Revision dc2609d by Mike Erwin August 2, 2011, 01:01 (GMT) |
Revision 03c1585 by Mitchell Stokes August 1, 2011, 23:02 (GMT) |
BGE Animations: BGEDeformVerts() now handles normals instead of relying on BL_MeshDeformer::RecalcNormals(), which BlenderDeformVerts() still uses. As expected, the BGEDeformVerts() version isn't as accurate, but it avoids a sqrt per vertex. This gives about a 15~20% improvement in time spent on the rasterizer in my test scene, which resulted in about 5 more fps. However, the main reason for the new normal code is it will be easier to do on the GPU (doesn't rely on neighbor information). |
Revision 9a0b816 by Tamito Kajiyama August 1, 2011, 20:18 (GMT) |
Merged changes in the trunk up to revision 38893. |
Revision b5716be by Sergey Sharybin August 1, 2011, 15:28 (GMT) |
Camera tracking integration =========================== - Do not show frame boundary border when stabilization isn't enabled. - Separate stabilization settings from display in clip editor. Now clip can contain stabilization data but still be displayed un-stabilized in clip editor. - Internal changes in stabilization: * Use separated location/scale parameters rather than 4x4 matrix. In some ares "decomposed" data is needed (text draw functions, i.e.). Also such decomposed data could be used in compositor. * MovieClip now uses own structure for cache where additional data can be stored. MovieCache structure now one of properties in this new structure. * Get rid of stable image buffer stored in MovieClipStabilization structure. Pre-created buffer for scaling still stored there. This helps to keep playback realtime -- re-creating this buffer introduces ~15% slowdown. - Added sliders to 2D stabilization panel which controls intensity of translation/scale which applies on shot. - Added filter type to Stabilize2D compositor node. Supports nearest, bilinear and bicubic interpolation. - After discussion with Sebastian and Francois added new node called Transformation. It can apply translation, rotation and scale. It's not the same thing as applying this components separately -- all transformation is happening inside "canvas". And it should be more accurate on interpolation and sub-pixel translation. Need to check order of applying translation/scale/rotation btw. - Added output sockets to movie clip compositor node. They holds stabilization data which can be used by Translate or Transform nodes. - Minor fix of UI issues in Display panel. |
Revision e9b3225 by Sergey Sharybin August 1, 2011, 15:24 (GMT) |
Revision a4cd1ba by Howard Trickey August 1, 2011, 11:53 (GMT) |
fixed meshes added via python api have no faces |
Revision 3e85ec4 by Joerg Mueller August 1, 2011, 11:44 (GMT) |
3D Audio GSoC: Adds new speaker object type. Notes: * Needs some nice icons * Quickily review by Joshua Leung (5 mins) * Properties UI updated (with help of Thomans Dinges) * Speakers have their own theme color * No real audio functionality yet. * Minor bug regarding lamps/lattices fixed in interface_templates.c I personality tested: * Creation, Deletion, Duplication * Saving, Loading * Library linking (incl. make local) * Tracking * Dope Sheet, Outliner * Animation * Drawing (incl. Theme) |
Revision 85b11ea by Howard Trickey August 1, 2011, 11:43 (GMT) |
Fixed knifetool problem where it wouldn't track positions on faces in ortho mode |
Revision c965d1d by Campbell Barton August 1, 2011, 08:53 (GMT) |
fix [#28061] Texture (paint) bleeding on edges respect clamp u/v image options. |
Revision 3eea195 by Sergey Sharybin August 1, 2011, 08:29 (GMT) |
Camera tracking integration =========================== - If "Zoom To Mouse" is enabled in user preferences then zooming would happen to mouse position in clip editor. - Fixed 1px padding from shot boundary rectangle. - Allow for some operators grab cursor. - Enlarge marker anchor sliding area and make it prioritized on pattern/search slide zones, |
Revision 2f36856 by Campbell Barton August 1, 2011, 06:55 (GMT) |
fix for template |
Revision cd79337 by Campbell Barton August 1, 2011, 06:50 (GMT) |
fix [#28112] Vertex paint crash |
Revision dde50cc by Campbell Barton August 1, 2011, 06:11 (GMT) |
add sse flags for cmake/msvc |
Revision af39f26 by Campbell Barton August 1, 2011, 05:25 (GMT) |
fix, uvproject modifier wasn't copying the uv layer name, also edit var names from recent commit to better fit with other functions. |
Revision 9da712a by Campbell Barton August 1, 2011, 02:58 (GMT) |
replace dutch variable name 'aantal' with 'tot' |
Revision f48b906 by Campbell Barton August 1, 2011, 02:52 (GMT) |
fix for failure to create curve knots when both endpoint and bezier U were enabled. use default when invalid settings given. removed odd/annoying bit shifting of the flagu/v for such basic function made code hard to understand and would fail if new flags were added. |
Revision 19b3803 by Mike Erwin July 31, 2011, 22:59 (GMT) |
support for older SpacePilot (sans Pro), minor tidying |
Revision 5c8344b by Janne Karhu July 31, 2011, 16:26 (GMT) |
Bug fix: loading a file that had particles using a dupligroup from a liblinked file without the library file being present crashed |
Revision 2620bd0 by Campbell Barton July 31, 2011, 12:46 (GMT) |
fix for error in recent commit. |
Revision c74bb09 by Campbell Barton July 31, 2011, 12:43 (GMT) |
fix for material slot removal (r38879) - The object ID was being passed to the data_delete_material_index_id() from object_remove_material_slot(), rather then the object data. (so the material slot fix wouldnt run in that case). - add support for fixing text object materials too. |
|
|
|


Master Commits
MiikaHweb | 2003-2021