Blender Git Commits

Blender Git "master" branch commits.

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December 9, 2010, 11:49 (GMT)
Problem with FCurve pasting reported by Rob Garlington.
- Pasting from 1 fcurve to any other fcurve now works (skip index and rna path checking).
- Pasting multiple fcurves between bones now works.
- If path checking fails, pasting matches indices so Scale XYZ can be pasted into Location XYZ for eg.
December 9, 2010, 07:05 (GMT)
removing BLF_types.h from CMakeLists.txt
December 9, 2010, 06:08 (GMT)
- internal py/rna ifdef's USE_MATHUTILS was mixed up,
- updated tooltip for vertex group mirror.
December 9, 2010, 04:36 (GMT)
Add the possibility to set a 4x4 matrix to be used on blf.

This option allow the user to set a 4x4 matrix to be
multiplied before draw the text, for example:

double *m;

/* Get the matrix or build it! */

BLF_matrix(m);
BLF_enable(BLF_MATRIX);

/* set color, size, etc and draw! */

BLF_disable(BLF_MATRIX);

You don't need the last line (disable), but remember
that if you use the font to draw in any other place,
the matrix will be used!.

The GL code is:

glPushMatrix();
glMultMatrixd(m);
glTranslatef();
glScalef();
glRotatef();

glPopMatrix();

Let's Dalai test this!!! :D

December 9, 2010, 03:22 (GMT)
bugfix [#25104] Identical material settings render differently
- Use Old Bump option wasn't available.
- noise_intensity wasn't visible for MULTIFRACTAL musgrave textures.
December 9, 2010, 01:05 (GMT)
Testing commit! Remove an empty file.

Revision e0ab0bc by Kent Mein
December 8, 2010, 21:56 (GMT)
Added a few descriptions that were missing.
This is a little bit of todo item:
[#24814] Operators which have no decription

Kent
Revision 5d29662 by Janne Karhu
December 8, 2010, 20:10 (GMT)
UI Cleanup: Halo materials and textures
* Textures applied to halo materials showed influence option for normal particles. This was really confusing, and with the cleanup I revealed a couple of hidden features too!
** Particles actually allow for textures to change halo size and hardness, but my guess is that nobody knew since the names were wrong in the ui!
** I also added the option to change the "add" value with a texture, since it was just silly not to have it.
* Halo material properties are also a bit cleaner now.
December 8, 2010, 18:12 (GMT)
Bugfix #20598

Armature editmode: Circle select didn't flush selections, causing
the center part of bones to remain unselected.

December 8, 2010, 17:51 (GMT)
Bugfix #25099

Outliner: group view: restrict buttons should be disabled in editmode.

December 8, 2010, 14:40 (GMT)
increase grease pencil user count when copying objects.
December 8, 2010, 13:19 (GMT)
Bugfix #25086

The texture node is procedural; like RGB node it has no real buffers,
but allows per-pixel reading. The compositor uses nodes that directly
access buffers too, which conflicts with it... needs more design here.

Restored old functionality that just passes on preview size buffers
for nodes to prevent crashes. Giving it a render-size buffer is not
nice; the resolution-independence of texture nodes is interesting to
keep.

Solution could be:
- visually tag input/output sockets for this case (sockets with buffers,
vs sockets with values), so users know what to expect.


December 8, 2010, 13:02 (GMT)
metaball rotations must be kept normalized, normalize values after setting from rna/python.
December 8, 2010, 11:44 (GMT)
remove contents from the svn cleanup file. not used now and could turn up results with source searches.
December 8, 2010, 11:42 (GMT)
pedantic word ordering change.
- wm.add_modal_handler -> modal_handler_add
- wm.add_fileselect -> fileselect_add
- ob.add_shape_key -> shape_key_add
- VIEW3D_OT_add_background_image -> VIEW3D_OT_background_image_add (same for remove)

Also made 2 internal cmake vars hidden.
Revision 40af167 by Janne Karhu
December 8, 2010, 11:02 (GMT)
Bug fix: normal (from particles) child particles didn't use the rough parameters properly
* Also child particles didn't do particle trail properly.
December 8, 2010, 09:57 (GMT)
use prints rather then asserts when normalized quats are expected.
December 8, 2010, 09:50 (GMT)
this change broke building.
December 8, 2010, 09:02 (GMT)
cmake - mark vars as advanced so they dont show up by default when configuring.
December 8, 2010, 08:43 (GMT)
use lowercase for cmake builtin names and macros, remove contents in else() and endif() which is no longer needed.
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