Revision cbc5a78 by Campbell Barton November 3, 2009, 07:23 (GMT) |
whitespace commit, (was some tabs mixed with spaces too) |
November 3, 2009, 06:04 (GMT) |
Fix [#19759] Point Density Texture Use derivedmesh functions to get object vertices, rather than objectren verts (which can not exist if object is non-renderable) |
Revision 40a9318 by Joseph Eagar November 3, 2009, 05:47 (GMT) |
another compile fix |
Revision b9f6115 by Joseph Eagar November 3, 2009, 05:07 (GMT) |
anothre compile fix |
Revision bacd2a0 by Joseph Eagar November 3, 2009, 05:06 (GMT) |
a bug fix and a compile fix |
November 3, 2009, 02:49 (GMT) |
* Fix for bug [#19726] Cannot add FCurve to any option under the physics panel except cloth I had to add some ugly RNA path finding code here, checking for all places these structs can possibly be reused. Can't think of a better way to go about this though with the path stored in the RNA type...? |
Revision 46487ad by Nathan Letwory November 2, 2009, 23:55 (GMT) |
== COLLADA == * fix win64 build and add proper library usage for COLLADA 64bit. Update also lib/win64 (r24263). |
Revision 5ff7cbd by Jens Ole Wund(bjornmose) November 2, 2009, 23:42 (GMT) |
fixing minor issues such as ignoring forward timing rule |
Revision 5c538fc by Damien Plisson November 2, 2009, 20:40 (GMT) |
Mac : - remove CMake warnings when building with openMP |
Revision acc0969 by Campbell Barton November 2, 2009, 20:18 (GMT) |
update from Keith Boshoff, use selected faces while in face-mask mode as well as some other cleanup |
Revision eafd94e by Martin Poirier November 2, 2009, 19:37 (GMT) |
Make transform axis constraint projection more robust (less flip). It will still flip, but it now has a small buffer region before it does that which returns a really large positive or negative value. This still only happens in perspective cases, when moving along an axis that is nearly aligned with the view. |
Revision efd6d5f by Brecht Van Lommel November 2, 2009, 18:56 (GMT) |
Revision 3078c80 by Brecht Van Lommel November 2, 2009, 18:47 (GMT) |
Sculpt: Multithreading & PBVH Changes * Sculpting, normal update and bounding box code is now multithreaded using OpenMP. * Fix a number of update issues: normals on node boundaries, outdated bounding boxes, partial redraw, .. . There's probably still a few left, but should be better now. * Clicking once now does a single paint instead of two (was also painting on mouse up event). * Smooth shading now is enabled for the full mesh when the first face uses it (so it can be tested at least). Implementation Notes: * PBVH search can now be done either using a callback or bt gathering the nodes in an array. The latter makes multithreading with OpenMP easier. * Normals update code is now inside PBVH, was doing it per node before but should do all faces first and only then vertices. * Instead of using search modes + 1 modified flag, now nodes get 4 flags to indicate what needs to be updated for them, found that this makes it easier for me to understand the code and fix update bugs. * PBVHNode is now exposed as an abstract type, I think this makes it more clear what is happening than having it's data passed as part of callback functions. * Active_verts list was replaced by looping over nodes and the vertices inside them. However the grab brush still uses the active_verts system, will fix that later. * Some micro-optimizations, like avoiding a few multiplications/divisions, using local variables instead of pointers, or looping over fewer vertices to update the bounding boxes. |
Revision 985e784 by Arystanbek Dyussenov November 2, 2009, 17:35 (GMT) |
Merge from trunk -r 24182:24247. Skipped change 24182 (merge of this branch into trunk). |
Revision 6bfcd5a by Campbell Barton November 2, 2009, 17:25 (GMT) |
how embarrassing! |
Revision 072a390 by Campbell Barton November 2, 2009, 17:24 (GMT) |
- "selected_pchans" is now at screen level context (not just view3d) so can use for adding bones to a group. - separate assign to Y key rather then Ctrl+4 |
Revision 67fd40f by William Reynish November 2, 2009, 17:18 (GMT) |
Enabled theme editing in user preferences. There's still no way to Load/Save/Add/Delete though. Code could be optimized greatly, but found it hard to get it to work nicely with auto-generated code. |
Revision 54d7ca9 by Campbell Barton November 2, 2009, 17:15 (GMT) |
armatures didnt allocate enough memort for make_trans_verts result in blender crash when pressing numpad del. |
Revision bd88c3e by Campbell Barton November 2, 2009, 16:55 (GMT) |
moving nodes would crash because it ran object update functions |
Revision 91fcccc by Arystanbek Dyussenov November 2, 2009, 16:41 (GMT) |
Merge from trunk -r 23968:24181. |
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