Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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March 4, 2011, 17:01 (GMT)
quiet warnings and fix building without python.
March 4, 2011, 16:02 (GMT)
Bugfix #26317

Shift+D in graph editor was an operator calling internally an operator.
Better is to make it a Macro, then Undos and Esc work nicely.

Note for API users: the operator "graph.duplicate" will now just
copy the selection and not run transform. Nicer too :)

March 4, 2011, 14:16 (GMT)
Forgot this one from previous commit.

For now people should extract the python32(_d).zip in the lib/win*/release dirs into similarly named directories.
March 4, 2011, 14:15 (GMT)
Move CMake on Windows to use Python 3.2
March 4, 2011, 12:59 (GMT)
Two additional fixes for node-tree + texture paint:

- "need exec" flag was cleared in wrong tree for preview renders
(it should clear it in the copy, i did in original).
This fixes projection paint on images with previews open
- Previews for nodes were copied always, now only for previews
invoked by node editor itself.

March 4, 2011, 11:08 (GMT)
Py_hash_t is new typedef in Python 3.2, typedeffing Py_ssize_t. Changing to that to keep "slow adaptors" happy ;)
March 4, 2011, 10:37 (GMT)
long hash caused stack corruption in _PySet_NextEntry. This wanted a Py_hash_t, so made hash into such.
Revision 98d4441 by Ervin Weber
March 4, 2011, 10:19 (GMT)
change mingw-scons to use python 3.2
March 4, 2011, 09:08 (GMT)
Bump OSX SCons to use Python 3.2. Remember to update your lib/darwin* directory.
Revision afc468c by Joshua Leung
March 4, 2011, 06:34 (GMT)
Bugfix [#26312] Wrong text in a button in the Stretch to constraint

This looks like a simple Copy+Paste typo
March 4, 2011, 00:59 (GMT)
Move Windows SCons system to build Blender against the new Python 3.2 libs committed in r35340 and r35341.

Platform maintainers and release builders, please update your systems also to Python 3.2.
Revision 95f74f3 by Janne Karhu
March 3, 2011, 19:07 (GMT)
Fix for [#26254] Rendering problem with group-instances of particle-instances
* Render level derived mesh (needed for proper hair rendering) was only calculated before duplication code if the particle object was a level 0 duplicator, so particles creating objects inside a dupligroup didn't work.
* I really don't see the need for the level == 0 check, so I just removed it and after some quick tests can't see any negative effects. If the check is needed for some case though then a more complicated test is needed to handle all cases.
March 3, 2011, 18:53 (GMT)
bugfix #26267

ImageWindow + 3D view texture paint + texture preview render + texture nodes.
Threading hell! But it works now :)

March 3, 2011, 17:59 (GMT)
use NULL instead of 0 for pointers, (editors)
March 3, 2011, 17:58 (GMT)
replace 0 with NULL when used as a pointer
March 3, 2011, 17:23 (GMT)
fix for invalid empty string check in uniquename callback.
March 3, 2011, 16:12 (GMT)
patch [#26235] debian/watch: Update for change of versioning
March 3, 2011, 15:38 (GMT)
added support for windows/mingw
March 3, 2011, 15:18 (GMT)
Bugfix #26307

Blender crashed on repeatedly pressing "reload image" or "unpack" and
other image options, with a material/texture preview running.

Solved with a signal to stop preview render before doing the action.

March 3, 2011, 15:17 (GMT)
Fix #26273: mirror mod. + armature mod. + rotated armature == wrong reference axis for moving verts (when mirror comes first)

Do not overwrite coord of vertices in mapped vertex array used for crazyspace
corrections. This should make stuff use position of mesh vertex after
deformation, not possible generated images of this vertices.
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