Revision d30cd92 by Sergey Sharybin December 5, 2010, 07:08 (GMT) |
- Fixed dead-lock when subviding curve - Hard-limit for cuts number is set to INT_MAX, soft limit to 10 (same as for meshes) |
Revision 5f8eb5c by Campbell Barton December 5, 2010, 06:40 (GMT) |
use constant strings for outliner menus rather then sprint'ing them together. |
Revision 8a65538 by Campbell Barton December 5, 2010, 02:16 (GMT) |
fix for camera border going outside the clipping range while in camera view. |
Revision 8c467a9 by Janne Karhu December 5, 2010, 01:48 (GMT) |
Fix for [#25036] boids particle from 2.49 opened in 2.5 is crash !? * Old boids didn't have all of the necessary data for the new system. * Changed the particles code so that a check for all necessary data is always done before starting actual dynamics calculations. |
Revision 55e3d49 by Campbell Barton December 5, 2010, 00:08 (GMT) |
correction to r33469, operators return sets so string comparison isn't valid. |
Revision a3bac14 by Sergey Sharybin December 4, 2010, 18:34 (GMT) |
Fixed memory leak in thumbnail_joblist_free: last image in loadimages weren't freed even if it's not copied to the filelist |
Revision b3eea07 by Ton Roosendaal December 4, 2010, 16:02 (GMT) |
IRC report: Adding mesh primitive circle/cone/tube now has first vertex on top. Looks much nicer on low vertex totals. Fix provided by Mario G Kishalmi, thanks! |
Revision cadd08b by Ton Roosendaal December 4, 2010, 15:45 (GMT) |
Bug fix #21900 Issue with Library linking: if you already have libraries linked in, and you attempt to link more data, using internally already linked stuff (like a group with group links) the linkage would fail. It did resolve on save-load though. There's a long commented history in this code explaining it. I found out it was because of manual step-by-step linking versus normal file reads. In the first case, the "lib pointer map" was missing references. |
Revision 5150884 by Damien Plisson December 4, 2010, 14:26 (GMT) |
Cocoa : fix drag and drop was no more operational after having fullscreened the window |
Revision 282910f by Ton Roosendaal December 4, 2010, 13:46 (GMT) |
Bugfix #21893 Python Operator "Delete Edge Loop" (which keeps mesh connected) changed selection if sliding operator failed. Simply added a check for return value. Gosh, that Python code is not bad ;) |
Revision fa4bbbb by Campbell Barton December 4, 2010, 13:00 (GMT) |
Maintenance, - remove some redundant declarations - changed VertexTangent and Path structs to avoid compiler alignment padding. |
Revision 4dc59ff by Ton Roosendaal December 4, 2010, 12:33 (GMT) |
Bugfix #24699 Crash when deleting Shapekeys, while Graph or Dopesheet was visible. Caused by RNA collection lookup, which is not checking against index out of range errors. Brecht might have to give blessings for this though :) |
Revision 0271ad6 by Campbell Barton December 4, 2010, 11:44 (GMT) |
Give functions that use printf style formatting GCC format attributes so if incorrect formatting is used the compiler will warn of this. found & fixed 2x incorrect formatting args. |
Revision 471d304 by Ton Roosendaal December 4, 2010, 11:34 (GMT) |
Bugfix #25033 Texture face options like "two side" were invisible, unless the top bar "render engine" was set to Game Engine. This is confusing, since 3d window does draw these options well. Added back panel to show default, but with a label warning that the options are not supported for render. |
Revision 7954735 by Tamito Kajiyama December 4, 2010, 09:58 (GMT) |
Fix for a bug in the Distance from Object modifiers. The bug was reported by Jonathan Hudson, thanks! |
Revision 47ca7a5 by Campbell Barton December 4, 2010, 06:25 (GMT) |
disallow setting RNA attributes while drawing, this is bad practice so enforcing here has the benifit of making sure people are not manipulating blender scene data in a drawing panel for eg. This is ifdef'd and may be disabled later on, or only enabled in debug mode. This applies to setting any RNA value that has an ID and is not a screen or window-manager datablock. Some addons break this rule and need fixing but from my tests blender UI scripts are ok. |
Revision 627e56b by Campbell Barton December 4, 2010, 06:21 (GMT) |
minor changes to bone UI script. |
Revision fe67fc6 by Campbell Barton December 4, 2010, 05:34 (GMT) |
fix for strict prototype error. |
Revision 60fad4c by Campbell Barton December 4, 2010, 01:11 (GMT) |
own mistake made r33442, was returning the pose channel, rather then its bone. |
Revision 9dbb313 by Campbell Barton December 3, 2010, 23:55 (GMT) |
remove shadowed definitions but keep them as zero this time. |
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