all Mango 4k scenes.
Option is default disabled and can be enabled in the performance panel.

- At Mind -

Revision 500bc0c by Sergej Reich
February 16, 2013, 19:24 (GMT)
rigidbody: Fix [#34277] Deleting a copied bullet scene crashes blender.

Copying scenes didn't handle rigid body worlds previously.

Since we use groups to keep track of objecs in the rigid body sim it's
tricky to do the right thing here since groups aren't duplicated.
One option would be to create new groups and add the duplicated objects
into those but that has other drawbacks.
So the rigid body world isn't copied for now.

TODO find a better way of handling this.
Revision 86f7916 by Sergej Reich
February 16, 2013, 19:24 (GMT)
Code cleanup, remove redundant function wrapper
February 16, 2013, 18:38 (GMT)
Merged changes in the trunk up to revision 54594.
February 16, 2013, 17:13 (GMT)
Fix for pointers to auto variables returned from Python wrapper class methods.
The previous implementation was a quick workaround of C++ const references.

Also removed the unused 'borrowed' flag from the Python wrapper of FrsMaterial.
Revision fda8927 by Sergej Reich
February 16, 2013, 16:17 (GMT)
rigidbody: Further fix for background scenes

Since rigid bodies need their world to be be updated correctly we now
pass it alongside the parent scene in scene_update_tagged_recursive().

Add BKE_object_handle_update_ex() as well as other object functions
that take a RigidBodyWorld for this.

Ideally this shouldn't be needed but we'd have to restructure scene
handling for that. It's not a small taks however and definitely not
something that can be done before release.

Thanks to Campbell for review.
February 16, 2013, 14:22 (GMT)
Made code style clean-up and fixed a typo in a docstring.
February 16, 2013, 14:21 (GMT)
Freestyle Python API improvements - part 4.

Major API updates were made as in part 3 to address code review comments.
This revision focuses on Python wrappers of C++ iterators.

* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.

* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). The only irregular naming change is the following, to
better indicate the functionality:

- ChainingIterator: getVertex --> next_vertex

* In addition, some code clean-up was done in both C++ and Python. Also duplicated
definitions of predicate classes were removed.
February 16, 2013, 14:01 (GMT)
Fix for copy-and-paste bugs in Id rich comparison. Also made code style clean-up.
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