Revision e574b3c by Thomas Dinges November 13, 2010, 22:38 (GMT) |
Patch [#21942] Node links access by Andrey Izrantsev (bdancer) Thanks! This adds Node Link Acces in RNA. |
Revision 2fbfd11 by Joerg Mueller November 13, 2010, 13:44 (GMT) |
Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened. |
Revision c1dec42 by Ton Roosendaal November 12, 2010, 17:35 (GMT) |
Bugfix #20382 Fixed old annoyance in Search menu, with a load of object-mode operators showing up in editmode. It's much cleaner now, but it will take further work and investigation to have context & polls work satisfying for all cases. |
Revision 17ab746 by Ton Roosendaal November 12, 2010, 16:14 (GMT) |
Makefile fix for compiling with quicktime. |
Revision b1c9e59 by Campbell Barton November 12, 2010, 15:05 (GMT) |
bugfix [#24661] Object.find_armature() only works on meshes |
Revision 0b23f03 by Ton Roosendaal November 12, 2010, 14:59 (GMT) |
Bugfix #24335 ZCombine node in compositor ignored alpha values. Enabling it would break compatibility though, so it's a tickbox option now. Patch provided by reporter, Martin Lubich. Thanks! |
Revision 3c4b1c0 by Janne Karhu November 12, 2010, 14:54 (GMT) |
Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim. * Response to report [#24670] Keyframe fluid on/off does not work |
Revision e83ef4e by Brecht Van Lommel November 12, 2010, 14:36 (GMT) |
Related to #24653: added scene.collada_export() function, to use instead of an operator for external render engines, since operators should not be called in the render() callback. |
Revision 0a467d5 by Campbell Barton November 12, 2010, 12:45 (GMT) |
bugfix [#24682] Render artifacts with mat node |
Revision a102c07 by Campbell Barton November 12, 2010, 11:49 (GMT) |
add back red tint for zero user datablocks. |
Revision ee7bf4d by Campbell Barton November 12, 2010, 11:16 (GMT) |
take delta's into account when applying the objects matrix (dloc, drot, dsize). Now object_apply_mat4() can be used as the reverse of object_to_mat4(). Noticeable result is fly mode and 'Apply Visual Transform' dont jump when deltas are used, also means setting matrix from python works as expected. |
Revision 73a91bc by Campbell Barton November 12, 2010, 09:06 (GMT) |
fix for vec * matrix always returning a 3D vector. |
Revision d43d5d7 by Mitchell Stokes November 12, 2010, 07:16 (GMT) |
Getting BLF to work with the Blenderplayer. |
Revision 4f4bd27 by Campbell Barton November 12, 2010, 02:50 (GMT) |
bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs was printing transposed, also nicer printing. >>> from mathutils import Matrix >>> Matrix() Matrix((1.0, 0.0, 0.0, 0.0), (0.0, 1.0, 0.0, 0.0), (0.0, 0.0, 1.0, 0.0), (0.0, 0.0, 0.0, 1.0)) was... Matrix((1.000000, 0.000000, 0.000000, 0.000000), (0.000000, 1.000000, 0.000000, 0.000000), (0.000000, 0.000000, 1.000000, 0.000000), (0.000000, 0.000000, 0.000000, 1.000000)) |
Revision a34f525 by Campbell Barton November 12, 2010, 01:38 (GMT) |
bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds - Reverse vector * matrix multiplication order. now this matches how numpy works. - Disallow 'matrix * vec' and 'quat * vec', now it raises an error. - Add missing in-place multiply 'vec *= quat' Many scripts will need to be updated for this but at least it will error rather then failing silently. |
Revision 53920b1 by Joseph Eagar November 11, 2010, 23:36 (GMT) |
=BMesh: (personal) Testing Framework= I've got my testing framework done now. It's based on recording events at the GHOST level. This has issues; a test created on one computer might not pass on another, due to floating point inaccuracies (though I tried to blunt this a bit). This isn't appropriate for general use. I wrote it for personal use, and other devs might find it useful for their personal use as well. However, it lacks the reliability you'd need for a real unit testing framework. This isn't meant to replace lief's work, by any means, which is a real unit testing framework. |
Revision 44e36b5 by Nathan Letwory November 11, 2010, 22:12 (GMT) |
Revert the reversal :) |
Revision 9860832 by Nathan Letwory November 11, 2010, 22:09 (GMT) |
Fix compile problems for msvc. |
Revision bc3ea2c by Joshua Leung November 11, 2010, 22:05 (GMT) |
Revert r33023 Was causing compile troubles with MSVC: wm_operators.c C:Program FilesMicrosoft Visual Studio 9.0VCINCLUDEio.h(322) : error C3163: '_write': attribute s inconsistent with previous declaration C:Program FilesMicrosoft Visual Studio 9.0VCINCLUDEio.h(224) : see declaration of '_wri te' scons: *** [C:blenderdevb250buildvcsourceblenderwindowmanagerinternwm_operators.obj] Error 2 |
Revision fd9afa7 by Campbell Barton November 11, 2010, 21:49 (GMT) |
rename anim.channels_revive_fcurves --> anim.channels_fcurves_enable better matches existing VIEW3D_OT_enable_manipulator & ANIM_OT_channels_setting_enable also fixed warning. |
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