Revision 523a6b0 by Joshua Leung May 23, 2012, 04:15 (GMT) |
Scons - only go to the trouble of making these directories if they don't already exist! |
Revision f6d5b7f by Mitchell Stokes May 23, 2012, 04:01 (GMT) |
Fix for [#31276] Action Actuator, Priorities higher than 1 break Playback: The code was looking to see if the priority was strictly greater than the current priority, but it seems that an equal priority should also override (at least the report seems to suggest that this is the behavior from 2.49). |
Revision 795edb7 by Joshua Leung May 23, 2012, 03:49 (GMT) |
scons - Added option to not remove and unpack python modules bundle every compile |
Revision c319d99 by Joshua Leung May 23, 2012, 03:36 (GMT) |
Motion Paths Gui - Restoring a "Calculate" button to the Motion Paths panel Iterating on previous design, a Calculate button is now present in this panel again. Most people just wouldn't have a clue to try the toolbar... |
Revision dab1d8e by Campbell Barton May 22, 2012, 22:03 (GMT) |
style cleanup |
Revision d2a37d4 by Campbell Barton May 22, 2012, 21:16 (GMT) |
code cleanup: double promotion warnings |
Revision 1a81499 by Thomas Dinges May 22, 2012, 19:16 (GMT) |
Node UI: * Made the new custom theme options a bit better and more compact. * Added a few separators to better distinguish these settings from the actual node buttons. |
Revision 89fcec8 by Nicholas Bishop May 22, 2012, 18:40 (GMT) |
Code cleanup: better warning in case of modifier icons in outliner. Modified the switch statement to use the ModifierType enum and changed the default case to use specific missing values. Compiler can then issue warnings when new modifier types are added (at least gcc 4.6.3 does) |
Revision fc4d5cf by Thomas Dinges May 22, 2012, 18:20 (GMT) |
Skin Modifier: * Show Modifier Icon in Outliner. |
Revision 800e79c by Dalai Felinto May 22, 2012, 18:14 (GMT) |
expanding bmesh example (py api) |
Revision 89b1a2b by Gaia Clary May 22, 2012, 17:57 (GMT) |
Collada: Added a Preset selector |
Revision 9311467 by Antonis Ryakiotakis May 22, 2012, 17:33 (GMT) |
Fix memory leak when deleting all vertices from mesh with certain modifiers (bevel and array among them) and VBO are enabled. |
Revision f16f545 by Campbell Barton May 22, 2012, 16:24 (GMT) |
style cleanup also fix example for mesh uv's |
Revision 3fc3c9f by Campbell Barton May 22, 2012, 16:09 (GMT) |
style cleanup: relating to skin modifier |
Revision e1eeb81 by Campbell Barton May 22, 2012, 15:57 (GMT) |
style cleanu: skin modifier |
Revision d227d07 by Nicholas Bishop May 22, 2012, 15:55 (GMT) |
Fix for compiling with player after skin modifier commits. Removed the bad_level_call_stubs for BLI_heap functions; player is being linked with blenlib, so this gives multiple-definition linker errors. |
Revision 2d0c5b9 by Ton Roosendaal May 22, 2012, 15:50 (GMT) |
Long old UI annoyance: The up/down triangle icon for menus was not drawing when a menu had an icon; even though space was reserved there. Note: this can only work now with removing the ugly "down triangle" icon from buttons like next to the Material list box (button pops up menu with tools). Looks nicer this way anyway. |
Revision cdba862 by Campbell Barton May 22, 2012, 15:49 (GMT) |
use faces longest edge when orienting the manipulator to the active face also small speedup for finding the longest edge |
Revision 6c67fc8 by Nicholas Bishop May 22, 2012, 15:30 (GMT) |
Add vertex skin radii scaling as a transform operator. Add a new transform operator, "Skin Resize", which scales the X and Y axes of the radius field in MVertSkin. It's bound to CTRL+AKEY. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier |
Revision ec29e26 by Nicholas Bishop May 22, 2012, 15:30 (GMT) |
Clear skin root flag on new vertices created by extruding. Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier |
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