Revision c865793 by Campbell Barton May 11, 2011, 14:05 (GMT) |
updated Ctrl+Click extrude for bmesh so it can rotate the initial selection (as in trunk), and added back vertex projection function. |
Revision fcc85ee by Campbell Barton May 11, 2011, 09:42 (GMT) |
recent camera border drawing glitch fix needs to be applied to the top right sides too. |
Revision 1e90add by Campbell Barton May 11, 2011, 09:31 (GMT) |
more syncing with trunk. |
Revision b254960 by Campbell Barton May 11, 2011, 09:28 (GMT) |
manually merged older changes from trunk. |
Revision 75512ce by Campbell Barton May 11, 2011, 08:43 (GMT) |
reverting change made r20939 with custom data layer merging. if this is really a fix it should be made in trunk first, but looks like it was committed by accident. |
Revision cd55aea by Campbell Barton May 11, 2011, 02:14 (GMT) |
set many vars & functions as static, also commented invalid pin theme alpha assignment so bmesh branch builds with -Werror |
Revision a3ab7c0 by Campbell Barton May 11, 2011, 00:59 (GMT) |
fix for glitch with drawing the 2d camera border over the 3d camera. seems arbitrary and may be driver specific, but this value is in the middle of what works well on mesa software GL & my nvidia. |
Revision 0f329eb by Campbell Barton May 11, 2011, 00:19 (GMT) |
Revision 56c5d71 by Nathan Letwory May 10, 2011, 23:54 (GMT) |
Apply patch from Ryakiotakis Antonis as posted on ML Should fix MingW build problems - mingw users, please test too :) |
Revision bcdd9d2 by Campbell Barton May 10, 2011, 23:48 (GMT) |
fixed 4 uses of un-inirialized vars + some compiler warnings. |
Revision fab1ee1 by Nathan Letwory May 10, 2011, 23:38 (GMT) |
MingW apparently doesn't know about RIM_INPUTSINK, define it if it isn't already. |
Revision a7b07ca by Joseph Eagar May 10, 2011, 22:48 (GMT) |
=bmesh= cleaned up multires projection math a bit, and improved boundary smoothing. |
Revision 2e3538c by Campbell Barton May 10, 2011, 21:59 (GMT) |
patch from Dan Eicher for cpack rpms |
Revision 086d013 by Joseph Eagar May 10, 2011, 17:01 (GMT) |
=bmesh= glsl drawing in editmode works again, also fixed some minor customdata bugs |
Revision 0c990fb by Ton Roosendaal May 10, 2011, 16:30 (GMT) |
Bugfix #27305 RGB color node supports to set alpha too but never put alpha in the output. Report + fix provided by Dani G. Thanks! |
Revision f1f1dde by Ton Roosendaal May 10, 2011, 15:13 (GMT) |
Bugfix #27311 Physics Gravity property now has UI range of 0-25, but real range goes to 10000 to allow scaled scenes. |
Revision 89a166d by Campbell Barton May 10, 2011, 14:48 (GMT) |
remove some duplicate declarations |
Revision 1d53ea0 by Sergey Sharybin May 10, 2011, 14:38 (GMT) |
Fix #27217: Bézier control points moves bizarre Re-calculate handles after applying transform matrix on curve object This commit is'n fixing changing of curve shape whe nyou're deforming it (as it was intially reported) but just adds needed handles recalculation. Handles are calculated correct in that "unneded deformed" curve. |
Revision eabb444 by Campbell Barton May 10, 2011, 13:11 (GMT) |
minor cleanup: make functions static, use NULL for pointer comparisons, also fixed a possible bug assigning incorrect DPX function types to imbuf. |
Revision 6d5f0bf by Daniel Salazar May 10, 2011, 05:20 (GMT) |
Typo in composition guides |
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