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Revision 32ce3e3 by gsr b3d
June 12, 2010, 23:09 (GMT)
Change couple of strings.
Clearly mention SVN version being built and more direct POVRay error.
June 12, 2010, 17:30 (GMT)
modify my last commit to fix [#22486] add_actuator crashes when name is bigger than 32 chars

Throwing an exception if the strings too long means scripts need to be aware of string lengths and changing a string length in RNA can too easily break scripts.
Instead honor the string length in RNA_property_string_set()

June 12, 2010, 15:49 (GMT)
bugfix [#22486] add_actuator crashes when name is bigger than 32 chars
have pyrna raise an error on strings that are too long.
June 11, 2010, 23:25 (GMT)
[#22307] Camera Fly Mode Rolls Camera on local Z-axis
z-roll was enabled by default, also made rotate less sensitive.
June 11, 2010, 23:05 (GMT)
adding TODO comment
June 11, 2010, 22:41 (GMT)
== python api docs ==

* source/gameengine/PyDoc/bge.types.rst:
KX_PolygonMaterial was missing the parent class indication (PyObjectPlus)

* source/blender/python/doc/sphinx_doc_gen.py:
* unified all the "undocumented" descriptions, like
http://www.blender.org/documentation/250PythonDoc/bpy.ops.anim.html#bpy.ops.anim.keyframe_delete_button
so that it will be easy for Alex to CCS 'em and also now people will have a link to contribute descriptions,
see http://wiki.blender.org/index.php/Dev:2.5/Py/API/Documentation/Contribute
* moved the note about bpy_struct not being available in the api
in a proper note directive, so that it's more evident
(I didn't see it at first)

Revision 147e8d0 by Nick Samarin
June 11, 2010, 21:13 (GMT)
- added acceleration and turn speed parameters for obstacle simulation
- added debug visualization for object velocities
June 11, 2010, 17:17 (GMT)
Merged changes in the trunk up to revision 29409.
June 11, 2010, 15:35 (GMT)
patch [#22570] Text editor syntax coloring update
from Jacob F (raccoon)

This does two things to the text editor:
1) Adds coloring (same color as numbers) for True and False.
2) Fixes [#22551] Syntax coloring offset does not update when using real tabs and changing tab width
June 11, 2010, 14:10 (GMT)
[#22554] Register option on Texts doesn't work anymore
there were no hints that '.py' extension is needed, added tooltip.
June 11, 2010, 13:45 (GMT)
[#22496] OpenSuse 11.2 The problem with built-Povray
give a better error message when povray isnt found.
June 11, 2010, 13:00 (GMT)
Deny applying location/rotation to 2D curve - such transformation could
make points have non-zero local z-coordinates, which is confusing for 2D.
June 11, 2010, 10:46 (GMT)
rna api
- ParticleHairKey.location can now be set (object space location).
- Library.parent was set to ID type.
June 11, 2010, 09:09 (GMT)
game world buttons had old property name for mist toggle
June 11, 2010, 07:57 (GMT)
Fixed bug #21348, Hide selection in Edit Mode not working with some modifiers (VBOs)

Was actually a couple bugs:
* VBO bug was that hidden faces weren't being skipped correctly. Fixed that and rewrote this bit of VBO drawing code more clearly (less duplication, less unecessary state, and comments even)
* Second bug was that CCGDerivedMesh wasn't outputing ORIGINDEX data for faces. (it's not doing it for edges or verts either, but I don't know that we need it to.) At any rate, we do need this data for faces so that additional DerivedMeshes on top of subsurf know what faces in the editmesh are hidden.

June 10, 2010, 23:53 (GMT)
create COMPAT_ENGINE in game panels to allow external game engines - patch from Xavier Thomas(xat)
June 10, 2010, 22:11 (GMT)
bugfix [#22569] Bezier splines.points segfault
June 10, 2010, 21:31 (GMT)
clear python console namespace when used with a new window manager, otherwise old python objects are kept around between opening different blend files (leaking memory).
ideally loading a new file would clear the namespace but practically its unliekly to be a problem.
June 10, 2010, 21:23 (GMT)
Copy name from original modifier rather than generate new unique in copy_object
June 10, 2010, 21:12 (GMT)
Fix bug #22563 Two modifers with same name on one object

The copy_object function don't call modifier_unique_name so
every modifier (in this case, the array) get the same name.
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