Blender Git Commits

Blender Git "master" branch commits.

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August 18, 2012, 15:46 (GMT)
Tomato Cycles: fix crash appearing when direct light usage is different on different layers

Seems some variables used for light sampling should be reset when
integrator's use_direct_light flag is setting to false, otherwise
this values could be used from previously rendered layer resulting
in using freed memory of __light_distribution texture.
August 18, 2012, 15:20 (GMT)
Merged changes in the trunk up to revision 49986.
August 18, 2012, 14:27 (GMT)
fix [#32353] 'Focus'(center) applied on a rig should only take visible bones into account
August 18, 2012, 13:36 (GMT)
cmake option to build without iksolver
August 18, 2012, 13:07 (GMT)
style cleanup: also correct some doxy comments
August 18, 2012, 11:48 (GMT)
skip allocating texture coords for the displace modifier when they are unused.
Revision 7e2f557 by Joshua Leung
August 18, 2012, 05:49 (GMT)
Typo fix: BKE_sequwnce_get_by_name -> BKE_sequence_get_by_name
Revision 016b0d1 by Joshua Leung
August 18, 2012, 05:43 (GMT)
Bone color groups now get synced too when syncing bone <-> animdata stuff

For now, the notifiers on bone group color setting won't trigger the necessary
color syncing, so it will be necessary to select another bone/object before the
view responds properly.
Revision aa8eda3 by Joshua Leung
August 18, 2012, 05:26 (GMT)
Selecting nodes (and making one active) sets active F-Curve too now
Revision cc1a89f by Joshua Leung
August 18, 2012, 05:14 (GMT)
Bugfix [#27652] Selecting a bone doesn't update Driver Properties panel

More specifically, selecting bones didn't update the active F-Curve/Groups. This
meant that when editing drivers, it was often easy to accidentally edit the
drivers for the wrong bone.
Revision 246c86c by Joshua Leung
August 18, 2012, 04:50 (GMT)
Silencing compiler warnings
Revision 654f6c4 by Joshua Leung
August 18, 2012, 04:39 (GMT)
Bugfix [#32331] Graph editor zoom to selected includes coordinate origin if more
than one curve is displayed

The range calculation used to use a fixed 0-1 range whenever it couldn't find
any values for a particular F-Curve. However, this was then taken by the
aggregation calculation to be used as just another value, leading to problems if
only vertices of a very high-value curve are selected to be included.

Modified the range calculation to ensure that suitable vertices were found
before trying to take the range values returned.
Revision 8995554 by Joshua Leung
August 18, 2012, 03:55 (GMT)
Fix for some typos/spelling mistakes
August 18, 2012, 03:32 (GMT)
Moving more duplicate code from GPU_create_gl_tex_compressed() and BL_Texture::InitGLCompressedTex() into GPU_Upload_dxt_texture(). This reduces code duplication and ensures that both paths are using the same settings.
Revision 0fee1a3 by Gaia Clary
August 17, 2012, 23:29 (GMT)
Suport function for Collada exporter: after a generated image was stored to disk, the new filetype was not always recognized.
August 17, 2012, 18:36 (GMT)
style cleanup
August 17, 2012, 14:43 (GMT)
fix own error in recent smoothview cleanup, also correct some cross references in bmesh docs.
August 17, 2012, 13:59 (GMT)
rename mask 'Shrink/Fatten' --> 'Scale Feather'
August 17, 2012, 13:04 (GMT)
svn merge ^/trunk/blender -r49947:49952
August 17, 2012, 13:00 (GMT)
HDR color picking was not working for node space
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