Revision 63b9d0b by Ton Roosendaal December 20, 2010, 13:32 (GMT) |
3D ortho view: the axes lines of grid had wrong color for X. Thanks Mario Kishalmi for the report :) |
Revision 291a66d by Ton Roosendaal December 20, 2010, 13:03 (GMT) |
Bugfix: material SSS presets now copy correctly to the displayed material (in case it has nodes) |
Revision 6b1258f by Ton Roosendaal December 20, 2010, 13:02 (GMT) |
Bugfix #25301 Material Node trees: SSS wasn't displaying in Nodes. Implementation notes: - Currently copying local data for preview render, only copies the base material. Node materials are re-used. - This causes data to be in 2 "main" databases... complex. - To make it work for preview, I had to add another loop in the SSS code that checks the original Main dbase. That's marked as warning in code to be fixed up. Another bug: - Material properties "SSS presets" copied settings to the active material, not to the displayed one. Added RNA call to retrieve this from Objects. (Next commit will fix preset scripts) |
Revision 88b2955 by Ton Roosendaal December 20, 2010, 11:33 (GMT) |
Bugfix #25307 Node shaders + textures, showing in Texture properties, with option "show both previews" had bad ID checking. |
Revision 71202e2 by Campbell Barton December 20, 2010, 11:21 (GMT) |
simple make wrapper to give quiet output. (more like nan-makefiles) |
Revision 97197b5 by Ton Roosendaal December 20, 2010, 11:08 (GMT) |
Bugfix #25309 Code cleanup to allow switching active output nodes in Compositor made shader nodes output not set correctly. Now you can have multiple output nodes in shaders too, and switch on click-activate. |
Revision 57cc3a5 by Janne Karhu December 20, 2010, 10:23 (GMT) |
Misleading defaults for smoke flow particle system: * Show unborn was on by default, so smoke got emitted from all particles regardless of their birth time, not a good default in my opinion. * What made things worse was that particles weren't shown in viewport, so you didn't even know the particles were considered alive from the very first frame! (Not rendering is a good default, but they should still be visible in viewport!) |
Revision a6f50e4 by Campbell Barton December 20, 2010, 09:51 (GMT) |
fix [#25313] Outliner View Active only works once icon has been shown in view. also disable UNDO and REGISTER flags for OUTLINER_OT_show_active() since its just scrolling the view. |
Revision 2888016 by Campbell Barton December 20, 2010, 09:46 (GMT) |
higher precision for wright & radius button. |
Revision 09debd6 by Campbell Barton December 20, 2010, 07:45 (GMT) |
change the resolution for new surfaces to 4x4, since 12x12 used to be the total number of subdivisions along the U/V of the nurbs surface but now its multiplied by the number of segments. |
Revision 96974a9 by Campbell Barton December 20, 2010, 07:21 (GMT) |
bugfix [#25310] Twice applied modifier with Convert to mesh with several multi-user objects |
Revision 8e80ada by Campbell Barton December 20, 2010, 05:26 (GMT) |
bugfix [#25238] Render image window edits UV's |
Revision 3bed4cb by Campbell Barton December 20, 2010, 03:59 (GMT) |
fix [#25283] Edge length display difficult to read - made theme colors for mesh edge len & face angle/area display. - use %g rather then %f for float display, trims unneeded zeros. - store cached 2d and 3d text color as bytes rather then floats, compare when drawing to avoid setting the context. - use unsigned char for more color functions, avoids casting to glColorubv(). |
Revision 17f37dc by Nathan Letwory December 19, 2010, 20:40 (GMT) |
Apply [#25297] Fix for [#23765] Bug reported by alarionfirn Patch submitted by Jeroen Bakker It took the read the N+N of the uv-layer, it should be the Nth uv layer. |
Revision fad7121 by Nathan Letwory December 19, 2010, 20:23 (GMT) |
Apply [#25296] Fix for [#24636] Bug reported by Dominique Lorre Fix submitted by Jeroen Bakker When importing COLLADA files, the name of a custom data layer can be longer than 32 bytes. Make sure only 32 bytes are copied. |
Revision b8e47fd by Ton Roosendaal December 19, 2010, 20:12 (GMT) |
Bugfix #25301 Preview render for node shaders broke, caused by localizing materials last week, to prevent thread crashes. Fixed now. Also added a temp fix to draw color-management corrected node previews default. Will follow scene setting tomorrow. Also: SSS in nodes doesn't render yet. Was issue in 2.4 too... |
Revision 7899765 by Sergey Sharybin December 19, 2010, 19:22 (GMT) |
Made ctrl-point curve extruding more consistent with mesh edit mode: when nothing is selected but active spline is set or when "middle" control point is selected new spline would be created. Nothing wull happen when there is no selection and no active spline due to it's unclear which kind of spline should be added. |
Revision 410c807 by Campbell Barton December 19, 2010, 16:34 (GMT) |
Patch from Dan to use id user functions rather then accessing direct. also use warning fix using const for RNA_parameter_set() arg. |
Revision da153a5 by Campbell Barton December 19, 2010, 16:09 (GMT) |
CMake RelWithDebInfo uses python31.dll, not python31_d.dll |
Revision b5e30e5 by Ton Roosendaal December 19, 2010, 15:03 (GMT) |
Todo item: Compositor: if you have multiple Composite-Out nodes, a click will activate it for use. Just like viewer nodes. |
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