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January 21, 2021, 16:19 (GMT)
UI: Transform Arrow Cursor Refactor

Mouse cursors used during transforms made to work better with changes of user scale and line width.

Differential Revision: https://developer.blender.org/D9668

Reviewed by Campbell Barton
January 21, 2021, 16:02 (GMT)
Geometry Nodes: fix losing data when attribute has incorrect type

Differential Revision: https://developer.blender.org/D10165
January 21, 2021, 15:49 (GMT)
Geometry Nodes: new Attribute Sample Texture node

This node allows sampling a texture for every vertex based on some
mapping attribute. Typical attribute names are the name of a uv map
(e.g. "UVMap") and "position". However, every attribute that can be
converted to a vector implicitly is supported.

It should be noted that as of right now, uv map attributes can only be
accessed after a Point Distribute node.

Ref T82584.

Differential Revision: https://developer.blender.org/D10121
January 21, 2021, 15:47 (GMT)
Windows: Add "--debug-cycles" argument to "blender_debug_gpu.bat" batch file

This extends the "blender_debug_gpu.bat" batch file to also be useful for triaging Cycles
problems. OptiX initialization errors or problem while iterating CUDA devices are only
logged when the `--debug-cycles` flag is specified, so adding that here.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D10167
January 21, 2021, 15:04 (GMT)
Gpencil: Fix missing change in previous commit

This was related to the changes for Layer and Frame duplication.
January 21, 2021, 15:00 (GMT)
GPencil: New option to Duplicate Layers with Empty Keyframes

This option allows to duplicate the layer and keyframes but without copying the strokes. This is very handy for the cleanup and paint process.


January 21, 2021, 14:57 (GMT)
GPencil: Make Layer and Frame duplicate functions more flexible

Now it's possible to copy only part of the data. This will be used in future operators.
January 21, 2021, 14:12 (GMT)
Fix T83344: Cycles baking + progressive refine fails
January 21, 2021, 13:59 (GMT)
Cleanup: variable rename.

Avoid using two or three chars names when it's not absolutely obvious
what they mean.
Revision 1135790 by Julian Eisel
January 21, 2021, 13:40 (GMT)
Asset Browser: Enable by default in alpha builds

The Asset Browser is still considered an experimental feature right now. But it
can be enabled by default for alpha builds, to get further testing and
feedback. It will hopefully be a non-experimental feature by the end of bcon1.
This is done in agreement with Dalai.
January 21, 2021, 13:21 (GMT)
Fix T84242: freestyle animated camera shift lags behind in animation render
January 21, 2021, 12:20 (GMT)
Merge branch 'blender-v2.92-release'
January 21, 2021, 12:20 (GMT)
Fix T84908: Cycles GPU + CPU and denoising failure after recent fix
January 21, 2021, 11:53 (GMT)
Tracking: Cleanup, yet another spelling in the same line

Spotted by Jacques, thanks!
January 21, 2021, 11:42 (GMT)
Merge branch 'blender-v2.92-release'
January 21, 2021, 11:39 (GMT)
Fix T84867: Transform node applies transforms in the wrong order
Revision 35f379b by Sergey Sharybin
January 21, 2021, 11:34 (GMT)
Tracking: Actual spelling cleanup in the comment

The previous spelling cleanup did not catch this, so didn't the
review of the coming proportional editing code change.
January 21, 2021, 09:32 (GMT)
Geometry Nodes: initial support for volumes

For the most part, this just adds boilerplate code for volume support in geometry nodes:
* Add `VolumeComponent` next to `MeshComponent`, etc.
* Support `VolumeComponent` in depsgraph object iterator.

Furthermore, I added initial volume support in a few nodes:
* The Object Info node outputs an object instance when the input is a volume object
(that will be the same for mesh objects soonish, to avoid copies).
* Support transforming a `VolumeComponent` in the Transform node.
* Support the `VolumeComponent` in Join Geometry nodes, but only when just one of the
inputs has a volume component for now.

Right now, there is no way to create a `VolumeComponent`, because the Object Info node
outputs an object instance. The `VolumeComponent` will be necessary for upcoming nodes,
which will generate volumes on the fly.

Viewport selection does not work correctly with `VolumeComponent`s currently. I don't
know why that is. That can be figured out a bit later, once we can actually create
new volumes in geometry nodes.

Ref T84604.

Differential Revision: https://developer.blender.org/D10147
January 21, 2021, 05:37 (GMT)
Merge branch 'blender-v2.92-release'
January 21, 2021, 05:08 (GMT)
UI: particle tool properties layout tweaks

Adopt some of the newer layout abilities to
clean up the Particle Tool Properties a bit.

- Use in-line check-boxes next to values.
- Use text heading for Preserve toggles and mirror/topology mirror.

Reads clearer. Uses less space. Is more consistent.

Reviewed By: #user_interface, pablovazquez, Blendify, campbellbarton

Ref D10130
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021