Revision 72a106d by Sergey Sharybin July 24, 2012, 15:51 (GMT) |
Fix #32165: context_set_value didn't make an undo push when changing scene settings This lead to such issues as changing mesh selection mode wasn't doing undo push when it need to. |
Revision 3337887 by Sergey Sharybin July 24, 2012, 15:17 (GMT) |
Debug option for guarded allocation: store name of original datablock when using MEM_dupallocN. This helps figuring out issues with non-freed dup_alloc blocks, Simply enable DEBUG_MEMDUPLINAME in mallocn.c file. |
Revision c363fc3 by Campbell Barton July 24, 2012, 13:02 (GMT) |
svn merge ^/trunk/blender -r49175:49177 |
Revision 679847b by Campbell Barton July 24, 2012, 13:01 (GMT) |
add prints for texture loading (we're running into texture limit a lot so its handy to see whats actually loading from the blend files) |
Revision f7a1819 by Campbell Barton July 24, 2012, 12:38 (GMT) |
svn merge ^/trunk/blender -r49167:49175 |
Revision c67e910 by Campbell Barton July 24, 2012, 12:35 (GMT) |
fix/workaround for glitch with node editing active texture bug - where a node texture in a group could get `stuck` and the buttons UI wouldnt update to other active nodes. Files saved with this error will still give problems, toggling group edit will fix. |
Revision a6d62e9 by Sergey Sharybin July 24, 2012, 12:18 (GMT) |
Correction to previous commit -- make sure float buffer is not being changed while color management transformations are running. |
Revision dee1d86 by Lukas Toenne July 24, 2012, 12:00 (GMT) |
Fix for RNA struct registration: the bpy_class_validate function would only check the immediate functions/properties of the pointer struct type, but not potential base structs. Now it first validates the base struct recursively before the actual properties of the registered class. Does not have any effect for current registerable types (Operator, Menu, Panel, etc.), since none of those actually have a base struct, but will be required for future types with an actual hierarchy (custom nodes). |
Revision a0bdc54 by Sergey Sharybin July 24, 2012, 11:49 (GMT) |
Color management: fix memory corruption when using border rendering Image's get render result function used to modify ImBuf directly, without making needed invalidates to color management cache when it's needed. |
Revision 23c4026 by Campbell Barton July 24, 2012, 10:28 (GMT) |
warn when getting a context member fails because of type mismatch |
Revision 7949f00 by Campbell Barton July 24, 2012, 09:53 (GMT) |
generalize mask poll functions and sequencer mask code. |
Revision 69f7e96 by Sergey Sharybin July 24, 2012, 09:08 (GMT) |
Hopefully Blender compiles again with MSVC Seems to be a conflict between different areas defining round() function. |
Revision a0403fe by Sergey Sharybin July 24, 2012, 09:03 (GMT) |
Revision d1db16b by Sergey Sharybin July 24, 2012, 09:00 (GMT) |
Fix corrupted frames producing by fog glare node Seems to be simple non-initialized buffer used in math, but additional check would be welcome here. At least now result doesn't seems to be corrupted and seems to behaving the same way as non-tile compositor. |
Revision 752e14c by Dalai Felinto July 24, 2012, 07:08 (GMT) |
no need for renaming actions that are not linked anywhere talked with Joshua Leung (aligorith) and he agreed on that |
Revision 603842f by Campbell Barton July 23, 2012, 22:39 (GMT) |
use 2d vectors for mask point access. |
Revision d9d4430 by Sergey Sharybin July 23, 2012, 22:06 (GMT) |
Tomato Cycles: code reshuffle to make data flow more obvious Should be no functional changes |
Revision 2029b02 by Campbell Barton July 23, 2012, 21:47 (GMT) |
mask layer rna api: add exception when removing incorrect masklayer from mask, add mask.layers.clear() |
Revision e0eed02 by Sergey Sharybin July 23, 2012, 20:46 (GMT) |
Tomato Cycles: deadlock with save buffers enabled should be resolved now |
Revision 37246b3 by Mitchell Stokes July 23, 2012, 20:24 (GMT) |
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported): * distance * lin_attenuation * quad_attenuation * spotsize * spotblend |
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