Revision 21e5451 by Sergey Sharybin January 13, 2013, 17:10 (GMT) |
Tweak to ffmpeg compatibility layer to support debian's wheezy libav |
Revision 023e7f4 by Campbell Barton January 13, 2013, 16:42 (GMT) |
fix for building with cycles. |
Revision 608f6ec by Campbell Barton January 13, 2013, 16:25 (GMT) |
simplify WM_MT_context_menu_enum(), use expanded enum property. |
Revision 4f2a65d by Campbell Barton January 13, 2013, 16:18 (GMT) |
remove TRANSFORM_OT_snap_type, use WM_OT_context_menu_enum instead. add Ctrl+Shift+Tab shortcut for selecting snap type to the UV editor too. also added icon drawing to WM_OT_context_menu_enum() so it gets the icons from the enum to draw them in the menu. |
Revision 4f938bb by Antonis Ryakiotakis January 13, 2013, 15:01 (GMT) |
Add terminate call for crash handler for windows. Also add inactive code to do backtrace flushing. This code will need DbgHelp.lib which we may want to only include for debug builds if at all. |
Revision f561fb5 by Bastien Montagne January 13, 2013, 14:52 (GMT) |
Stupid keyboard should know what coders want to type ! (i.e. another typo fix in UI messages :p ) |
Revision 14925a8 by Campbell Barton January 13, 2013, 14:49 (GMT) |
optimization for calcNonProportionalEdgeSlide(), avoid matrix multiply for each vertex. |
Revision cdb5e55 by Bastien Montagne January 13, 2013, 14:36 (GMT) |
Grumph, going quicker than the music! :P |
Revision 587b91b by Campbell Barton January 13, 2013, 14:22 (GMT) |
transform feature - G-key during transform toggles slide (edge slide or vertex slide), similar to how trackbacll rotate toggles. |
Revision af5d994 by Campbell Barton January 13, 2013, 14:08 (GMT) |
add new vertex slide transform operator, different from the existing vertex slide tool based on user feedback. - no 2-step select edge, then slide. Instead you can slide and select the edge at the same time. - ability to slide multiple verts at one. supports proportional option for vertex slide and flipping, both matching edge slide functionality. |
Revision 5eb2070 by Antonis Ryakiotakis January 13, 2013, 12:32 (GMT) |
Add wave to boost libraries for MinGW if OSL is turned on (still not supported but making sure it works correctly when it is) |
Revision ef5a41a by Ton Roosendaal January 13, 2013, 12:25 (GMT) |
Three fixes; - Previous commit had a line of code of WIP project in it... tss - Packed Library data was not freed - Removed recent (post 2.65a) code to exclude packed data from Undo system. It's internal data thats part of file spec, errors happen for example on restoring quit.blend or temp saves. |
Revision 6e990de by Ton Roosendaal January 13, 2013, 11:31 (GMT) |
Usability: Using Proxy Armature on groups: an Undo now doesn't force a complete re-evalution of this system anymore, so posing works similar as for regular (non linked) armatures - an undo step goes back to the previous pose. Before, an undo made the entire armature go to rest pose. Bad bad :) I need animators to carefully check - report back if there's other issues! Tested on Gilga character from Tube Open Movie. |
Revision 61b9f39 by Bastien Montagne January 13, 2013, 08:38 (GMT) |
Even though we want to get rid of this legacy compo soon, code should compile as long as it is here! :) |
Revision 80f0bfe by Campbell Barton January 13, 2013, 05:19 (GMT) |
code cleanup: rename transform Slide operations to EdgeSlide. |
Revision c36ae09 by Campbell Barton January 13, 2013, 04:26 (GMT) |
remove 2.57-windows workaround for WM_OT_copy_prev_settings |
Revision 06dd4fa by Campbell Barton January 13, 2013, 03:48 (GMT) |
bge track-to actuator: reverse the order of the cross product rather then negating. |
Revision 1e5ea3e by Mitchell Stokes January 12, 2013, 23:48 (GMT) |
BGE: Fix from HG1 for bug [#32831] "TrackTo aktuator +X direction not working correct" reported by HG1. Looks like a vector needed to be inverted for the +X calculation. |
Revision c045cf2 by Campbell Barton January 12, 2013, 20:19 (GMT) |
fix [#33846] Points of Curves in Vector Curves node can't have negative X or Y values/. |
Revision 4bd3477 by Mitchell Stokes January 12, 2013, 20:01 (GMT) |
BGE: Adding preliminary alpha shadow support for Simple shadow maps. They do not work in the viewport nor do they work for Variance shadow maps. |
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