Revision 5a5b37a by Campbell Barton September 24, 2012, 10:57 (GMT) |
deleting mask data wasn't deleting loop data. also return OPERATOR_CANCELLED when nothing was done. |
Revision 953e232 by Campbell Barton September 24, 2012, 01:50 (GMT) |
fix for memory leak grabbing masks and grease pencil in the dope sheet. (also NULL after freeing) |
Revision e6e5e92 by Campbell Barton September 24, 2012, 01:36 (GMT) |
Revision 9045158 by Campbell Barton September 24, 2012, 01:13 (GMT) |
fix [#32626] TIFF renders are limited to 8 bit even when we choose 16. this is a regression with color management, TIFF's were always being written as 8bit however the float buffer is assumed to be linear when converting from float to 16bit pixels per channel, so support for color management might need to be added here. |
Revision b859d12 by Campbell Barton September 24, 2012, 00:37 (GMT) |
inserting mask keyframes wasn't redrawing with the dope sheet |
Revision fc3e0ae by Campbell Barton September 24, 2012, 00:07 (GMT) |
don't check the real usercount when drawing masks, this way fake user masks can be edited in the dope sheet. (was cause of masks mysteriously not showing in the dope sheet, making masks fake user by default made this more common an issue) |
Revision 701e57e by Campbell Barton September 24, 2012, 00:05 (GMT) |
fix for issue where you could easily make zero user datablocks (especially with masks which default to fake user). - Make mask - assign to image editor - disable fake user This would make the image space reference a zero user mask datablock which wouldn't be saved. solve the bug by making mask and image assignments check the real usercount of the ID block (not taking into account fake user). |
Revision 2a0649d by Campbell Barton September 23, 2012, 23:44 (GMT) |
fix [#32635] no viewport update when link and object to a scene also comment unused static RNA functions. |
Revision fdf55bc by Campbell Barton September 23, 2012, 23:30 (GMT) |
fix for crash joining objects with shape keys - own mistake when fixing another bug. |
Revision e038d72 by Campbell Barton September 23, 2012, 23:11 (GMT) |
minor update to panel templates/examples - the panel examples didnt show an operator and use `scene` rather then `sc` for the active scene name. |
Revision a42ba82 by Tamito Kajiyama September 23, 2012, 18:50 (GMT) |
Merged changes in the trunk up to revision 50829. Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/render/intern/source/convertblender.c source/blender/render/intern/source/pipeline.c Also addressed code inconsistency due to changes in the trunk revision 50628 (color management with OCIO) and 50806 (UV project material). OCIO-related changes are marked OCIO_TODO as in some other files modified in revision 50628. |
Revision 60a5e05 by Konrad Kleine September 23, 2012, 17:50 (GMT) |
Fix #32625 Zero area-sized faces caused jittered part. distrib. to crash When appling a particle system to a face whose area size is zero, the jitter distribution failed. fmod() produces a NaN value in this case. This commit simply checks if the jitter offset (I guess that is "jitoff" means) and only call psys_uv_to_w() if it's a real floating point number. |
Revision 7afbdff by Tamito Kajiyama September 23, 2012, 15:05 (GMT) |
Fix for a crash due to the changes in the trunk revision 50087 for thread safety in curve evaluation. Problem report from Vicente Carro with an example .blend file for reproducing the issue. Thanks! |
Revision edd11c0 by Sergey Sharybin September 23, 2012, 14:47 (GMT) |
Fix #32628: Crash when selecting Channels of the image to draw icon - Compositor Own regressions since color management merge commit. |
Revision a1e2488 by Sergey Sharybin September 23, 2012, 14:41 (GMT) |
A bit alternative fix for bug mentioned in rev50826 We need to assign color space for generated images when it's empty. Do this in add_ibuf_size function in cases image's color space is empty. So now color management is always called with correct color space. P.S. At least it should. If there're more similar issues please let me know :) |
Revision 2637efa by Sergey Sharybin September 23, 2012, 14:16 (GMT) |
Fix #32522: Object's diffuse color not showing in Sculpt Mode It was missing since sculpting mask implementation. Now object's color would be multiplied by sculpt mask value. For VBOs it's done by storing final color in VertexBufferFormat and mimic behavior of setMaterial callback for getting current diffuse color. For non-VBOs diffuse color is getting from current OpenGL context. |
Revision fa2daf0 by Campbell Barton September 23, 2012, 10:30 (GMT) |
fix for crash loading old files without colormanagement. |
Revision acb4a03 by Campbell Barton September 23, 2012, 10:25 (GMT) |
remove sticky customdata layers as well as sticky mtex flag |
Revision 2152b6f by Campbell Barton September 23, 2012, 09:37 (GMT) |
add more tests to run operators testing script |
Revision c574419 by Campbell Barton September 23, 2012, 07:18 (GMT) |
fix for crashes caused by mixups when adding objects when incompatible object types were already in editmode. |
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