Revision 1b7e5b9 by Brecht Van Lommel October 7, 2009, 21:39 (GMT) |
WM: test with context-less add notifier. Notifiers are one of the main reasons for passing along context, while actually they don't need much context at all. Might be removed again, but would like to have this especially for RNA API functions. |
Revision d4a9660 by Joseph Eagar October 7, 2009, 21:19 (GMT) |
part 1 of vkey rip tool. still needs more work. ugh, doing this tool correctly is a nightmare. |
Revision 0c857a4 by Campbell Barton October 7, 2009, 21:19 (GMT) |
- made ungrab a second function - WM_cursor_ungrab - ungrab can restore the position of the mouse clamped to the window bounds (much nicer for transform) |
Revision a4e36f2 by Martin Poirier October 7, 2009, 20:55 (GMT) |
[#19354] Second press of axis key didn't do local orientation when global was selected as user orientation (frankly, I don't like it much to have an exception for that, but backward compatibility is ok, unless someone else has a strong argument against). |
Revision ef13a40 by Diego Borghetti October 7, 2009, 19:29 (GMT) |
Makefile: Add missing raytrace directory. |
Revision 763358f by Campbell Barton October 7, 2009, 16:32 (GMT) |
copy icon in the material buttons list view so you can copy the current set of materials to other selected objects, (like Ctrl+L, Materials in 2.4x) |
Revision df63ccd by Brecht Van Lommel October 7, 2009, 16:10 (GMT) |
Transform Mirror: * Make Ctrl+M key work for mirror in 3D view. * Fix mirror along global axis, was mirroring around all axes when the object was rotated, due to wrong matrix order, was also not working in 2.4. * Pressing e.g. X twice still doesn't go to local mode, would fix but don't know how the code is intended to work. |
Revision 93b5375 by Campbell Barton October 7, 2009, 15:16 (GMT) |
Making new faces (fkey, scanfill etc) didnt create faces with the active material. Keep the editmesh material and active material in sync |
Revision cf4f00b by Brecht Van Lommel October 7, 2009, 14:48 (GMT) |
Preview Render: * Fixes for texture and material nodes. * Texture node previews now work more like materials. |
Revision 17c083a by Campbell Barton October 7, 2009, 14:40 (GMT) |
'Add Group' back in the add object menu |
Revision 568be17 by Campbell Barton October 7, 2009, 13:22 (GMT) |
Option to copy the data path of an RNA button |
Revision 9cf7814 by Campbell Barton October 7, 2009, 12:19 (GMT) |
Updated descriptions from Ron Walker |
October 7, 2009, 12:17 (GMT) |
* More fixes post-raytrace commit |
Revision a899e9d by Campbell Barton October 7, 2009, 11:36 (GMT) |
Check if the object is in editmode with (ob->mode==OB_MODE_EDIT) rather then (ob==scene->obedit) Was trying to fix a hard to redo crash with custom bone shapes in editmode but cant redo. still, will help with future multi-editmode. |
Revision efe3858 by Brecht Van Lommel October 7, 2009, 10:54 (GMT) |
Bugfix: move to layer was not assigned to M key yet. |
Revision 395e61e by Campbell Barton October 7, 2009, 09:55 (GMT) |
own mistake in last commit |
Revision 60e7584 by Daniel Genrich October 7, 2009, 09:49 (GMT) |
Fix compile warning, function does not return anything (void function). |
Revision dfe7cde by Campbell Barton October 7, 2009, 09:23 (GMT) |
- rna path lookup crashed if the string was null (reported by Cessen with an empty driver) - added TexMesh access ([#19505] Missing option : TexMesh) - Ctrl+Tab works again, not-so-nice workaround, disallow switching to paint modes from editmode, but would be nicer to manage this with keymaps. |
Revision 5c328bb by Maxime Curioni October 7, 2009, 07:18 (GMT) |
Corrected I/O crash: Freestyle configuration can be saved to/loaded from file |
Revision 77476b2 by Campbell Barton October 7, 2009, 07:11 (GMT) |
Experimental option to allow moving the mouse outside the view, "Continuous Grab" in the user-prefs. - Useful for dragging buttons to the far right when theyd otherwise hit the screen edge. - Useful for transform though probably NOT what you want when using the transform manipulator (should make an option). - When enabled, number buttons use this as well as a different conversion of mouse movement float numbuts: mouse 1px == 1-clickstep int numbuts: 2px == 1 (tried 1:1 but its too jitter prone) details... - access as an option to GHOST_SetCursorGrab(grab, warp) - Currently all operators that grab use this, could be made an operator flag - only Ghost/X11 supported currently |
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