Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 27, 2010, 11:05 (GMT)
Removing the not-working test "Submit description" from RMB
menu on buttons.

December 27, 2010, 09:56 (GMT)
Workaround for [#25279] Shift-Numpad combinations fail to align view to selected.

On Windows shift+numpad triggers extra ctrl event, making this fail. For now, use Alt as modifier on Windows (other platforms remain with Shift).
December 27, 2010, 09:43 (GMT)
Bug report #25384

Node editor
Some nodes - when muted - didn't draw a red line to indicate
a pass-on action. Stil, the node then is muted and either passes
on a buffer of same type, or just black.

To more clearly indicate muting, it now draws the header in a
reddish blended color too.

December 27, 2010, 09:33 (GMT)
Work around cmake error on Windows.
December 27, 2010, 09:01 (GMT)
Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line.
Small patch by Sergey Sharybin
December 27, 2010, 01:38 (GMT)
Merged changes in the trunk up to revision 33894.

A note for branch users: CMake 2.8 on 64-bit Windows Vista raised
an error in line 948 of soc-2008-mxcurioni/CMakeLists.txt due to
an invalid argument for the blender_include_dirs macro:

blender_include_dirs(${OPENGL_INCLUDE_DIR})

The command above should be:

blender_include_dirs("${OPENGL_INCLUDE_DIR}")
December 26, 2010, 17:47 (GMT)
Bugfix #24966

Hair render: using strand "Blender Unit" size didn't correctly
clip for larger/wider strands. Now code clips strands based
on the maximum width.

Also found bad code for using clipping flags, which was mixed up,
and probably caused hair strands to be missing in cases.

December 26, 2010, 13:01 (GMT)
Fix for IRC reported bug from lmg:
VBO enabled, GLSL shading and bevel modifier leads to crash when entering edit mode

Bevel modifier doe not support remapping still, so added check about original index
in cdDM_drawFacesTex_common. Now it works like VBO-less drawing for that special case.
Revision b281f10 by Joshua Leung
December 26, 2010, 10:40 (GMT)
Bugfix [#25383] Drag&Drop .py file into text editor don't load it.
Revision d0bdd8c by Joshua Leung
December 26, 2010, 10:36 (GMT)
Bugfix [#25380] Recorded bone keyframes do not play back both in the
action editor and the NLA editor

This commit fixes the situation where if a NLA Track was on 'solo'
mode and then deleted, NLA evaluation (including Active Action) would
stop working as a flag wasn't getting cleared.
December 26, 2010, 10:34 (GMT)
Fix #25375: Vertical numbers in F-Curve Editor out-of-alignment with grid

Issue caused because previously sliders used a separate mask and now they're
drawing inside of region.

Thanks to AlexKu for point and Ton for checking :)
December 24, 2010, 16:45 (GMT)
Bugfix #25366

Keyframe "Insert Visual" ignored new constraint type "Transform Like".


December 24, 2010, 15:30 (GMT)
Bugfix #25371

Sculpt: brush type "Grab" with option "Frontface only" was flipping
back and forth when grabbing outside of original brush area.

Reason: it was calling a function that used deformed coordinates
for getting normal, clipped by brush area. Now it uses original
coordinates, so it always finds normal.

Nicholas can determine better if tag "cache->original" should be
set as default for this brush type, this far I don't dare to go :)

December 24, 2010, 13:24 (GMT)
Bugfix #25357

Having 2 windows open, rendering to image editor, activate other
window and press F11 -> UI went haywire. Simple fix prevents
render output to be closed in this case.

December 24, 2010, 12:50 (GMT)
Bugfix: (Mario Kishalmi patch)

Edge slide bug: when multiple vertical subdivisions exist, the UVs for
a slide or loopcut-slide operation were wrong.

December 24, 2010, 11:27 (GMT)
Bugfix #25367

Several Softbody int variables were accidentally RNA-ified as
float values. Didn't cause harm, but UI worked weird then,
cutting off the precision.

December 24, 2010, 10:15 (GMT)
Bugfix #25365

Property buttons: the "ID template" allowed to unlink data from object,
like Mesh or Curve etc, which is not supported. Button now is hidden.
Thanks Dan Eicher for patch.

Also: improved tooltip for 'data browse'. It was generic, now it gives
specific per-type information.

December 24, 2010, 07:46 (GMT)
presets for operators, re-using same preset system as render, cloth etc use.
- operators need to enable the option OPTYPE_PRESET or 'PRESET' in python.
- hidden properties are not written.
- currently this only works in the file selector (enabled for FBX/OBJ export)
- currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python.
- presets save in "scripts/presets/operators/*id*/*.py"
December 24, 2010, 07:30 (GMT)
is_hidden property for rna introspection
December 24, 2010, 04:27 (GMT)
bugfix [#25364] Export to X3D generates objects with black color
was dividing color by 255 when it was already from 0-1.
also use slicing for getting tuples from vectors & colors.
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