Revision 7cdff04 by Bastien Montagne February 17, 2013, 14:00 (GMT) |
Fixes for BMO_error_raise extraction regex, and add hindi to "active" translations. Also enhanced the ugly py ast parsing code, so that it now can handle (up to some extent) "name" function nodes, and add bpy.app.translations.pgettext func familly to extracted ones... This ast py parsing becomes more and more ugly, should probably try to refactor it a bit. :/ |
Revision c524b47 by Bastien Montagne February 17, 2013, 13:56 (GMT) |
Another huge bunch of UI translation fixes, mostly reported by Leon Cheung, Sv.Lockal, Gabriel Gazzán and Satoshi Yamasaki, thanks! |
Revision 6e0cedd by Campbell Barton February 17, 2013, 07:17 (GMT) |
code cleanup: operator/function mismatch |
Revision b0a7370 by Campbell Barton February 17, 2013, 05:58 (GMT) |
vertex slide: dont write clamped value back into TransInfo.values, this meant toggling clamp didn't take any effect until the mouse was moved. (annoying glitch) |
Revision 18f12c3 by Campbell Barton February 17, 2013, 05:39 (GMT) |
allow alt or Ckey to toggle clamping for vertex slide. |
Revision 34805a4 by Campbell Barton February 17, 2013, 05:16 (GMT) |
BLI_mempool totalloc was being used un-initialized, normally this would cause bugs but turns out its not used, ifdef'd it out but keep in the struct in BLI_mempool for now. |
Revision 00f4891 by Campbell Barton February 17, 2013, 04:35 (GMT) |
code cleanup: missed r54603, arg reordering. |
Revision 2e0017e by Campbell Barton February 17, 2013, 03:57 (GMT) |
code cleanup: change order of args in void BKE_object_where_is_calc_time_ex() so extra arg is at the end (loose convention for *_ex() funcs). also some style cleanup. |
Revision 39ee064 by Nicholas Bishop February 16, 2013, 21:36 (GMT) |
Fix for harmless uninitialized-variable warning |
Revision ed39f33 by Nicholas Bishop February 16, 2013, 21:32 (GMT) |
Fix performance regression with anchor brush in sculpt mode When restoring coordinates in sculpt mode (used for several brushes including anchor brush), can use sculpt_undo_get_node() for non-dyntopo sculpting instead of sculpt_undo_push_node(). This should bring speed of anchor brush back to 2.65 level for regular mesh/multires sculpting. Fixes projects.blender.org/tracker/?func=detail&atid=498&aid=34208&group_id=9 |
Revision 772a3b1 by Jeroen Bakker February 16, 2013, 21:21 (GMT) |
Fix for [#34182] Movie Distortion and Bilateral Blur doesn't work together * added area of interest based on a radius around the input tile. If someone can implement a correct formula (based on K1, K2 and K3) and send it to me, I will be happy to apply it! - At Mind - |
Revision 9cd01c6 by Monique Dewanchand February 16, 2013, 20:21 (GMT) |
Added option for group node buffering in the compositor. Justa cluster did not have enough memory to handle all Mango 4k scenes. Option is default disabled and can be enabled in the performance panel. - At Mind - |
Revision 500bc0c by Sergej Reich February 16, 2013, 19:24 (GMT) |
rigidbody: Fix [#34277] Deleting a copied bullet scene crashes blender. Copying scenes didn't handle rigid body worlds previously. Since we use groups to keep track of objecs in the rigid body sim it's tricky to do the right thing here since groups aren't duplicated. One option would be to create new groups and add the duplicated objects into those but that has other drawbacks. So the rigid body world isn't copied for now. TODO find a better way of handling this. |
Revision 86f7916 by Sergej Reich February 16, 2013, 19:24 (GMT) |
Code cleanup, remove redundant function wrapper |
Revision 92436c9 by Tamito Kajiyama February 16, 2013, 18:38 (GMT) |
Merged changes in the trunk up to revision 54594. |
Revision 90ed5ea by Tamito Kajiyama February 16, 2013, 17:13 (GMT) |
Fix for pointers to auto variables returned from Python wrapper class methods. The previous implementation was a quick workaround of C++ const references. Also removed the unused 'borrowed' flag from the Python wrapper of FrsMaterial. |
Revision fda8927 by Sergej Reich February 16, 2013, 16:17 (GMT) |
rigidbody: Further fix for background scenes Since rigid bodies need their world to be be updated correctly we now pass it alongside the parent scene in scene_update_tagged_recursive(). Add BKE_object_handle_update_ex() as well as other object functions that take a RigidBodyWorld for this. Ideally this shouldn't be needed but we'd have to restructure scene handling for that. It's not a small taks however and definitely not something that can be done before release. Thanks to Campbell for review. |
Revision 06c51df4 by Tamito Kajiyama February 16, 2013, 14:22 (GMT) |
Made code style clean-up and fixed a typo in a docstring. |
Revision b35a893 by Tamito Kajiyama February 16, 2013, 14:21 (GMT) |
Freestyle Python API improvements - part 4. Major API updates were made as in part 3 to address code review comments. This revision focuses on Python wrappers of C++ iterators. * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). The only irregular naming change is the following, to better indicate the functionality: - ChainingIterator: getVertex --> next_vertex * In addition, some code clean-up was done in both C++ and Python. Also duplicated definitions of predicate classes were removed. |
Revision aa9c01f by Tamito Kajiyama February 16, 2013, 14:01 (GMT) |
Fix for copy-and-paste bugs in Id rich comparison. Also made code style clean-up. |
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