Revision 964c3cb by Sergey Sharybin July 9, 2011, 19:51 (GMT) |
Camera tracking integration =========================== - Implemented hide/show track functionality. - Small re-exposing Marker menu into UI. Now it's called "Track". Added new operators there. - Set reconstructed clip as active to scene. |
Revision daddbc6 by Sukhitha Jayathilake July 9, 2011, 19:33 (GMT) |
Revision 65d1e27 by Campbell Barton July 9, 2011, 19:16 (GMT) |
fix for using uninitialized value in gpu_shader_material |
Revision 98242d4 by Sergey Sharybin July 9, 2011, 17:51 (GMT) |
Camera tracking integration =========================== Improved marker size/position adjustment: - Rollback selection model so selected parts of marker would be disabled only when "extension" click happens. - Implemented left mouse sliding to adjust marker position (using small square in left top corner of search area) and size of pattern/search (using small triangle it right bottom corner of marker) |
Revision 0c802ad by Sergey Sharybin July 9, 2011, 17:49 (GMT) |
Revision d5984b2 by Campbell Barton July 9, 2011, 17:41 (GMT) |
fix [#27683] Blender hangs when baking a particle system when a driver is present |
Revision 2bb08ee by Ton Roosendaal July 9, 2011, 17:09 (GMT) |
Wrong tooltip for OBJECT_OT_make_links_scene() operator. |
Revision de10ffa by Ton Roosendaal July 9, 2011, 17:03 (GMT) |
Bugfix #27761 Material nodes: when no output node was active, it sets one. Not common to happen anymore, only for deleting output nodes without clicking on nodes. |
Revision c50b5ee by Campbell Barton July 9, 2011, 16:18 (GMT) |
ghost multi-test builds again, now uses BLF font library |
Revision eb45222 by Sukhitha Jayathilake July 9, 2011, 15:15 (GMT) |
Improvements to import system. Ability to include more parameters. |
Revision c314ac8 by Sergey Sharybin July 9, 2011, 15:10 (GMT) |
Fix #27888: Render artifacts in 2.58.1 It was a regression introduced in rev36301. Average normal calcilation used to fail due to triangular faces which are too slight. Do not use triangles with too small area for average normal calculation. |
Revision 905d04e by Campbell Barton July 9, 2011, 14:33 (GMT) |
fix [#27915] Relax Pose crashes blender on bone with ChildOf constraint in linked rig |
Revision 5506d18 by Sergey Sharybin July 9, 2011, 14:22 (GMT) |
Fox #27866: Curve handle snaps/locks when it shouldnt It was a precision error in calchandleNurb. Do not align handles along handle which si too short. |
Revision 767c7f2 by Joshua Leung July 9, 2011, 01:14 (GMT) |
Ctrl-R sets rotation mode for Pose Bones |
Revision d044ece by Joshua Leung July 9, 2011, 01:11 (GMT) |
Compiler warning fix |
Revision abdf420 by Nicholas Bishop July 8, 2011, 19:58 (GMT) |
== GPU Buffers == This patch attempts to clean up and document the GPU buffers code. There are a few bug fixes as well. Patch reviewed here: http://codereview.appspot.com/4631052/ Summary: * Bugfix: make GPU_buffer_copy_normal convert from shorts to floats correctly, also fixed the use of cached face normal CustomData. * Bugfix: changed the `mat_nr' field of GPUBufferMaterial from char to short. * Changed color buffer setup to not alloc a temporary copy of color data, just passes the MCol data in directly. * Changed the GPU buffer pool code to make clearer what operates specifically on the global pool. * Lots of refactoring for GPU_drawobject_new; should operate mostly the same (except got rid of one unecessary allocation), just split into more functions and without macros now. * Converted some #defines into enumerations. * Made some stuff private, pulled out of header file. * Deleted unused function GPU_buffer_pool_free_unused(). * Removed GPU_interleaved_setup and related #defines. (I think this was used for editmode VBOs, but those were disabled.) * Added lots of comments. * Added a few comments in the code signed `--nicholas' to note places where I am unsure about design or usage, would be good to address these better. * Code formatting changed to be more consistent with the rest of Blender. * Renamed some fields and variables to be more consistent with Blender's naming conventions. * Renamed some fields and variables to use more descriptive names, e.g. renamed `redir' to `mat_orig_to_new'. * Removed print outs with DEBUG_VBO -- don't feel too strongly about this one, just not used elsewhere in Blender, could be easily added back if others disagree though. * Moved the PBVH drawing code down to the bottom of the file, before was sitting in the middle of the other VBO code |
Revision c3d2e13 by Sergey Sharybin July 8, 2011, 17:42 (GMT) |
Camera tracking integration =========================== - Made settings for tracking non-animatable. - Fixed crash when enabling/disabling markers from "Specials" menu. - Translate all coords to make first reconstructed camera be at position (0,0,0). - Blender's camera now affects on reconstructed data. Bundles are "parented" to active scene camera. So now bundles' could could be scaled and rotated when camera is rotating/scaling. |
Revision 3685eac by Sergey Sharybin July 8, 2011, 17:40 (GMT) |
Revision a6bb0f9 by Brecht Van Lommel July 8, 2011, 15:58 (GMT) |
Fix #27897: mesh with negative scale disappears while sculpting, clipping planes were wrong in that case. |
Revision a5906de by Brecht Van Lommel July 8, 2011, 13:22 (GMT) |
Fix #26962: softbody collision doesn't respect subsurf+displace modifiers. Softbody was still using a flag to determine if it should use the final or deform derivedmesh, but this wans't exposed in the UI. Others systems use the collision modifier, now softbody uses it also to get vertices and faces, but with own collision code. |
|
|
|


Master Commits
MiikaHweb | 2003-2021