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Blenderin Git "master"-kehityshaaran kommitit.

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January 11, 2021, 05:33 (GMT)
Fix T84582: WalkNavigation.mouse_speed ignored with tablet

Scale the speed up 4x instead of clamping the value to a minimum of 4.
January 11, 2021, 05:18 (GMT)
Fix T84501: Wintab button lag.

Multiple Wintab tablets do not send relative button state when
configured to do so. This causes button events to be delayed until
processed as Win32 button events.

This commit fixes the issue by configuring Wintab to use absolute
button state and tracking changes manually.
January 11, 2021, 00:07 (GMT)
Revert "Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask"

This reverts commit 9db3d1951da15254efbbcf028176facb78118ec1.

This was an accidental commit of the patch D8826
January 10, 2021, 23:58 (GMT)
Transform: In the Header, show translation value in local space only with constraint

This partially reverts commit ad15e764dd92.
The local value is only useful with constraint.
January 10, 2021, 23:30 (GMT)
Transform: In the Header, show the translation value in local space

Showing value in the global space was an unintentional change.
January 10, 2021, 23:24 (GMT)
Fix Increment Snapping Without Constraints in Non-Axis-Aligned Views

The incremental snap was always operating in the local space, which in most
cases is the VIEW type orientation.

Use only local space when the operation is affected by constraint.

Differential Revision: https://developer.blender.org/D10052
January 10, 2021, 22:01 (GMT)
Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
Revision 1d3b92b by Hans Goudey
January 10, 2021, 19:24 (GMT)
UI: Improve node group input / output list interface

This commit replaces the two-column list for editing node group inputs
and outputs with a cleaner solution with two panels. The new layout
has several benefits:
- It uses the vertical space in the node editor sidebar better.
- It should be more familiar because of similarity with other UI lists.
- It should look better with consistent alignment and icons.

Note that displaying the "Name" property outside of the list itself is
a bit inconsistent and could possibly be removed in the future.

Differential Revision: https://developer.blender.org/D9683
January 10, 2021, 18:16 (GMT)
Fluid: Fix cache saving issue with OpenVDB IO

Fixes issue where files would not be written when 'resumable' option was checked.
January 10, 2021, 18:16 (GMT)
Fix T83777: Crash when enabling guides

Also adjusted adjusted guiding UI parameters so that guiding will not get invalidated when changing domain values.
January 10, 2021, 16:37 (GMT)
Fix T84529: Crash with strip using deleted scene

If scene strip has no scene assigned, leave source string empty.
Same goes for all other strips, that use ID datablocks.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10058
January 10, 2021, 15:50 (GMT)
Fix sequencer disk cache not writing data

Error handling added in 512a23c3d61d caused that reading header of new
file failed, since it is empty.

Don't attempt to read header if file is empty. If header can not be read
anyway, try to delete the file. Add asserts, as this should never
happen.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D9954
January 10, 2021, 15:37 (GMT)
VSE: Remove fit method tool setting from header

This property was intended to affect fit method for added strips prior
to running operator. However UI team did not agree with current
implementation.

ref T84535

Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10055
January 9, 2021, 14:02 (GMT)
Cleanup: remove redundant decorator for eevee 'overscan_size'

All eevee scene properties are not animatable due to
`RNA_define_animate_sdna(false)` so there is no need for an animation
decorator here (would not show anyways).

Not sure if setting use_property_decorate to False and then manually
adding one again was a hack in rB7fc60bff14a6 to get the alignment
right, but seems to work good now without it.

Note: there also seems to be an inconsistency here generally:
- Eevee reserves room for an animation decorator in almost every panel
(except for "Sampling" and "Indirect Lighting") even though almost none
are animatable (except for stuff in "Hair" and "Film"). This looks nice
if multiple panels are expanded (except for mentioned "Sampling" and
"Indirect Lighting" -- maybe these should also reserve the room?)
- Cycles does not use animation decorators at all (even though pretty
much everything is animatable here -- maybe these should also use
animation decorators?)
- Then there is also the 'shared' "Grease Pencil", "Freestyle" and
"Colormanagement" -- these dont use animation decorators, but some stuff
is animatable...

Regarding the note: not sure what the guidelines here are, if this is
isolated to each panel then there is lots of stuff for eevee that could
set use_property_decorate to False, if multiple open panels are
considered (for nice visual consistency between them), then there is
romm for improvement elsewhere, too.

Maniphest Tasks: T81411

Differential Revision: https://developer.blender.org/D9164
January 9, 2021, 08:07 (GMT)
Cleanup: remove unused struct members

Non-projection painting in the viewport is no longer supported,
remove struct members used for this.
January 9, 2021, 08:07 (GMT)
Cleanup: use bool arguments & variables
January 9, 2021, 07:42 (GMT)
Fix UV selection threshold which ignored image aspect and zoom level

Selecting UVs wasn't properly scaling based on the zoom or image aspect.

This now matches vertex selection in the 3D view.
Revision 645298b by Hans Goudey
January 9, 2021, 05:10 (GMT)
Fix build error after last commit
Revision 1bb5307 by Hans Goudey
January 9, 2021, 05:09 (GMT)
Cleanup: Use bool instead of int
Revision 9c07454 by Hans Goudey
January 8, 2021, 23:19 (GMT)
Keymap: Enable repeat for "Make Edge/Face" operator

The "repeat" property was turned off by default in rBf5080c82dd91, but
it's important to have repeat turned on for this operator since it can be
used to fill large areas. This commit is similar to rBaa77689f77b4.

Fixes T84531
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021