Revision 9f4b5d4 by Campbell Barton December 9, 2010, 11:49 (GMT) |
Problem with FCurve pasting reported by Rob Garlington. - Pasting from 1 fcurve to any other fcurve now works (skip index and rna path checking). - Pasting multiple fcurves between bones now works. - If path checking fails, pasting matches indices so Scale XYZ can be pasted into Location XYZ for eg. |
Revision c6b3d4f by Dalai Felinto December 9, 2010, 07:05 (GMT) |
removing BLF_types.h from CMakeLists.txt |
Revision de159a6 by Campbell Barton December 9, 2010, 06:08 (GMT) |
- internal py/rna ifdef's USE_MATHUTILS was mixed up, - updated tooltip for vertex group mirror. |
Revision b25c323 by Diego Borghetti December 9, 2010, 04:36 (GMT) |
Add the possibility to set a 4x4 matrix to be used on blf. This option allow the user to set a 4x4 matrix to be multiplied before draw the text, for example: double *m; /* Get the matrix or build it! */ BLF_matrix(m); BLF_enable(BLF_MATRIX); /* set color, size, etc and draw! */ BLF_disable(BLF_MATRIX); You don't need the last line (disable), but remember that if you use the font to draw in any other place, the matrix will be used!. The GL code is: glPushMatrix(); glMultMatrixd(m); glTranslatef(); glScalef(); glRotatef(); glPopMatrix(); Let's Dalai test this!!! :D |
Revision 36175f3 by Campbell Barton December 9, 2010, 03:22 (GMT) |
bugfix [#25104] Identical material settings render differently - Use Old Bump option wasn't available. - noise_intensity wasn't visible for MULTIFRACTAL musgrave textures. |
Revision 3209077 by Diego Borghetti December 9, 2010, 01:05 (GMT) |
Testing commit! Remove an empty file. |
December 8, 2010, 21:56 (GMT) |
Added a few descriptions that were missing. This is a little bit of todo item: [#24814] Operators which have no decription Kent |
Revision 5d29662 by Janne Karhu December 8, 2010, 20:10 (GMT) |
UI Cleanup: Halo materials and textures * Textures applied to halo materials showed influence option for normal particles. This was really confusing, and with the cleanup I revealed a couple of hidden features too! ** Particles actually allow for textures to change halo size and hardness, but my guess is that nobody knew since the names were wrong in the ui! ** I also added the option to change the "add" value with a texture, since it was just silly not to have it. * Halo material properties are also a bit cleaner now. |
Revision 8f8aa3f by Ton Roosendaal December 8, 2010, 18:12 (GMT) |
Bugfix #20598 Armature editmode: Circle select didn't flush selections, causing the center part of bones to remain unselected. |
Revision 925077f by Ton Roosendaal December 8, 2010, 17:51 (GMT) |
Bugfix #25099 Outliner: group view: restrict buttons should be disabled in editmode. |
Revision 071b612 by Campbell Barton December 8, 2010, 14:40 (GMT) |
increase grease pencil user count when copying objects. |
Revision e5a9dd9 by Ton Roosendaal December 8, 2010, 13:19 (GMT) |
Bugfix #25086 The texture node is procedural; like RGB node it has no real buffers, but allows per-pixel reading. The compositor uses nodes that directly access buffers too, which conflicts with it... needs more design here. Restored old functionality that just passes on preview size buffers for nodes to prevent crashes. Giving it a render-size buffer is not nice; the resolution-independence of texture nodes is interesting to keep. Solution could be: - visually tag input/output sockets for this case (sockets with buffers, vs sockets with values), so users know what to expect. |
Revision 02f4003 by Campbell Barton December 8, 2010, 13:02 (GMT) |
metaball rotations must be kept normalized, normalize values after setting from rna/python. |
Revision b8bde68 by Campbell Barton December 8, 2010, 11:44 (GMT) |
remove contents from the svn cleanup file. not used now and could turn up results with source searches. |
Revision 1622385 by Campbell Barton December 8, 2010, 11:42 (GMT) |
pedantic word ordering change. - wm.add_modal_handler -> modal_handler_add - wm.add_fileselect -> fileselect_add - ob.add_shape_key -> shape_key_add - VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove) Also made 2 internal cmake vars hidden. |
Revision 40af167 by Janne Karhu December 8, 2010, 11:02 (GMT) |
Bug fix: normal (from particles) child particles didn't use the rough parameters properly * Also child particles didn't do particle trail properly. |
Revision e29ac3f by Campbell Barton December 8, 2010, 09:57 (GMT) |
use prints rather then asserts when normalized quats are expected. |
Revision cea760a by Campbell Barton December 8, 2010, 09:50 (GMT) |
this change broke building. |
Revision eb26103 by Campbell Barton December 8, 2010, 09:02 (GMT) |
cmake - mark vars as advanced so they dont show up by default when configuring. |
Revision afacd18 by Campbell Barton December 8, 2010, 08:43 (GMT) |
use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed. |
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