Revision cb12d70 by Campbell Barton February 15, 2011, 15:37 (GMT) |
Doc generator now makes 'bpy.context' api reference. http://www.blender.org/documentation/250PythonDoc/bpy.context.html strings are extracted from blender to ensure all values are included, currently there is no type info so this is stored in the doc generator. |
Revision 78bb53a by Janne Karhu February 15, 2011, 15:03 (GMT) |
Fix for [#26083] Animated Particle Textures have no effect * Duplicating particle settings didn't duplicate texture slots. |
Revision 86cf6b4 by Campbell Barton February 15, 2011, 14:38 (GMT) |
moving dir strings into global namespace for doc access (coming up) |
Revision efb2162 by Campbell Barton February 15, 2011, 12:43 (GMT) |
...and for blenderplayer |
Revision f94256e by Campbell Barton February 15, 2011, 12:37 (GMT) |
fix for building with make on linux from recent new lib. |
Revision e63b51a by Joshua Leung February 15, 2011, 11:47 (GMT) |
PoseLib: Adding support for custom properties Custom properties are now supported by Pose Library. They will get saved and restored correctly during previewing and pose adding. To do this, I've changed PoseLib over from using the "LocRotScale" Builtin Keying Set to the "Whole Character" one instead. One consequence of this, is that now entire poses are stored in the Pose Lib, irrespective of whether you only selected part of a pose to store (i.e. facial controls only, or hand poses only). If this is enough of a problem, I'll make a second Keying Set that does take selections into account, and use that here instead. |
Revision d531676 by Campbell Barton February 15, 2011, 11:43 (GMT) |
corrention for bpy.props docstrings. |
Revision 3ce233e by Nathan Letwory February 15, 2011, 09:24 (GMT) |
Move mikktspace code to own library, so it is clear that it is also intended as a standalone library for use in other applications that want the same tangent space as Blender. This also keeps blenkernel clean(er) from extra math functions. |
Revision be8c894 by Campbell Barton February 15, 2011, 04:06 (GMT) |
fix for own error with image info display, also dont draw if the mouse is outside the image. |
Revision 07e9cfe by Campbell Barton February 15, 2011, 03:20 (GMT) |
fix warnings. |
Revision b47bfd8 by Joshua Leung February 15, 2011, 01:24 (GMT) |
UI Tweaks: Text field in Rename Markers popup now gets focus when the popup appears, saving an extra click I've separated out the "XXX"-'d event-adding-hack section from the search-menu code into a separate API function (as recommended there). This call is used to make sure that textboxes in popups can get activated by default, to allow typing immediately. |
Revision 8b4eab1 by Joseph Eagar February 15, 2011, 01:16 (GMT) |
pre-merge commit |
Revision dab76a3 by Joshua Leung February 15, 2011, 00:53 (GMT) |
Ctrl-0 can now be used to just reset a single component of an array to its default value instead of resetting the entire array |
Revision d4ebace by Nathan Letwory February 14, 2011, 21:00 (GMT) |
Tweak priority so link error on Linux is solved. Reported by Hypercrush on IRC. |
Revision ba0d167 by Campbell Barton February 14, 2011, 18:20 (GMT) |
more vars made static |
Revision 20553d4 by M.G. Kishalmi February 14, 2011, 18:18 (GMT) |
This commit will switch blender to use tangent space generated within the two files mikktspace.h and mikktspace.c. These are standalone files which can be redistributed into any other application and regenerate the same tangent spaces. The implementation is independent of the ordering of faces and the vertex ordering of faces. |
Revision 8b74828 by Campbell Barton February 14, 2011, 17:55 (GMT) |
made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. |
Revision d7e2607 by Sergey Sharybin February 14, 2011, 17:17 (GMT) |
Fix #26082: Fkey in a curve witch was empty before Stupid error in own previous commit to addvert_Nurb -- empty spline had been added to spline list. |
Revision c66ce21 by Ton Roosendaal February 14, 2011, 17:09 (GMT) |
Bug fix #26021 Very nasty UI code issue: since every button is re-defined on a redraw, having UI redraws while using a button was not possible. This was solved long ago by copying over data from previous button. However, this fails when buttons have callbacks with its own (or a parent button) pointer. This bug reporter found crashes in draw-overlap UI mode, this draws entire UI over for every menu redraws, making previous button pointers invalid. (for triple buffer, the UI is not redrawn, only the menus). In general: all systems falling back to old swapbuffers would have suffered some instability because of this. Fix is that now the old button gets lifted out from the previous list and inserted in the new list. Works fine, but needs some tests! Also in this commit: TIFF endian switching not needed for 16 bits tiff. |
Revision 8ee0c96 by Sergey Sharybin February 14, 2011, 16:54 (GMT) |
Previous commit to small optimization of sculpting broke smooth and layer brushes. They aren't using proxies, so deformation wouldn't be propagated in sculpt_combine_proxies(). So, maye idea of getting rid of "extra" memory allocaiton/disposing was not such cool due to it lead to such exception ways? |
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