Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 4193 / 5574

November 13, 2010, 22:38 (GMT)
Patch [#21942] Node links access by Andrey Izrantsev (bdancer) Thanks!

This adds Node Link Acces in RNA.
November 13, 2010, 13:44 (GMT)
Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened.
November 12, 2010, 17:35 (GMT)
Bugfix #20382

Fixed old annoyance in Search menu, with a load of object-mode
operators showing up in editmode.
It's much cleaner now, but it will take further work and
investigation to have context & polls work satisfying for all cases.

November 12, 2010, 16:14 (GMT)
Makefile fix for compiling with quicktime.

November 12, 2010, 15:05 (GMT)
bugfix [#24661] Object.find_armature() only works on meshes
November 12, 2010, 14:59 (GMT)
Bugfix #24335

ZCombine node in compositor ignored alpha values. Enabling it
would break compatibility though, so it's a tickbox option now.

Patch provided by reporter, Martin Lubich. Thanks!


Revision 3c4b1c0 by Janne Karhu
November 12, 2010, 14:54 (GMT)
Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim.
* Response to report [#24670] Keyframe fluid on/off does not work
November 12, 2010, 14:36 (GMT)
Related to #24653: added scene.collada_export() function, to use instead of an
operator for external render engines, since operators should not be called in
the render() callback.

November 12, 2010, 12:45 (GMT)
bugfix [#24682] Render artifacts with mat node
November 12, 2010, 11:49 (GMT)
add back red tint for zero user datablocks.
November 12, 2010, 11:16 (GMT)
take delta's into account when applying the objects matrix (dloc, drot, dsize).
Now object_apply_mat4() can be used as the reverse of object_to_mat4().

Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected.
November 12, 2010, 09:06 (GMT)
fix for vec * matrix always returning a 3D vector.
November 12, 2010, 07:16 (GMT)
Getting BLF to work with the Blenderplayer.
November 12, 2010, 02:50 (GMT)
bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
was printing transposed, also nicer printing.

>>> from mathutils import Matrix
>>> Matrix()
Matrix((1.0, 0.0, 0.0, 0.0),
(0.0, 1.0, 0.0, 0.0),
(0.0, 0.0, 1.0, 0.0),
(0.0, 0.0, 0.0, 1.0))

was...
Matrix((1.000000, 0.000000, 0.000000, 0.000000), (0.000000, 1.000000, 0.000000, 0.000000), (0.000000, 0.000000, 1.000000, 0.000000), (0.000000, 0.000000, 0.000000, 1.000000))

November 12, 2010, 01:38 (GMT)
bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds

- Reverse vector * matrix multiplication order. now this matches how numpy works.
- Disallow 'matrix * vec' and 'quat * vec', now it raises an error.
- Add missing in-place multiply 'vec *= quat'

Many scripts will need to be updated for this but at least it will error rather then failing silently.
Revision 53920b1 by Joseph Eagar
November 11, 2010, 23:36 (GMT)
=BMesh: (personal) Testing Framework=

I've got my testing framework done now. It's based on
recording events at the GHOST level. This has issues;
a test created on one computer might not pass on
another, due to floating point inaccuracies (though
I tried to blunt this a bit).

This isn't appropriate for general use. I
wrote it for personal use, and other devs might
find it useful for their personal use as well.
However, it lacks the reliability you'd need for
a real unit testing framework.

This isn't meant to replace lief's work, by any means, which
is a real unit testing framework.


November 11, 2010, 22:12 (GMT)
Revert the reversal :)
November 11, 2010, 22:09 (GMT)
Fix compile problems for msvc.
Revision bc3ea2c by Joshua Leung
November 11, 2010, 22:05 (GMT)
Revert r33023

Was causing compile troubles with MSVC:
wm_operators.c
C:Program FilesMicrosoft Visual Studio 9.0VCINCLUDEio.h(322) : error C3163: '_write': attribute
s inconsistent with previous declaration
C:Program FilesMicrosoft Visual Studio 9.0VCINCLUDEio.h(224) : see declaration of '_wri
te'
scons: *** [C:blenderdevb250buildvcsourceblenderwindowmanagerinternwm_operators.obj] Error 2
November 11, 2010, 21:49 (GMT)
rename anim.channels_revive_fcurves --> anim.channels_fcurves_enable
better matches existing VIEW3D_OT_enable_manipulator & ANIM_OT_channels_setting_enable
also fixed warning.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021