Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 6, 2010, 01:40 (GMT)
bugfix [#23194] export UVs miss the extension file
also made all other exporters do this.

Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
August 6, 2010, 00:13 (GMT)
fix for un-initialized variable in screw modifier.
August 5, 2010, 23:40 (GMT)
bugfix [#23179] Screw Modifier looses VGroups
- flip option now flips faces rather then flipping loop order. Now it can copy vertex data in chunks the size of the original vertex count.
- converted macro's to static func's and some general cleanup.
August 5, 2010, 21:58 (GMT)
some fixes for the poll() function from last commit.
Martin: forgot to mention, had to remove the use of super() in poll functions for netrender. commented with FIXME.
August 5, 2010, 16:05 (GMT)
bugfix [#23182] Using self.report() inside poll() gives crash
poll() function is now a static method in python, this is more correct, matching C where the operator is not created to run poll.


def poll(self, context): ...

is now...

@staticmethod
def poll(context): ...

Pythons way of doing static methods is a bit odd but cant be helped :|

This does make subclassing poll functions with COMPAT_ENGINES break, so had to modify quite a few scripts for this.

August 5, 2010, 15:50 (GMT)
Audaspace Py API: Improving Docs (Crosslinks, etc).
August 5, 2010, 14:04 (GMT)
Makefile fix: on PowerPC architecture SSE compile should not happen.
Note for the coder here, is it correct to enable SSE with a general
WITH_BF_RAYOPTIMIZATION flag? Just call it WITH_SSE? More clear :)

Revision f09cd69 by Nick Samarin
August 5, 2010, 13:54 (GMT)
synched with trunk at revision 31065
Revision ff87e3c by Nick Samarin
August 5, 2010, 11:08 (GMT)
fixed bug: destroy obstacle simulation after removing of all objects
August 5, 2010, 10:50 (GMT)
bugfix [#23164] Copied Scene Nodes!
copying a scene would still have nodes point back to the old scene which would crash (in some cases) or break rendering.
August 5, 2010, 08:39 (GMT)
Do not reset bevel/taper object when they've got incorrect type - just do
noting in makebevelcurve and calc_taper functions if type is not curve.

This avoids DNA changing depended on object recalc.
August 5, 2010, 08:23 (GMT)
Revision 5f78619 by Nick Samarin
August 5, 2010, 07:27 (GMT)
added test for correctness of navigation polygon: check if all triangles are involved in polygon formation
August 5, 2010, 03:25 (GMT)
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS

The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.

Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c

pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
August 5, 2010, 01:46 (GMT)
patch [#23185] Mark All in Text Editor always reports "Text not found" when wrap is off
Revision a237230 by Nick Samarin
August 4, 2010, 19:32 (GMT)
integrated adaptive sampling algorithm for obstacle avoidance
August 4, 2010, 17:23 (GMT)
Add BF_BUILDINFO support to Python API too.

reported by dail in IRC #blendercoders.
August 4, 2010, 16:57 (GMT)
August 4, 2010, 16:14 (GMT)
Fix #23003: setting particle number to 0 was not working correct,
committing patch #23119 by Jeroen Bakker to fix this, thanks!

August 4, 2010, 16:05 (GMT)
Fix #23099: cmake/mac did not copy the scripts/ directory correct for install.

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