Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 19, 2012, 22:17 (GMT)
- remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
February 19, 2012, 21:15 (GMT)
Bugfix (missed one code line): Copy paste induced bug found by Sv. Lockal.

Thank you for pointing this out!
February 19, 2012, 21:07 (GMT)
Fix for a bug in the computation of smooth edges (used for ridges and valleys).
February 19, 2012, 20:59 (GMT)
Bugfix: Copy paste induced bug found by Sv. Lockal.

Thank you for pointing this out!
February 19, 2012, 20:29 (GMT)
B-Mesh:
* Remove Doubles was missing the info how many vertices were removed, added that back.
February 19, 2012, 20:27 (GMT)
moved select interior faces into a C function (was python)
February 19, 2012, 20:05 (GMT)
Smoke
------
New: Child particles are used as emitter.

Based on the patch #30013 by Kai Kostack. Thank you!

Please do test this code!
February 19, 2012, 19:32 (GMT)
remove more unused files.
February 19, 2012, 19:27 (GMT)
remove files no longer used since bmesh merge.
February 19, 2012, 19:12 (GMT)
BMesh Merge
===========

initial merge from BMesh branch,

this replaces the existing mesh format and editmode data structures, for more info see:
http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh

this is the work of quite a few developers over the years.


Key Contributors
================

* Geoffrey Bantle (aka) Briggs, original author.
* Joe Eager (aka) joeedh

More recently
* Howard Trickey
* Ender79 aka Ender79 :)


What to Expect
==============

In general blender shouldnt crash on files or totally fail to load scenes,
painting tools etc have been tested to work.

* its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons.
* most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon.
* NavMesh BGE feature isn't functional yet.
* Some UV sticth tools still need porting.
* hair doesnt work right on ngons yet.
* many python scripts will break.
* a python api to BMesh needs to be written still.

(for todo's in code do a searh for BMESH_TODO)


February 19, 2012, 18:41 (GMT)
misc changes from trunk (avoid confusion since these were not intentional differences)
February 19, 2012, 18:31 (GMT)
copying bmesh dir on its own from bmesh branch
February 19, 2012, 17:59 (GMT)
svn merge ^/trunk/blender -r44235:44250
Revision d6deca4 by kanttori
February 19, 2012, 17:55 (GMT)
Fix #30230, Crash after importing collada file

On collada import a -1 layer_index from CustomData_get_layer_index (CD_MTFACE) was used.
This then managed to overwrite last mface's data with uv-set's name so at least it gave a clue where to look for :]

February 19, 2012, 17:44 (GMT)
fix for bug where particle system would fail when the original mesh had no tessface's
February 19, 2012, 17:11 (GMT)
sync some changes with trunk and rename bmeshutils.c
February 19, 2012, 16:54 (GMT)
rebane files to match trunk.
February 19, 2012, 11:09 (GMT)
More pose armature code factorization:
* New armature_mat_bone_to_pose, which is just the reverse of armature_mat_pose_to_bone (currently used by armature evaluation code only, but might be used by constraints space conversion code too, see note below).
* Found another place where another (a bit erroneous) pose_to_bone code existed (apply_targetless_ik(), in transform_conversion.c, used by "auto ik" option), replaced it by a call to armature_mat_pose_to_bone.

Notes:
* All those changes leave many #if 0 commented code, I will remove those in a few weeks.
* There is at least one other place where generic armature_mat_(pose_to_bone/bone_to_pose) functions should be usable: the space conversion function of constraints (constraint_mat_convertspace(), in BKE's constraint.c), but here I have some problems (old code is also somewhat erroneous, but using new one makes old rigs using bone space constraints wrong, e.g. sintel one, and it�??s just impossible to make conversion code...). So I'll wait and investigate more for this one.
February 19, 2012, 08:09 (GMT)
Reload movie clip to ensure all cache and prefetched Ffmpeg frames are properly
updating after proxy building is finished.
February 19, 2012, 08:02 (GMT)
Proxies: FFmpeg proxy builder wasn't taking image quality into account at all
which made it using default quality settings which are really bad for camera
tracking (and perhaps for CSE too).

haven't found Jpeg quality setting for FFmpeg which will behave in the same way
as quality setting for image sequence, but seems that mapping image quality
from 1..100 UI range to 31..1 range of qmin/qmax gives expected result.

--
svn merge -r44228:44230 ^/branches/soc-2011-tomato

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