Blender Git Commits

Blender Git "master" branch commits.

Page: 3527 / 5574

July 24, 2012, 15:51 (GMT)
Fix #32165: context_set_value didn't make an undo push when changing scene settings

This lead to such issues as changing mesh selection mode wasn't doing undo push
when it need to.
July 24, 2012, 15:17 (GMT)
Debug option for guarded allocation: store name of original datablock
when using MEM_dupallocN. This helps figuring out issues with non-freed
dup_alloc blocks,

Simply enable DEBUG_MEMDUPLINAME in mallocn.c file.
July 24, 2012, 13:02 (GMT)
svn merge ^/trunk/blender -r49175:49177
July 24, 2012, 13:01 (GMT)
add prints for texture loading (we're running into texture limit a lot so its handy to see whats actually loading from the blend files)
July 24, 2012, 12:38 (GMT)
svn merge ^/trunk/blender -r49167:49175
July 24, 2012, 12:35 (GMT)
fix/workaround for glitch with node editing active texture bug - where a node texture in a group could get `stuck` and the buttons UI wouldnt update to other active nodes.

Files saved with this error will still give problems, toggling group edit will fix.
July 24, 2012, 12:18 (GMT)
Correction to previous commit -- make sure float buffer is not being changed
while color management transformations are running.
Revision dee1d86 by Lukas Toenne
July 24, 2012, 12:00 (GMT)
Fix for RNA struct registration: the bpy_class_validate function would only check the immediate functions/properties of the pointer struct type, but not potential base structs. Now it first validates the base struct recursively before the actual properties of the registered class.

Does not have any effect for current registerable types (Operator, Menu, Panel, etc.), since none of those actually have a base struct, but will be required for future types with an actual hierarchy (custom nodes).
July 24, 2012, 11:49 (GMT)
Color management: fix memory corruption when using border rendering

Image's get render result function used to modify ImBuf directly,
without making needed invalidates to color management cache when
it's needed.
July 24, 2012, 10:28 (GMT)
warn when getting a context member fails because of type mismatch
July 24, 2012, 09:53 (GMT)
generalize mask poll functions and sequencer mask code.
July 24, 2012, 09:08 (GMT)
Hopefully Blender compiles again with MSVC

Seems to be a conflict between different areas defining
round() function.
July 24, 2012, 09:03 (GMT)
Merging r49149 through r49167 from trunk into soc-2011-tomato

July 24, 2012, 09:00 (GMT)
Fix corrupted frames producing by fog glare node

Seems to be simple non-initialized buffer used in math, but additional
check would be welcome here.

At least now result doesn't seems to be corrupted and seems to behaving
the same way as non-tile compositor.
July 24, 2012, 07:08 (GMT)
no need for renaming actions that are not linked anywhere
talked with Joshua Leung (aligorith) and he agreed on that
July 23, 2012, 22:39 (GMT)
use 2d vectors for mask point access.
July 23, 2012, 22:06 (GMT)
Tomato Cycles: code reshuffle to make data flow more obvious

Should be no functional changes
July 23, 2012, 21:47 (GMT)
mask layer rna api: add exception when removing incorrect masklayer from mask, add mask.layers.clear()
July 23, 2012, 20:46 (GMT)
Tomato Cycles: deadlock with save buffers enabled should be resolved now
July 23, 2012, 20:24 (GMT)
BGE: Bringing over the dynamic lamp properties fixes from Cucumber (thanks to Daniel Stokes). This means the following KX_LightObject properties now have support when using GLSL materials (in addition to those already supported):
* distance
* lin_attenuation
* quad_attenuation
* spotsize
* spotblend
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021