Revision 314fdb9 by Campbell Barton July 21, 2011, 02:00 (GMT) |
revert recent matrix multiplication patch: [#28032] Python Mathutils: Matrix Multiplication Error Since they ended up reversing the order we better keep old code unless its proven to be incorrect. also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple). |
Revision c608288 by Campbell Barton July 21, 2011, 01:37 (GMT) |
add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this. |
Revision 98774eb by Campbell Barton July 21, 2011, 01:30 (GMT) |
fix [#28037] Missing orange selection lines (trivial) From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision. Added a workaround, so the camera border is always drawn in 2d space, since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily. |
Revision 2878034 by Campbell Barton July 21, 2011, 00:41 (GMT) |
fix/workaround [#28040] float images reduced to 256 levels per channel upon save Generated images would not be re-generated with a float buffer on load, even when selected on creation. Now save the float buffer setting as a generated image flag. This means you can enable before baking to enable baking to a float buffer. |
Revision 74111ac by Joshua Leung July 21, 2011, 00:07 (GMT) |
Attempted bugfix: don't perform any keyframe remapping stuff if rendering, to prevent any race condition problems I've noticed some weird and random crashes recently while rendering, which I suspect have been arising from having an Action Editor open while rendering. Previously only the timeline was patched against these problems, though the issues may be more widespread. Hence, solving this problem at the root cause instead. |
Revision ce03ec4 by Tamito Kajiyama July 20, 2011, 23:33 (GMT) |
Merged changes in the trunk up to revision 38543. Conflicts resolved: doc/python_api/sphinx_doc_gen.py source/blender/blenkernel/CMakeLists.txt source/blender/makesdna/DNA_material_types.h source/blender/render/intern/source/pipeline.c source/creator/CMakeLists.txt |
Revision a08a510 by Benjy Cook July 20, 2011, 21:03 (GMT) |
Two new operators for easier retargeting: Auto scale performer, and a first attempt at auto hiearchy mapping |
Revision ac57527 by Sergey Sharybin July 20, 2011, 20:31 (GMT) |
Camera tracking integration =========================== - Fixed crash when holding down S and R keys. - Fixed deleting of first marker. - Tracking should now work fine with float buffers. - Added option to show distortion grid. It's most probably temporary solution until [auto]calibration tools aren't merged. This grid defines straight lines on the image. |
Revision fb3783b by Jason Hays July 20, 2011, 15:56 (GMT) |
Added vertex masking support for the weight paint vgroup functions including: Normalize, Normalize All, Invert, Clean, and Levels. Face mask and vertex select/mask are now mutually exclusive options. Went ahead and allowed vertex selection support and masking for vertex paint. |
Revision 76e91d7 by Campbell Barton July 20, 2011, 15:33 (GMT) |
fix [#27922] using preset_paths() with an absolute path returns twice the same thing raise an error when an invalid subdir is passed to preset_paths() |
Revision 76a6564 by Sergey Sharybin July 20, 2011, 15:02 (GMT) |
Camera tracking integration =========================== Test feature: configurable marker colors in Clip Editor. Use presets, so plenty of different color could be defined and easily re-used. |
Revision add176f by Sergey Sharybin July 20, 2011, 12:46 (GMT) |
Camera tracking integration =========================== - Hide all reconreuction-related sliders from Display N-panel of 3D viewport if "Show Reconstruction" is turned off. - Added setting for shape of bundle. Default is sphere. |
Revision 2c61949 by Joshua Leung July 20, 2011, 12:44 (GMT) |
venomgfx request: Renaming handle 1/2 to left/right handles for keyframes This makes it easier to remember/identify which one you're dealing with |
Revision f26aa45 by Sergey Sharybin July 20, 2011, 11:02 (GMT) |
Camera tracking integration =========================== Changed hotkeys for locking track: - Ctrl-L for lock - Alt-L for unlock |
Revision 0fec30a by Sergey Sharybin July 20, 2011, 10:51 (GMT) |
Camera tracking integration =========================== - Internal change: do not use maroses for checking the only one bit of track/marker flags. - Do not display track name for disabled markers when "Show Disabled" is turned off. - Option to lock tracks. Locked tracks can't be be moved, scaled, re-tracked and so. |
Revision 5d978f1 by Sergey Sharybin July 20, 2011, 09:27 (GMT) |
Camera tracking integration =========================== Moved tweak from "Cursor To Active" to "Cursor To Selection". It's more logical due to this operator already works with midpoints. |
Revision 1063fc4 by Sergey Sharybin July 20, 2011, 09:16 (GMT) |
Camera tracking integration =========================== - Fixed bug with bundle getting selected when clicking on camera. - Bundles are now low-poly. - Tweaked "Snap Cursor To Active" operator: If active object is camera and there's bundles wisible in viewport, snapping would happen to midpoint of selected bundles. |
Revision 4ad43aa by Campbell Barton July 20, 2011, 08:10 (GMT) |
added bpy.path.basename because "//" prefix breaks os.path.basename. |
Revision 8b5e7f2 by Campbell Barton July 20, 2011, 06:41 (GMT) |
patch [#28032] swapped matrix multiplication order, reverse it back, tested with FBX, BVH import/export which are very sensitive to changes in matrix rotation. |
Revision 60ae40a by Campbell Barton July 20, 2011, 06:22 (GMT) |
patch [#28030] SCONS Build: Build Date reflects "1" instead of actual date of build by Scott Giese (sgiese) This bug effected windows and linux. |
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