Revision b4b02eb by Harley Acheson January 21, 2021, 16:19 (GMT) |
UI: Transform Arrow Cursor Refactor Mouse cursors used during transforms made to work better with changes of user scale and line width. Differential Revision: https://developer.blender.org/D9668 Reviewed by Campbell Barton |
Revision ceb500d by Jacques Lucke January 21, 2021, 16:02 (GMT) |
Geometry Nodes: fix losing data when attribute has incorrect type Differential Revision: https://developer.blender.org/D10165 |
Revision 425e706 by Jacques Lucke January 21, 2021, 15:49 (GMT) |
Geometry Nodes: new Attribute Sample Texture node This node allows sampling a texture for every vertex based on some mapping attribute. Typical attribute names are the name of a uv map (e.g. "UVMap") and "position". However, every attribute that can be converted to a vector implicitly is supported. It should be noted that as of right now, uv map attributes can only be accessed after a Point Distribute node. Ref T82584. Differential Revision: https://developer.blender.org/D10121 |
Revision a92ebab by Patrick Mours January 21, 2021, 15:47 (GMT) |
Windows: Add "--debug-cycles" argument to "blender_debug_gpu.bat" batch file This extends the "blender_debug_gpu.bat" batch file to also be useful for triaging Cycles problems. OptiX initialization errors or problem while iterating CUDA devices are only logged when the `--debug-cycles` flag is specified, so adding that here. Reviewed By: brecht, LazyDodo Differential Revision: https://developer.blender.org/D10167 |
Revision b32e8e5 by Antonio Vazquez January 21, 2021, 15:04 (GMT) |
Gpencil: Fix missing change in previous commit This was related to the changes for Layer and Frame duplication. |
Revision cfd54ad by Antonio Vazquez January 21, 2021, 15:00 (GMT) |
GPencil: New option to Duplicate Layers with Empty Keyframes This option allows to duplicate the layer and keyframes but without copying the strokes. This is very handy for the cleanup and paint process. |
Revision 9c4c3fb by Antonio Vazquez January 21, 2021, 14:57 (GMT) |
GPencil: Make Layer and Frame duplicate functions more flexible Now it's possible to copy only part of the data. This will be used in future operators. |
Revision 3fd92b5 by Brecht Van Lommel January 21, 2021, 14:12 (GMT) |
Fix T83344: Cycles baking + progressive refine fails |
Revision f817a11 by Bastien Montagne January 21, 2021, 13:59 (GMT) |
Cleanup: variable rename. Avoid using two or three chars names when it's not absolutely obvious what they mean. |
Revision 1135790 by Julian Eisel January 21, 2021, 13:40 (GMT) |
Asset Browser: Enable by default in alpha builds The Asset Browser is still considered an experimental feature right now. But it can be enabled by default for alpha builds, to get further testing and feedback. It will hopefully be a non-experimental feature by the end of bcon1. This is done in agreement with Dalai. |
Revision 84702bd by Brecht Van Lommel January 21, 2021, 13:21 (GMT) |
Fix T84242: freestyle animated camera shift lags behind in animation render |
Revision f4d0719 by Brecht Van Lommel January 21, 2021, 12:20 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision aff7d59 by Brecht Van Lommel January 21, 2021, 12:20 (GMT) |
Fix T84908: Cycles GPU + CPU and denoising failure after recent fix |
Revision 324d6d2 by Sergey Sharybin January 21, 2021, 11:53 (GMT) |
Tracking: Cleanup, yet another spelling in the same line Spotted by Jacques, thanks! |
Revision 649c878 by Sebastian Parborg January 21, 2021, 11:42 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision 9237b20 by Sebastian Parborg January 21, 2021, 11:39 (GMT) |
Fix T84867: Transform node applies transforms in the wrong order |
Revision 35f379b by Sergey Sharybin January 21, 2021, 11:34 (GMT) |
Tracking: Actual spelling cleanup in the comment The previous spelling cleanup did not catch this, so didn't the review of the coming proportional editing code change. |
Revision 793547e by Jacques Lucke January 21, 2021, 09:32 (GMT) |
Geometry Nodes: initial support for volumes For the most part, this just adds boilerplate code for volume support in geometry nodes: * Add `VolumeComponent` next to `MeshComponent`, etc. * Support `VolumeComponent` in depsgraph object iterator. Furthermore, I added initial volume support in a few nodes: * The Object Info node outputs an object instance when the input is a volume object (that will be the same for mesh objects soonish, to avoid copies). * Support transforming a `VolumeComponent` in the Transform node. * Support the `VolumeComponent` in Join Geometry nodes, but only when just one of the inputs has a volume component for now. Right now, there is no way to create a `VolumeComponent`, because the Object Info node outputs an object instance. The `VolumeComponent` will be necessary for upcoming nodes, which will generate volumes on the fly. Viewport selection does not work correctly with `VolumeComponent`s currently. I don't know why that is. That can be figured out a bit later, once we can actually create new volumes in geometry nodes. Ref T84604. Differential Revision: https://developer.blender.org/D10147 |
Revision 985bc08 by Campbell Barton January 21, 2021, 05:37 (GMT) |
Merge branch 'blender-v2.92-release' |
Revision eb45e7b by Campbell Barton January 21, 2021, 05:08 (GMT) |
UI: particle tool properties layout tweaks Adopt some of the newer layout abilities to clean up the Particle Tool Properties a bit. - Use in-line check-boxes next to values. - Use text heading for Preserve toggles and mirror/topology mirror. Reads clearer. Uses less space. Is more consistent. Reviewed By: #user_interface, pablovazquez, Blendify, campbellbarton Ref D10130 |
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