Revision bcbd8c0 by Sergey Sharybin August 17, 2012, 12:58 (GMT) |
Tomato Cycles: fix incorrect memory read when synchronizing mesh motion |
Revision 6547b1e by Jeroen Bakker August 17, 2012, 12:53 (GMT) |
Documentation of the Bokeh image operation :) |
Revision 1465b06 by Campbell Barton August 17, 2012, 12:32 (GMT) |
code cleanup: - pass wire color to camera draw_viewport_object_reconstruction() rather then getting the theme color directly. this makes a change where selection color wont be used for unselected cameras (which IMHO is better, drawing selected wire color on nonselected cameras was confusing). - use rgb_uchar_to_float() |
Revision 6a64f54 by Campbell Barton August 17, 2012, 11:35 (GMT) |
svn merge ^/trunk/blender -r49945:49947 |
Revision dac7610 by Campbell Barton August 17, 2012, 11:31 (GMT) |
fix for crash showing tooltip for NODE_OT_add_search() |
Revision 99174ea by Campbell Barton August 17, 2012, 08:25 (GMT) |
svn merge ^/trunk/blender -r49939:49945 |
Revision 219fb7a by Campbell Barton August 16, 2012, 18:37 (GMT) |
more draw code cleanup: was making wrong guess about wire color for empty-image draw types. also pass wire color to the metaball. |
Revision 54196f0 by Campbell Barton August 16, 2012, 17:42 (GMT) |
change to draw extra wire (draw_wire_extra) - was changing color and changing glDepthMask even when the object type didnt support wire drawing and no wire would draw. - was setting the color when no wire would draw. |
Revision 009b212 by Campbell Barton August 16, 2012, 17:23 (GMT) |
re-work mesh drawing a little since we know the wire color some checks can be avoided. |
Revision 723408c by Campbell Barton August 16, 2012, 16:32 (GMT) |
fix for odd bug/drawing glitch where loose mesh edges would draw with the wrong wire color. This was because the draw code was ignoring the wire color and incorrectly try to figure it out again. |
Revision e71d3ee by Campbell Barton August 16, 2012, 16:07 (GMT) |
use filtersize of 1.0 for distort and uv - compositor nodes. Experimenting here and 0.765625f is too sharp, but 1.0 wont blur with 0 distorted pixels but gives nice interpolation otherwise. |
Revision 9af5d8f by Campbell Barton August 16, 2012, 14:48 (GMT) |
svn merge ^/trunk/blender -r49933:49939 |
Revision 81dd80f by Campbell Barton August 16, 2012, 14:47 (GMT) |
support fro HDR color picking (values over 1.0) when color picking in the image editor or node space. |
Revision 6fb4bbd by Campbell Barton August 16, 2012, 13:15 (GMT) |
compositor bokeh blur - only use the variable size operation when the size socket is connected. |
Revision efa09a2 by Campbell Barton August 16, 2012, 12:47 (GMT) |
fix memory leak in compositor WorkScheduler::initialize() |
Revision 3bc16fd by Campbell Barton August 16, 2012, 12:32 (GMT) |
compositor: replace C++ new/delete with guardedalloc. |
Revision 883e9df by Campbell Barton August 16, 2012, 12:13 (GMT) |
fix for bug reading past the buffer bounds for the inpaint node. |
Revision a843a13 by Campbell Barton August 16, 2012, 10:15 (GMT) |
svn merge ^/trunk/blender -r49929:49933 |
Revision add9aea by Campbell Barton August 16, 2012, 10:13 (GMT) |
compositor - EWA filter was blurring too much by default, this caused the displace node to blur the image when no displacement was applied, making images fuzzy, the original C code has an interpolation option. Added this option back and use for displace and UV composite nodes. |
Revision 63b5338 by Sergey Sharybin August 16, 2012, 08:49 (GMT) |
Fixed incorrect sample counter reported when rendering several render layers |
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