Revision 900d7d9 by Sergey Sharybin August 18, 2012, 15:46 (GMT) |
Tomato Cycles: fix crash appearing when direct light usage is different on different layers Seems some variables used for light sampling should be reset when integrator's use_direct_light flag is setting to false, otherwise this values could be used from previously rendered layer resulting in using freed memory of __light_distribution texture. |
Revision 22b30da by Tamito Kajiyama August 18, 2012, 15:20 (GMT) |
Merged changes in the trunk up to revision 49986. |
Revision e982e9b by Campbell Barton August 18, 2012, 14:27 (GMT) |
fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into account |
Revision 47e313e by Campbell Barton August 18, 2012, 13:36 (GMT) |
cmake option to build without iksolver |
Revision 9e742ff by Campbell Barton August 18, 2012, 13:07 (GMT) |
style cleanup: also correct some doxy comments |
Revision 626e6cf by Campbell Barton August 18, 2012, 11:48 (GMT) |
skip allocating texture coords for the displace modifier when they are unused. |
Revision 7e2f557 by Joshua Leung August 18, 2012, 05:49 (GMT) |
Typo fix: BKE_sequwnce_get_by_name -> BKE_sequence_get_by_name |
Revision 016b0d1 by Joshua Leung August 18, 2012, 05:43 (GMT) |
Bone color groups now get synced too when syncing bone <-> animdata stuff For now, the notifiers on bone group color setting won't trigger the necessary color syncing, so it will be necessary to select another bone/object before the view responds properly. |
Revision aa8eda3 by Joshua Leung August 18, 2012, 05:26 (GMT) |
Selecting nodes (and making one active) sets active F-Curve too now |
Revision cc1a89f by Joshua Leung August 18, 2012, 05:14 (GMT) |
Bugfix [#27652] Selecting a bone doesn't update Driver Properties panel More specifically, selecting bones didn't update the active F-Curve/Groups. This meant that when editing drivers, it was often easy to accidentally edit the drivers for the wrong bone. |
Revision 246c86c by Joshua Leung August 18, 2012, 04:50 (GMT) |
Silencing compiler warnings |
Revision 654f6c4 by Joshua Leung August 18, 2012, 04:39 (GMT) |
Bugfix [#32331] Graph editor zoom to selected includes coordinate origin if more than one curve is displayed The range calculation used to use a fixed 0-1 range whenever it couldn't find any values for a particular F-Curve. However, this was then taken by the aggregation calculation to be used as just another value, leading to problems if only vertices of a very high-value curve are selected to be included. Modified the range calculation to ensure that suitable vertices were found before trying to take the range values returned. |
Revision 8995554 by Joshua Leung August 18, 2012, 03:55 (GMT) |
Fix for some typos/spelling mistakes |
Revision a6d1b95 by Mitchell Stokes August 18, 2012, 03:32 (GMT) |
Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture::InitGLCompressedTex() into GPU_Upload_dxt_texture(). This reduces code duplication and ensures that both paths are using the same settings. |
Revision 0fee1a3 by Gaia Clary August 17, 2012, 23:29 (GMT) |
Suport function for Collada exporter: after a generated image was stored to disk, the new filetype was not always recognized. |
Revision b0371f0 by Campbell Barton August 17, 2012, 18:36 (GMT) |
style cleanup |
Revision e9caa21 by Campbell Barton August 17, 2012, 14:43 (GMT) |
fix own error in recent smoothview cleanup, also correct some cross references in bmesh docs. |
Revision 9281f3e by Campbell Barton August 17, 2012, 13:59 (GMT) |
rename mask 'Shrink/Fatten' --> 'Scale Feather' |
Revision d4e74f2 by Campbell Barton August 17, 2012, 13:04 (GMT) |
svn merge ^/trunk/blender -r49947:49952 |
Revision 2845816 by Campbell Barton August 17, 2012, 13:00 (GMT) |
HDR color picking was not working for node space |
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