Blender Git Commits

Blender Git "master" branch commits.

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February 15, 2011, 15:37 (GMT)
Doc generator now makes 'bpy.context' api reference.
http://www.blender.org/documentation/250PythonDoc/bpy.context.html

strings are extracted from blender to ensure all values are included, currently there is no type info so this is stored in the doc generator.
Revision 78bb53a by Janne Karhu
February 15, 2011, 15:03 (GMT)
Fix for [#26083] Animated Particle Textures have no effect
* Duplicating particle settings didn't duplicate texture slots.
February 15, 2011, 14:38 (GMT)
moving dir strings into global namespace for doc access (coming up)
February 15, 2011, 12:43 (GMT)
...and for blenderplayer
February 15, 2011, 12:37 (GMT)
fix for building with make on linux from recent new lib.
Revision e63b51a by Joshua Leung
February 15, 2011, 11:47 (GMT)
PoseLib: Adding support for custom properties

Custom properties are now supported by Pose Library. They will get
saved and restored correctly during previewing and pose adding.

To do this, I've changed PoseLib over from using the "LocRotScale"
Builtin Keying Set to the "Whole Character" one instead. One
consequence of this, is that now entire poses are stored in the Pose
Lib, irrespective of whether you only selected part of a pose to store
(i.e. facial controls only, or hand poses only). If this is enough of
a problem, I'll make a second Keying Set that does take selections
into account, and use that here instead.
February 15, 2011, 11:43 (GMT)
corrention for bpy.props docstrings.
February 15, 2011, 09:24 (GMT)
Move mikktspace code to own library, so it is clear that it is also
intended as a standalone library for use in other applications that
want the same tangent space as Blender.

This also keeps blenkernel clean(er) from extra math functions.
February 15, 2011, 04:06 (GMT)
fix for own error with image info display, also dont draw if the mouse is outside the image.
February 15, 2011, 03:20 (GMT)
fix warnings.
Revision b47bfd8 by Joshua Leung
February 15, 2011, 01:24 (GMT)
UI Tweaks: Text field in Rename Markers popup now gets focus when the
popup appears, saving an extra click

I've separated out the "XXX"-'d event-adding-hack section from the
search-menu code into a separate API function (as recommended there).
This call is used to make sure that textboxes in popups can get
activated by default, to allow typing immediately.
Revision 8b4eab1 by Joseph Eagar
February 15, 2011, 01:16 (GMT)
pre-merge commit
Revision dab76a3 by Joshua Leung
February 15, 2011, 00:53 (GMT)
Ctrl-0 can now be used to just reset a single component of an array to
its default value instead of resetting the entire array
February 14, 2011, 21:00 (GMT)
Tweak priority so link error on Linux is solved. Reported by Hypercrush on IRC.
February 14, 2011, 18:20 (GMT)
more vars made static
February 14, 2011, 18:18 (GMT)
This commit will switch blender to use tangent space generated within
the two files mikktspace.h and mikktspace.c. These are standalone files
which can be redistributed into any other application and regenerate the
same tangent spaces. The implementation is independent of the ordering
of faces and the vertex ordering of faces.
February 14, 2011, 17:55 (GMT)
made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors.
February 14, 2011, 17:17 (GMT)
Fix #26082: Fkey in a curve witch was empty before

Stupid error in own previous commit to addvert_Nurb -- empty spline
had been added to spline list.
February 14, 2011, 17:09 (GMT)
Bug fix #26021

Very nasty UI code issue: since every button is re-defined on a
redraw, having UI redraws while using a button was not possible.

This was solved long ago by copying over data from previous button.

However, this fails when buttons have callbacks with its own (or
a parent button) pointer.

This bug reporter found crashes in draw-overlap UI mode, this
draws entire UI over for every menu redraws, making previous button
pointers invalid. (for triple buffer, the UI is not redrawn, only
the menus).

In general: all systems falling back to old swapbuffers would have
suffered some instability because of this.

Fix is that now the old button gets lifted out from the previous
list and inserted in the new list. Works fine, but needs some tests!

Also in this commit: TIFF endian switching not needed for 16 bits tiff.

February 14, 2011, 16:54 (GMT)
Previous commit to small optimization of sculpting broke smooth and layer
brushes. They aren't using proxies, so deformation wouldn't be propagated
in sculpt_combine_proxies().

So, maye idea of getting rid of "extra" memory allocaiton/disposing was not
such cool due to it lead to such exception ways?
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021