Revision 9e1ec50 by Brecht Van Lommel January 11, 2021, 15:10 (GMT) |
Fix T84516: ID properties have incorrect names in Python dir() list Caused by not going through the proper accessor function to access the property identifier. |
Revision 98268e5 by Jacques Lucke January 11, 2021, 14:49 (GMT) |
Cleanup: remove trailing whitespace |
Revision beb5863 by Jacques Lucke January 11, 2021, 14:00 (GMT) |
Geometry Nodes: transform Object Info outputs to local space Ref T83670. Differential Revision: https://developer.blender.org/D10071 |
Revision c083398 by Jacques Lucke January 11, 2021, 13:59 (GMT) |
BLI: fix math operation That fixes a stupid mistake of mine that was copied a couple of times. |
Revision 7b6e55b by Campbell Barton January 11, 2021, 13:53 (GMT) |
Cleanup: remove redundant UV edge selection calls Selecting vertices and faces first checked edge selection, this was called to set vert1 & vert2 variables which have since been removed. These calls should have been removed in 51f04bf7b8ee03a7973c50e525ffa5c67dde5fb7. |
Revision 2a29736 by Campbell Barton January 11, 2021, 13:31 (GMT) |
Fix T84565: UV face select fails when zoomed in Exposed by recent commit 246efd7286f6187e4dd4b3edcc79cccb1746bb1d Although this was an existing logical error causing `uv_find_nearest_face` to only work properly when the hit distance was initialized to FLT_MAX, which wasn't the case in multi-object edit mode. |
Revision fe53b6a by Sebastián Barschkis January 11, 2021, 11:55 (GMT) |
Fluid: Adjusted viscosity strength step size in UI Step size was too small. |
January 11, 2021, 11:02 (GMT) |
Fix T84327: outliner_id_copy_tag was only copying from expanded nodes. If a node was closed in the hierarchy, we would only copy that node, even if child nodes were selected. Reviewed By: brecht, mont29 Maniphest Tasks: T84327 Differential Revision: https://developer.blender.org/D9995 |
Revision 6e7716f by Jeroen Bakker January 11, 2021, 10:46 (GMT) |
Cleanup: Added const to RenderLayersProg methods |
Revision 445ebca by Richard Antalik January 11, 2021, 10:38 (GMT) |
VSE: store raw images in cache Previously raw images were not cached if image wasn't preprocessed. This caused issue, that image had to be read from disk on every redraw. Effect strips must be excluded, because this would cause problem with invalidation. Effect strips can use preprocessing however. This is mainly to allow usimg modifiers on them. This change should follow rBf448ff2afe7a77, but I have wrongly assumed, that it has been implemented already. ref T80278 |
Revision 54f8a5d by Sybren A. Stüvel January 11, 2021, 10:29 (GMT) |
Tests: run suites instead of individual test cases Group all tests of a test suite into a single test command invocation. This reduces the number of invocations by `ctest` by an order of magnitude. Since rB56aa5b0d8c6b663, `bin/tests/blender_test` was run for every individual test. Having over a 1000 tests made testing slower than necessary. Individual tests can still be run if desired by invocation of `bin/tests/blender_test --gtest_filter=suitename.testname`. NOTE: For this commit to have an immediate effect, it may be necessary to remove the `tests` and `Testing` directories and some CMake files from your build directory and rebuild. Run `ctest -N` to see the list of tests; there should be less than 200. Reviewed By: sergey, LazyDodo, sebbas Maniphest Tasks: T83222 Differential Revision: https://developer.blender.org/D9649 |
Revision 63cea2b by Richard Antalik January 11, 2021, 09:55 (GMT) |
Fix versioning code outside of version check Bug introduced in f448ff2afe7a probably due to mistake when resolving conflicts and not checking functionality. |
Revision d095411 by Jacques Lucke January 11, 2021, 09:21 (GMT) |
Fix T83544: Cycles crash when rendering with Save Buffers enabled The issue is that the "Noisy Image" pass is added even though it should not. `use_denoising` has to be enabled on the scene and on the view layer to actually enable it. Differential Revision: https://developer.blender.org/D10048 Reviewers: lukasstockner97, brecht |
Revision 9fb32b2 by Jeroen Bakker January 11, 2021, 08:52 (GMT) |
Fix T84459: Wireframe not displaying with AMD GPU Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Wireframe drawing uses the same OpenGL data type for storing normals what is known to be faulty. This patch enabled storing the normals using GPU_COMP_I16. It also solves the normals drawing in edit mode for vertex and loop normals. |
Revision 618f7df by Jeroen Bakker January 11, 2021, 08:52 (GMT) |
Cleanup: Incorrect comment |
Revision 4c44a53 by Jeroen Bakker January 11, 2021, 08:52 (GMT) |
Fix T84459: Face normals not displaying (AMD GPU) This is part two of the fix for T84459. Issue appears to be caused by AMD graphics driver later than 20.11.1 and affects older GPUs (Polaris/FIJI cards). Drawing normals in edit mode uses the same OpenGL data type for storing normals that is known to be faulty. This change fixes the face dot normals by using GPU_COMP_I16. |
Revision 6492939 by Campbell Barton January 11, 2021, 06:58 (GMT) |
Cleanup: skip accessing sequence strip name/source when hidden |
Revision a83c67c by Campbell Barton January 11, 2021, 06:51 (GMT) |
Fix incorrect use of BLI_snprintf in sequencer text concatenation The start of the text was stepped over without subtracting it's length (introduced in fad80a95fd08ec87a37f30f0b94a7061d4e382f2). Replace this logic with BLI_string_join_array to simplify construction. |
Revision b01e62e by Campbell Barton January 11, 2021, 06:17 (GMT) |
Fix missing directory separator in image/movie strip identifier |
Revision 16aefea by Campbell Barton January 11, 2021, 06:13 (GMT) |
Cleanup: use switch statement for sequence types Also remove duplicate NULL pointer check and replace BLI_snprintf with BLI_strncpy. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021