Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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July 5, 2010, 15:52 (GMT)
option for color wheel widget to make it easier to select values closer to white, enable for color balance.
July 5, 2010, 14:53 (GMT)
recent commit broke invert option for sequencer lift.
July 5, 2010, 14:32 (GMT)
Fix Makefile for new getUserDir system.
July 5, 2010, 14:29 (GMT)
Color Balance Node
changes from sequencer applied to compositor mostly noticable is how the lift works.

Before & After,
http://www.graphicall.org/ftp/ideasman42/color_balance_before_after.png

even with lower values these kinds of errors can be seen.
July 5, 2010, 13:14 (GMT)
Fix #21992: linked objects could be in edit/particle/paint/sculpt mode,
not allowed, so disable mode on append and don't enable it on load.

July 5, 2010, 12:52 (GMT)
Fix #22694: rendering exits editmode. Problem was due to incorrect fix for
bug #20091 in revision 24989, crash when rendering in metaball editmode.

July 5, 2010, 12:20 (GMT)
Fix #22213: applying deform modifier in front of multires modifier crashes,
should not do multires reshape in this case, but just regular apply.

July 5, 2010, 11:52 (GMT)
Fix #22666: linked data lights lag during transform in GLSL mode.

Actually a depsgraph issue, transforming objects was incorrectly
tagging their data for recalculation.

July 5, 2010, 11:48 (GMT)
Fix #20383: mesh deform modifier wasn't working on lattices.

July 5, 2010, 10:32 (GMT)
another fix for osx scons
July 5, 2010, 10:18 (GMT)
texture saturation option.
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
July 5, 2010, 10:12 (GMT)
when making a metastrip use active strip for the channel when available.
July 5, 2010, 09:56 (GMT)
Color Balance
- color_balance_float_float wasnt using the new calculation method
- moved calculation into an inline function color_balance_fl() & made the lift adjustments less confusing.
July 5, 2010, 09:33 (GMT)
Brainfart cleanup.
July 5, 2010, 09:31 (GMT)
Fix #22189: fields rendering crashes.

July 5, 2010, 07:08 (GMT)
changes to color wheel commit.
- use a flag rather then a2 for locking color.
- remove float from button added for color wheel size, use a2 instead.
- holding shift on the color wheel gives higher precission.
July 5, 2010, 07:06 (GMT)
== SCons ==

Updated to comply with datafiles filepath patch.

I've tried to do some changes for OSX too, but I'm not sure if they're correct,
so OSX people, please test and report.
July 5, 2010, 06:32 (GMT)
Fixed case of letters in CHECKCXXSOURCECOMPILES in cmake macro TEST_SSE_SUPPORT
Should be CheckCXXSourceCompiles to work fine in linux
July 5, 2010, 06:04 (GMT)
compile fix, another missed semicolon - blush
Revision 05eb72f by Joshua Leung
July 5, 2010, 04:37 (GMT)
Bugfix #22030: Animation Editors and Layer Animation

Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer).

This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view.
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