Revision a368e67 by Campbell Barton February 19, 2012, 22:17 (GMT) |
- remove some unused editmesh functions. - copy & rename EditMesh stricts for use with scanfill (remove unused members) |
Revision be674af by Daniel Genrich February 19, 2012, 21:15 (GMT) |
Bugfix (missed one code line): Copy paste induced bug found by Sv. Lockal. Thank you for pointing this out! |
Revision 5f093d6 by Tamito Kajiyama February 19, 2012, 21:07 (GMT) |
Fix for a bug in the computation of smooth edges (used for ridges and valleys). |
Revision 49b1d14 by Daniel Genrich February 19, 2012, 20:59 (GMT) |
Bugfix: Copy paste induced bug found by Sv. Lockal. Thank you for pointing this out! |
Revision 56e41a3 by Thomas Dinges February 19, 2012, 20:29 (GMT) |
B-Mesh: * Remove Doubles was missing the info how many vertices were removed, added that back. |
Revision 0fd176e by Campbell Barton February 19, 2012, 20:27 (GMT) |
moved select interior faces into a C function (was python) |
Revision d8a70df by Daniel Genrich February 19, 2012, 20:05 (GMT) |
Smoke ------ New: Child particles are used as emitter. Based on the patch #30013 by Kai Kostack. Thank you! Please do test this code! |
Revision 4504ac2 by Campbell Barton February 19, 2012, 19:32 (GMT) |
remove more unused files. |
Revision b1a3d3c by Campbell Barton February 19, 2012, 19:27 (GMT) |
remove files no longer used since bmesh merge. |
Revision b2956ec by Campbell Barton February 19, 2012, 19:12 (GMT) |
BMesh Merge =========== initial merge from BMesh branch, this replaces the existing mesh format and editmode data structures, for more info see: http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh this is the work of quite a few developers over the years. Key Contributors ================ * Geoffrey Bantle (aka) Briggs, original author. * Joe Eager (aka) joeedh More recently * Howard Trickey * Ender79 aka Ender79 :) What to Expect ============== In general blender shouldnt crash on files or totally fail to load scenes, painting tools etc have been tested to work. * its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons. * most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon. * NavMesh BGE feature isn't functional yet. * Some UV sticth tools still need porting. * hair doesnt work right on ngons yet. * many python scripts will break. * a python api to BMesh needs to be written still. (for todo's in code do a searh for BMESH_TODO) |
Revision dc68210 by Campbell Barton February 19, 2012, 18:41 (GMT) |
misc changes from trunk (avoid confusion since these were not intentional differences) |
Revision afc56a0 by Campbell Barton February 19, 2012, 18:31 (GMT) |
copying bmesh dir on its own from bmesh branch |
Revision 5148828 by Campbell Barton February 19, 2012, 17:59 (GMT) |
svn merge ^/trunk/blender -r44235:44250 |
February 19, 2012, 17:55 (GMT) |
Fix #30230, Crash after importing collada file On collada import a -1 layer_index from CustomData_get_layer_index (CD_MTFACE) was used. This then managed to overwrite last mface's data with uv-set's name so at least it gave a clue where to look for :] |
Revision 85d9973 by Campbell Barton February 19, 2012, 17:44 (GMT) |
fix for bug where particle system would fail when the original mesh had no tessface's |
Revision fd89fa1 by Campbell Barton February 19, 2012, 17:11 (GMT) |
sync some changes with trunk and rename bmeshutils.c |
Revision eee22fe by Campbell Barton February 19, 2012, 16:54 (GMT) |
rebane files to match trunk. |
Revision 5cd85ed by Bastien Montagne February 19, 2012, 11:09 (GMT) |
More pose armature code factorization: * New armature_mat_bone_to_pose, which is just the reverse of armature_mat_pose_to_bone (currently used by armature evaluation code only, but might be used by constraints space conversion code too, see note below). * Found another place where another (a bit erroneous) pose_to_bone code existed (apply_targetless_ik(), in transform_conversion.c, used by "auto ik" option), replaced it by a call to armature_mat_pose_to_bone. Notes: * All those changes leave many #if 0 commented code, I will remove those in a few weeks. * There is at least one other place where generic armature_mat_(pose_to_bone/bone_to_pose) functions should be usable: the space conversion function of constraints (constraint_mat_convertspace(), in BKE's constraint.c), but here I have some problems (old code is also somewhat erroneous, but using new one makes old rigs using bone space constraints wrong, e.g. sintel one, and it�??s just impossible to make conversion code...). So I'll wait and investigate more for this one. |
Revision 0b13390 by Sergey Sharybin February 19, 2012, 08:09 (GMT) |
Reload movie clip to ensure all cache and prefetched Ffmpeg frames are properly updating after proxy building is finished. |
Revision 83c91bb by Sergey Sharybin February 19, 2012, 08:02 (GMT) |
Proxies: FFmpeg proxy builder wasn't taking image quality into account at all which made it using default quality settings which are really bad for camera tracking (and perhaps for CSE too). haven't found Jpeg quality setting for FFmpeg which will behave in the same way as quality setting for image sequence, but seems that mapping image quality from 1..100 UI range to 31..1 range of qmin/qmax gives expected result. -- svn merge -r44228:44230 ^/branches/soc-2011-tomato |
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