Blender Git Commits

Blender Git "master" branch commits.

Page: 4035 / 5574

May 11, 2011, 14:05 (GMT)
updated Ctrl+Click extrude for bmesh so it can rotate the initial selection (as in trunk), and added back vertex projection function.
May 11, 2011, 09:42 (GMT)
recent camera border drawing glitch fix needs to be applied to the top right sides too.
May 11, 2011, 09:31 (GMT)
more syncing with trunk.
May 11, 2011, 09:28 (GMT)
manually merged older changes from trunk.
May 11, 2011, 08:43 (GMT)
reverting change made r20939 with custom data layer merging.
if this is really a fix it should be made in trunk first, but looks like it was committed by accident.
May 11, 2011, 02:14 (GMT)
set many vars & functions as static,
also commented invalid pin theme alpha assignment so bmesh branch builds with -Werror
May 11, 2011, 00:59 (GMT)
fix for glitch with drawing the 2d camera border over the 3d camera.
seems arbitrary and may be driver specific, but this value is in the middle of what works well on mesa software GL & my nvidia.
May 11, 2011, 00:19 (GMT)
May 10, 2011, 23:54 (GMT)
Apply patch from Ryakiotakis Antonis as posted on ML

Should fix MingW build problems - mingw users, please test too :)
May 10, 2011, 23:48 (GMT)
fixed 4 uses of un-inirialized vars + some compiler warnings.
May 10, 2011, 23:38 (GMT)
MingW apparently doesn't know about RIM_INPUTSINK, define it if it isn't already.
Revision a7b07ca by Joseph Eagar
May 10, 2011, 22:48 (GMT)
=bmesh=

cleaned up multires projection math a bit,
and improved boundary smoothing.


May 10, 2011, 21:59 (GMT)
patch from Dan Eicher for cpack rpms
Revision 086d013 by Joseph Eagar
May 10, 2011, 17:01 (GMT)
=bmesh= glsl drawing in editmode works again, also fixed some minor customdata bugs
May 10, 2011, 16:30 (GMT)
Bugfix #27305

RGB color node supports to set alpha too but never put alpha in the output.
Report + fix provided by Dani G. Thanks!

May 10, 2011, 15:13 (GMT)
Bugfix #27311

Physics Gravity property now has UI range of 0-25, but real range goes
to 10000 to allow scaled scenes.

May 10, 2011, 14:48 (GMT)
remove some duplicate declarations
May 10, 2011, 14:38 (GMT)
Fix #27217: Bézier control points moves bizarre

Re-calculate handles after applying transform matrix on curve object

This commit is'n fixing changing of curve shape whe nyou're deforming it (as
it was intially reported) but just adds needed handles recalculation.

Handles are calculated correct in that "unneded deformed" curve.
May 10, 2011, 13:11 (GMT)
minor cleanup: make functions static, use NULL for pointer comparisons,

also fixed a possible bug assigning incorrect DPX function types to
imbuf.
May 10, 2011, 05:20 (GMT)
Typo in composition guides
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021