June 12, 2010, 23:09 (GMT) |
Change couple of strings. Clearly mention SVN version being built and more direct POVRay error. |
Revision 971e4be by Campbell Barton June 12, 2010, 17:30 (GMT) |
modify my last commit to fix [#22486] add_actuator crashes when name is bigger than 32 chars Throwing an exception if the strings too long means scripts need to be aware of string lengths and changing a string length in RNA can too easily break scripts. Instead honor the string length in RNA_property_string_set() |
Revision c3c6fb2 by Campbell Barton June 12, 2010, 15:49 (GMT) |
bugfix [#22486] add_actuator crashes when name is bigger than 32 chars have pyrna raise an error on strings that are too long. |
Revision 33b624c by Campbell Barton June 11, 2010, 23:25 (GMT) |
[#22307] Camera Fly Mode Rolls Camera on local Z-axis z-roll was enabled by default, also made rotate less sensitive. |
Revision bb0b596 by Jens Ole Wund(bjornmose) June 11, 2010, 23:05 (GMT) |
adding TODO comment |
Revision dba99b5 by Luca Bonavita June 11, 2010, 22:41 (GMT) |
== python api docs == * source/gameengine/PyDoc/bge.types.rst: KX_PolygonMaterial was missing the parent class indication (PyObjectPlus) * source/blender/python/doc/sphinx_doc_gen.py: * unified all the "undocumented" descriptions, like http://www.blender.org/documentation/250PythonDoc/bpy.ops.anim.html#bpy.ops.anim.keyframe_delete_button so that it will be easy for Alex to CCS 'em and also now people will have a link to contribute descriptions, see http://wiki.blender.org/index.php/Dev:2.5/Py/API/Documentation/Contribute * moved the note about bpy_struct not being available in the api in a proper note directive, so that it's more evident (I didn't see it at first) |
Revision 147e8d0 by Nick Samarin June 11, 2010, 21:13 (GMT) |
- added acceleration and turn speed parameters for obstacle simulation - added debug visualization for object velocities |
Revision df0b629 by Tamito Kajiyama June 11, 2010, 17:17 (GMT) |
Merged changes in the trunk up to revision 29409. |
Revision 66134ea by Campbell Barton June 11, 2010, 15:35 (GMT) |
patch [#22570] Text editor syntax coloring update from Jacob F (raccoon) This does two things to the text editor: 1) Adds coloring (same color as numbers) for True and False. 2) Fixes [#22551] Syntax coloring offset does not update when using real tabs and changing tab width |
Revision a0a99e4 by Campbell Barton June 11, 2010, 14:10 (GMT) |
[#22554] Register option on Texts doesn't work anymore there were no hints that '.py' extension is needed, added tooltip. |
Revision e0bada1 by Campbell Barton June 11, 2010, 13:45 (GMT) |
[#22496] OpenSuse 11.2 The problem with built-Povray give a better error message when povray isnt found. |
Revision d811c28 by Sergey Sharybin June 11, 2010, 13:00 (GMT) |
Deny applying location/rotation to 2D curve - such transformation could make points have non-zero local z-coordinates, which is confusing for 2D. |
Revision eb3220f by Campbell Barton June 11, 2010, 10:46 (GMT) |
rna api - ParticleHairKey.location can now be set (object space location). - Library.parent was set to ID type. |
Revision 4aa2ad0 by Campbell Barton June 11, 2010, 09:09 (GMT) |
game world buttons had old property name for mist toggle |
Revision 2980d90 by Nicholas Bishop June 11, 2010, 07:57 (GMT) |
Fixed bug #21348, Hide selection in Edit Mode not working with some modifiers (VBOs) Was actually a couple bugs: * VBO bug was that hidden faces weren't being skipped correctly. Fixed that and rewrote this bit of VBO drawing code more clearly (less duplication, less unecessary state, and comments even) * Second bug was that CCGDerivedMesh wasn't outputing ORIGINDEX data for faces. (it's not doing it for edges or verts either, but I don't know that we need it to.) At any rate, we do need this data for faces so that additional DerivedMeshes on top of subsurf know what faces in the editmesh are hidden. |
Revision b45b051 by Dalai Felinto June 10, 2010, 23:53 (GMT) |
create COMPAT_ENGINE in game panels to allow external game engines - patch from Xavier Thomas(xat) |
Revision 8480b21 by Campbell Barton June 10, 2010, 22:11 (GMT) |
bugfix [#22569] Bezier splines.points segfault |
Revision 1022ec3 by Campbell Barton June 10, 2010, 21:31 (GMT) |
clear python console namespace when used with a new window manager, otherwise old python objects are kept around between opening different blend files (leaking memory). ideally loading a new file would clear the namespace but practically its unliekly to be a problem. |
Revision 6aaf55e by Sergey Sharybin June 10, 2010, 21:23 (GMT) |
Copy name from original modifier rather than generate new unique in copy_object |
Revision 0d36ce3 by Diego Borghetti June 10, 2010, 21:12 (GMT) |
Fix bug #22563 Two modifers with same name on one object The copy_object function don't call modifier_unique_name so every modifier (in this case, the array) get the same name. |
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