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Blenderin Git "master"-kehityshaaran kommitit.

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July 25, 2012, 12:55 (GMT)
Fix [#32177] 'Display Pivot' segfaults blender (Rigid Body Constraint + 3dview)

draw_rigid_body_pivot() didn't check it could actualy use the given ob_wire_col...

Also silenced a compiler warning, and removed (replaced) a potential dengerous pointer cast (char *[4] -> int* is not safe on 64bit machines!).
July 25, 2012, 12:15 (GMT)
mask UI for space image
Revision 7eaef10 by Lukas Toenne
July 25, 2012, 12:07 (GMT)
Fix #31419, Changing Boid-Properties impossible with pinned Particle Menu.

Boid operators now retrieve the particle settings from the context directly, instead of always using the particle system (which is only needed to get to the settings anyway). When particle settings are pinned there is no particle system in the context, causing the operators to fail.
Revision 1bb4913 by Lukas Toenne
July 25, 2012, 11:26 (GMT)
Fix #31339, Modifying mesh destroys particle system.

The particle system modifier has to ensure tesselation before testing for topology changes. It compares the number of vertices, edges and tesselation faces to the previously stored values.

Note that this test only detects a subset of actual topology changes (where the number of elements differs), but this is a known limitation we have to live with for now.
July 25, 2012, 11:25 (GMT)
image space now has a mode for view/paint/mask editing.
July 25, 2012, 10:55 (GMT)
code cleanup: comment deprecated defines
July 25, 2012, 10:46 (GMT)
Defocus node.

added some maxblur optimizations. Per tile the max blur is calcualted,
will save some unneeded CPU/GPU loops
GPU: 1:09 => 0:21
CPU: 1:50 => 0:35
July 25, 2012, 10:39 (GMT)
wip mask/image commit, mostly internal function & added some TODO's
Revision 93f3596 by Lukas Toenne
July 25, 2012, 10:37 (GMT)
Added a missing forward declaration, causing compiler error in r49192.
Revision 237b8e4 by Lukas Toenne
July 25, 2012, 10:25 (GMT)
Fix #32178, Adding "File Output" node crashes when a video output type is selected.

The image format for the node and sockets were not properly initialized. The file output node only supports image types (not movies), so it needs to check for proper format type after copying from the render settings.
July 25, 2012, 10:15 (GMT)
move ED_image functions into their own file.
July 25, 2012, 09:06 (GMT)
svn merge ^/trunk/blender -r49186:49190
July 25, 2012, 09:04 (GMT)
fix annoying bug where image open from ID template didn't open in the existing images path.
July 25, 2012, 04:29 (GMT)
BGE: A better fix for using the Action Actuator with the Actuator Sensor. This one still allows frame properties to be updated after receiving a negative pulse. This also fixes bug [#32179] "Action Actuator in Loop End stops updating the Frame Property after no longer receives positive signal" reported by Dalai.
July 24, 2012, 21:11 (GMT)
svn merge ^/trunk/blender -r49177:49186
July 24, 2012, 21:07 (GMT)
change behavior of ediutmesh separate not to cleanup geometry - its not really needed and caused a bug with some of my recent edits.

If its important it could be added back but dont think its worthwhile.
July 24, 2012, 20:54 (GMT)
Tomato Cycles: speedup realtime samples update

Copy pixels for combined pass only when updating tile after each sample
skipping all other passes. Behaves noticeable faster on scenes with
lots passes used.

Would check further tomorrow from studio whether stuff could be speed
up further.
July 24, 2012, 20:33 (GMT)
move mask and draw settings into its own struct to be shared between spaces.
July 24, 2012, 20:05 (GMT)
Tomato Cycles: fix for memory overflow issue

This fixes memory overflow caused by creating render result every time
RenderResult is creating when updating sample and not being freed until
tile is fully rendered.

Solved in probably not best way -- RenderResult is being stored in
RenderBuffers, so it's creating only once.

This solves memory issues, but while was looking into this issue
discovered dramatic slowdown caused by samples update in some files
from mango svn.

Solving this slowdown is becoming first priority from now on.
July 24, 2012, 19:29 (GMT)
initial commit for supporting masks in the image view, currently active seq strip is used as the mask source.

also unify mask drawing code for clip/sequencer/image
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021