Revision deb7402 by Campbell Barton July 5, 2010, 15:52 (GMT) |
option for color wheel widget to make it easier to select values closer to white, enable for color balance. |
Revision aea7ea5 by Campbell Barton July 5, 2010, 14:53 (GMT) |
recent commit broke invert option for sequencer lift. |
Revision 63335f2 by Diego Borghetti July 5, 2010, 14:32 (GMT) |
Fix Makefile for new getUserDir system. |
Revision b1cdc52 by Campbell Barton July 5, 2010, 14:29 (GMT) |
Color Balance Node changes from sequencer applied to compositor mostly noticable is how the lift works. Before & After, http://www.graphicall.org/ftp/ideasman42/color_balance_before_after.png even with lower values these kinds of errors can be seen. |
Revision d89d1aa by Brecht Van Lommel July 5, 2010, 13:14 (GMT) |
Fix #21992: linked objects could be in edit/particle/paint/sculpt mode, not allowed, so disable mode on append and don't enable it on load. |
Revision feefb4d by Brecht Van Lommel July 5, 2010, 12:52 (GMT) |
Fix #22694: rendering exits editmode. Problem was due to incorrect fix for bug #20091 in revision 24989, crash when rendering in metaball editmode. |
Revision efeb814 by Brecht Van Lommel July 5, 2010, 12:20 (GMT) |
Fix #22213: applying deform modifier in front of multires modifier crashes, should not do multires reshape in this case, but just regular apply. |
Revision 5bacd2d by Brecht Van Lommel July 5, 2010, 11:52 (GMT) |
Fix #22666: linked data lights lag during transform in GLSL mode. Actually a depsgraph issue, transforming objects was incorrectly tagging their data for recalculation. |
Revision 052ab93 by Brecht Van Lommel July 5, 2010, 11:48 (GMT) |
Fix #20383: mesh deform modifier wasn't working on lattices. |
Revision 462d889 by Nathan Letwory July 5, 2010, 10:32 (GMT) |
another fix for osx scons |
Revision c9f667a by Campbell Barton July 5, 2010, 10:18 (GMT) |
texture saturation option. we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load. |
Revision 0f58a4c by Campbell Barton July 5, 2010, 10:12 (GMT) |
when making a metastrip use active strip for the channel when available. |
Revision 58778d4 by Campbell Barton July 5, 2010, 09:56 (GMT) |
Color Balance - color_balance_float_float wasnt using the new calculation method - moved calculation into an inline function color_balance_fl() & made the lift adjustments less confusing. |
Revision 49b13c5 by Nathan Letwory July 5, 2010, 09:33 (GMT) |
Brainfart cleanup. |
Revision 51e74c2 by Brecht Van Lommel July 5, 2010, 09:31 (GMT) |
Fix #22189: fields rendering crashes. |
Revision d9e9aa1 by Campbell Barton July 5, 2010, 07:08 (GMT) |
changes to color wheel commit. - use a flag rather then a2 for locking color. - remove float from button added for color wheel size, use a2 instead. - holding shift on the color wheel gives higher precission. |
Revision 1c35121 by Nathan Letwory July 5, 2010, 07:06 (GMT) |
== SCons == Updated to comply with datafiles filepath patch. I've tried to do some changes for OSX too, but I'm not sure if they're correct, so OSX people, please test and report. |
Revision b5043c7 by Sergey Sharybin July 5, 2010, 06:32 (GMT) |
Fixed case of letters in CHECKCXXSOURCECOMPILES in cmake macro TEST_SSE_SUPPORT Should be CheckCXXSourceCompiles to work fine in linux |
Revision 7aca4ee by Andrea Weikert July 5, 2010, 06:04 (GMT) |
compile fix, another missed semicolon - blush |
Revision 05eb72f by Joshua Leung July 5, 2010, 04:37 (GMT) |
Bugfix #22030: Animation Editors and Layer Animation Added new filtering option for animation editors (indicated as the 'ghost' toggle beside the 'select'(-ed only) toggle), which will include objects/bones that aren't visible (i.e. are hidden or on a hidden layer). This should make it possible to edit such types of animation, and also prevent flickering as these channels come in/out of view. |
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