Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 28, 2010, 11:56 (GMT)
Bugfix, irc report.

UI name buttons with Search callback show red when item couldn't be
found. The check was too simple though, since the searches also find
partial matches. This caused KeyingSet browse to show red for "RotScale".

Now 10 matches are stored, and each match is being checked. Still a
bit weak for cases with more than 10 matches, but in that case it
won't show red-alert.


Revision 46891ee by Joshua Leung
December 28, 2010, 11:52 (GMT)
TimeLine UI:

Reshuffling order of "sync" and "Auto-Keying" buttons so that they are
grouped more appropriately. Hopefully this isn't too much of a muscle-
memory breaker...
Revision 7484d5b by Joshua Leung
December 28, 2010, 11:50 (GMT)
- Typo fixes
- Visual Location Keying Set was still using the old-style flag
defines
December 28, 2010, 11:01 (GMT)
Bugfix: creating new 3d views in Blender now uses same defaults
as startup blend: showing solid + outline selection.

(It was wire, without outline select... confused people)

December 28, 2010, 10:39 (GMT)
Bugreport, IRC

Compositor: "Read & Compo Full Sample Buffers" option stopped after
1 pass; the break callback was returning '1' falsely.

Also made it show "wait cursor" again, since it doesn't run in
thread nor updates UI while compositing buffers. Check console for
progress for now.

Revision d44436e by Joshua Leung
December 28, 2010, 06:24 (GMT)
Assorted commenting, formatting, and compiler warning fixes for
keyframe pasting code
Revision 26104c7 by Joshua Leung
December 28, 2010, 06:18 (GMT)
- Silencing some gcc warnings (yay! I can finally use this setup
again)
- Graph Editor "Active Keyframe" panel now displays more descriptive
error messages. In particular, hopefully this helps to alert users of
the default generator modifier for Driver F-Curves
- The first F-Modifier added to a list is now set to be active one for
that list.
Revision 71da1e9 by Joshua Leung
December 28, 2010, 05:45 (GMT)
Drivers Code Cleanups and UI Tweaks:
- Adding drivers from the UI (not from py-scripts though) will now
automatically add a "Transform Channel" driver variable to the newly
created drivers. This makes setting up drivers a bit more convenient
for the most commonly used case.

- Drivers now report their errors using the Reports system instead of
writing these directly to the console.

- Clarified some comments to be more insightful about the "why's" of
some design decisions, and related formatting/cleanup tweaks
- Reduced scope of "path" vars to just the scope they're required in

- Removed some unused defines from a failed experiment in the original
Keying Sets code ("templates" and "template flags") which was
superseeded by the more flexible + nicer "Builtin KeyingSets"
December 27, 2010, 21:58 (GMT)
stubs update for multitex_ext_safe
Revision 5faa1e3 by Joseph Eagar
December 27, 2010, 20:05 (GMT)
sculpt/multires fix
December 27, 2010, 19:48 (GMT)
netrender
adjust dependency calculations for cache files of smoke simulations (no more separate paths for low and high). That was changed a while ago in the api, just didn't update yet.
Revision 4aa6c3b by Joseph Eagar
December 27, 2010, 19:37 (GMT)
vertex paint/weight paint fix
December 27, 2010, 19:26 (GMT)
Bugfix #25392

Compositor: Texture node didn't use texture-nodes itself.
Now composites initialize texture nodes correctly.

Also reviewed the fix for crashing texture nodes for displace.
It appears texture nodes also are used for sculpt/paint
brushes, in these cases it can be allowed again. But, don't
do this during rendering for now!

December 27, 2010, 18:54 (GMT)
Small fixes:

- OpenGL still render failed when output format was set to Movie.
Now it just doesn't save a file and renders anyway.
- Bone heat weight was missing 'wait cursor'.
- Waitcursor for Mac Cocoa is back! Made all OS's use the same
nice hourglass cursor.

(Note: this violates Mac UI guidelines, we should rely on the
spinning wheel of death instead. Highly disputable that.)

December 27, 2010, 18:53 (GMT)
[#25210] Netrender failed and produce ghost slaves

Error when prefixing relative path (probably copy paste error)
December 27, 2010, 18:00 (GMT)
Usability fix:

OpenGL render now first opens render window.
It used to render first, save file, and then open window to show result.

December 27, 2010, 12:42 (GMT)
By default install to the user profile instead of Program Files. This because right now the installer
runs in user mode, not elevated to admin. Otherwise users can't install to the default which used to
be Program Files, which causes more problems than necessary. Although unconventional location, probably
currently a better solution.

Network admins etc. can override install location on command-line. NSIS docs tell how.
December 27, 2010, 12:20 (GMT)
Run installer with user level permission by default.
December 27, 2010, 12:12 (GMT)
Fix for own commit 24156:
Normal Map bool and the normal_space menu are only used for material based textures, not for textures used by lamp/world etc. Accidentally ported this over from 2.49, where these buttons are drawn even they don't work in that context.
December 27, 2010, 11:32 (GMT)
Fix for blender crashing when starting playback with audio without being able to open the audio file.
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