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Revision dc2609d by Mike Erwin
August 2, 2011, 01:01 (GMT)
August 1, 2011, 23:02 (GMT)
BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL_MeshDeformer::RecalcNormals(), which BlenderDeformVerts() still uses. As expected, the BGEDeformVerts() version isn't as accurate, but it avoids a sqrt per vertex. This gives about a 15~20% improvement in time spent on the rasterizer in my test scene, which resulted in about 5 more fps. However, the main reason for the new normal code is it will be easier to do on the GPU (doesn't rely on neighbor information).
August 1, 2011, 20:18 (GMT)
Merged changes in the trunk up to revision 38893.
August 1, 2011, 15:28 (GMT)
Camera tracking integration
===========================

- Do not show frame boundary border when stabilization isn't enabled.
- Separate stabilization settings from display in clip editor.
Now clip can contain stabilization data but still be displayed
un-stabilized in clip editor.
- Internal changes in stabilization:
* Use separated location/scale parameters rather than 4x4 matrix.
In some ares "decomposed" data is needed (text draw functions, i.e.).
Also such decomposed data could be used in compositor.
* MovieClip now uses own structure for cache where additional data
can be stored. MovieCache structure now one of properties in
this new structure.
* Get rid of stable image buffer stored in MovieClipStabilization
structure. Pre-created buffer for scaling still stored there.
This helps to keep playback realtime -- re-creating this buffer
introduces ~15% slowdown.
- Added sliders to 2D stabilization panel which controls intensity
of translation/scale which applies on shot.
- Added filter type to Stabilize2D compositor node. Supports nearest,
bilinear and bicubic interpolation.
- After discussion with Sebastian and Francois added new node called
Transformation. It can apply translation, rotation and scale. It's
not the same thing as applying this components separately -- all
transformation is happening inside "canvas". And it should be more
accurate on interpolation and sub-pixel translation.
Need to check order of applying translation/scale/rotation btw.
- Added output sockets to movie clip compositor node. They holds
stabilization data which can be used by Translate or Transform
nodes.
- Minor fix of UI issues in Display panel.
August 1, 2011, 15:24 (GMT)
Merging r38832 through r38897 from trunk into soc-2011-tomato

August 1, 2011, 11:53 (GMT)
fixed meshes added via python api have no faces
August 1, 2011, 11:44 (GMT)
3D Audio GSoC:
Adds new speaker object type.

Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c

I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
August 1, 2011, 11:43 (GMT)
Fixed knifetool problem where it wouldn't track positions on faces in ortho mode
August 1, 2011, 08:53 (GMT)
fix [#28061] Texture (paint) bleeding on edges
respect clamp u/v image options.
August 1, 2011, 08:29 (GMT)
Camera tracking integration
===========================

- If "Zoom To Mouse" is enabled in user preferences then
zooming would happen to mouse position in clip editor.
- Fixed 1px padding from shot boundary rectangle.
- Allow for some operators grab cursor.
- Enlarge marker anchor sliding area and make it prioritized
on pattern/search slide zones,
August 1, 2011, 06:55 (GMT)
fix for template
August 1, 2011, 06:50 (GMT)
fix [#28112] Vertex paint crash
August 1, 2011, 06:11 (GMT)
add sse flags for cmake/msvc
August 1, 2011, 05:25 (GMT)
fix, uvproject modifier wasn't copying the uv layer name,
also edit var names from recent commit to better fit with other functions.
August 1, 2011, 02:58 (GMT)
replace dutch variable name 'aantal' with 'tot'
August 1, 2011, 02:52 (GMT)
fix for failure to create curve knots when both endpoint and bezier U were enabled.
use default when invalid settings given.

removed odd/annoying bit shifting of the flagu/v for such basic function made code hard to understand and would fail if new flags were added.
Revision 19b3803 by Mike Erwin
July 31, 2011, 22:59 (GMT)
support for older SpacePilot (sans Pro), minor tidying
Revision 5c8344b by Janne Karhu
July 31, 2011, 16:26 (GMT)
Bug fix: loading a file that had particles using a dupligroup from a liblinked file without the library file being present crashed
July 31, 2011, 12:46 (GMT)
fix for error in recent commit.
July 31, 2011, 12:43 (GMT)
fix for material slot removal (r38879)
- The object ID was being passed to the data_delete_material_index_id() from object_remove_material_slot(), rather then the object data. (so the material slot fix wouldnt run in that case).
- add support for fixing text object materials too.
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