Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 3977 / 5574

July 9, 2011, 19:51 (GMT)
Camera tracking integration
===========================

- Implemented hide/show track functionality.
- Small re-exposing Marker menu into UI.
Now it's called "Track". Added new operators there.
- Set reconstructed clip as active to scene.
July 9, 2011, 19:33 (GMT)

July 9, 2011, 19:16 (GMT)
fix for using uninitialized value in gpu_shader_material
July 9, 2011, 17:51 (GMT)
Camera tracking integration
===========================

Improved marker size/position adjustment:
- Rollback selection model so selected parts of marker
would be disabled only when "extension" click happens.
- Implemented left mouse sliding to adjust marker position
(using small square in left top corner of search area) and
size of pattern/search (using small triangle it right bottom
corner of marker)
July 9, 2011, 17:49 (GMT)
Merging r38237 through r38264 from trunk into soc-2011-tomato

July 9, 2011, 17:41 (GMT)
fix [#27683] Blender hangs when baking a particle system when a driver is present
July 9, 2011, 17:09 (GMT)
Wrong tooltip for OBJECT_OT_make_links_scene() operator.

July 9, 2011, 17:03 (GMT)
Bugfix #27761

Material nodes: when no output node was active, it sets one.
Not common to happen anymore, only for deleting output nodes
without clicking on nodes.

July 9, 2011, 16:18 (GMT)
ghost multi-test builds again, now uses BLF font library
July 9, 2011, 15:15 (GMT)
Improvements to import system. Ability to include more parameters.
July 9, 2011, 15:10 (GMT)
Fix #27888: Render artifacts in 2.58.1

It was a regression introduced in rev36301. Average normal calcilation
used to fail due to triangular faces which are too slight.

Do not use triangles with too small area for average normal calculation.
July 9, 2011, 14:33 (GMT)
fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in linked rig
July 9, 2011, 14:22 (GMT)
Fox #27866: Curve handle snaps/locks when it shouldnt

It was a precision error in calchandleNurb. Do not align handles
along handle which si too short.
Revision 767c7f2 by Joshua Leung
July 9, 2011, 01:14 (GMT)
Ctrl-R sets rotation mode for Pose Bones
Revision d044ece by Joshua Leung
July 9, 2011, 01:11 (GMT)
Compiler warning fix
July 8, 2011, 19:58 (GMT)
== GPU Buffers ==

This patch attempts to clean up and document the GPU buffers
code. There are a few bug fixes as well.

Patch reviewed here: http://codereview.appspot.com/4631052/

Summary:

* Bugfix: make GPU_buffer_copy_normal convert from shorts to floats
correctly, also fixed the use of cached face normal CustomData.

* Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to
short.

* Changed color buffer setup to not alloc a temporary copy of color
data, just passes the MCol data in directly.

* Changed the GPU buffer pool code to make clearer what operates
specifically on the global pool.

* Lots of refactoring for GPU_drawobject_new; should operate mostly
the same (except got rid of one unecessary allocation), just split
into more functions and without macros now.

* Converted some #defines into enumerations.

* Made some stuff private, pulled out of header file.

* Deleted unused function GPU_buffer_pool_free_unused().

* Removed GPU_interleaved_setup and related #defines. (I think this
was used for editmode VBOs, but those were disabled.)

* Added lots of comments.

* Added a few comments in the code signed `--nicholas' to note places
where I am unsure about design or usage, would be good to address
these better.

* Code formatting changed to be more consistent with the rest of
Blender.

* Renamed some fields and variables to be more consistent with
Blender's naming conventions.

* Renamed some fields and variables to use more descriptive names,
e.g. renamed `redir' to `mat_orig_to_new'.

* Removed print outs with DEBUG_VBO -- don't feel too strongly about
this one, just not used elsewhere in Blender, could be easily added
back if others disagree though.

* Moved the PBVH drawing code down to the bottom of the file, before
was sitting in the middle of the other VBO code
July 8, 2011, 17:42 (GMT)
Camera tracking integration
===========================

- Made settings for tracking non-animatable.
- Fixed crash when enabling/disabling markers from
"Specials" menu.
- Translate all coords to make first reconstructed camera
be at position (0,0,0).
- Blender's camera now affects on reconstructed data.
Bundles are "parented" to active scene camera. So now
bundles' could could be scaled and rotated when camera
is rotating/scaling.
July 8, 2011, 17:40 (GMT)
Merging r38220 through r38236 from trunk into soc-2011-tomato

July 8, 2011, 15:58 (GMT)
Fix #27897: mesh with negative scale disappears while sculpting, clipping
planes were wrong in that case.

July 8, 2011, 13:22 (GMT)
Fix #26962: softbody collision doesn't respect subsurf+displace modifiers.

Softbody was still using a flag to determine if it should use the final or
deform derivedmesh, but this wans't exposed in the UI. Others systems use the
collision modifier, now softbody uses it also to get vertices and faces, but
with own collision code.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021