Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision f8ecc3f by Janne Karhu
May 30, 2010, 14:53 (GMT)
Some cleanup of particle path drawing logic:
* Path drawing now works for non hair particles.
* Should fix the following bugs too:
[#21316] Hair weight drawing is wrong
[#21923] Consistent Crash When Rendering Particle Scene.
[#21950] Path rendering option for particles causes crash
May 30, 2010, 14:05 (GMT)
- Python console argument '--python-console', option so you can start blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh)

- Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after.

- removed hope folder from sphinx patch path
May 30, 2010, 14:05 (GMT)
Fix #22446: "Delayed" modifier preview with linked curves

Since curve objects could have constructive modifiers, we can't
always avoid setting OB_RECALC_DATA to linked objects (displist
recalculation wouldn't enough for curves with such modifiers)
May 30, 2010, 13:58 (GMT)
remove non-informative print
May 30, 2010, 13:50 (GMT)
Fixes: #22064 When the Windows task bar is placed on top of the screen, Blender "User Preferences" opens with the title bar underneath it

I applied the patch provided by Charlie Shen in the comments of the bug report
May 30, 2010, 09:16 (GMT)
thumbnail passepartout effect, distinguishes blend files from images.
May 30, 2010, 01:42 (GMT)
optional fallback argument for vector angle function.
vec1.angle(vec2, fallback)

in my experiences most uses of this function required a try/except so better to allow a fallback value.
Revision 286f167 by Alex Sytnik
May 30, 2010, 00:24 (GMT)
== Sphinx Doc Gen ==

Workaround to address attribute description issue.
In resulting .rst file attribute's descriptions appeared
not indented which sphinx considered as anoter blocks.
May 29, 2010, 23:31 (GMT)
Merged changes in the trunk up to revision 29069.
May 29, 2010, 21:31 (GMT)
reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
May 29, 2010, 21:22 (GMT)
Reversing the last merge because I botched it.
May 29, 2010, 20:14 (GMT)
Fix multitouch zoom erratic behavior in 3D view in vertical dolly mode
May 29, 2010, 18:28 (GMT)
Updated openexr for MinGW
May 29, 2010, 11:36 (GMT)
disable forcing mingw compiler flags (means you couldnt change them)
May 29, 2010, 08:49 (GMT)
Fix for Error Totblock for Sound_OT_open

Error Totblock: 1
OpenPropertyPointerRNA len: 32 0x11111111

I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?).
Doing it here seems to be fine so far.
May 29, 2010, 07:31 (GMT)
removed WIN32 definition for msvc last commit (to get mingw working)
added back definition as well as checking if some options need to be set.
May 29, 2010, 01:42 (GMT)
Esc as input for Key Buttons (e.g Logic Brick Keyboard Sensor)

After talking with Brecht he agreed on allowing Esc to be used as input for key input butons.
In order to let the user to cancel an input it can cancel it clicking outside the button.

Also replacing manual check by ui_mouse_inside_button in ui_text function
(patch reviewed (and helped) by Matt (but the change on ISHOTKEY, that's on my own risk ;))
Revision 8082d84 by Matt Ebb
May 28, 2010, 23:12 (GMT)
Fix Open Sound operator, bring it in line with Open Image:
* Add relative paths option
* Set the pointer used in the ID template properly

* Tweaked the Sound actuator ui
May 28, 2010, 21:25 (GMT)
[#21842] Beta patch to restore cmake MinGW compilation
from Riakiotakis Antonis (psy-fi)

with modifications.

notes:
- needed to remove quotes around filepaths for copying.
- WITH_JACK, doesnt link
- WITH_FFMPEG, doesnt build
- WITH_RAYOPTIMIZATION, gave an error for me. (no mmx support)

Revision 6b918fb by Alex Sytnik
May 28, 2010, 19:59 (GMT)
= Game Engine PyDocs =

Document's headers trailing dots removed, to make them consistent with other docs.

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