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Blenderin Git "master"-kehityshaaran kommitit.

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October 7, 2009, 05:26 (GMT)
own warnings added last commit
October 7, 2009, 05:16 (GMT)
committed Tamito Kajiyama's RNA and GUI patch for Freestyle integration into Blender 2.5. As of I right now, Freestyle is back in the UI, but rendering still fails because of the texture manager.
Revision e22b5fb by Matt Ebb
October 7, 2009, 05:13 (GMT)
* Add numpad enter as an alternative key to confirm/execute file browser
October 7, 2009, 03:47 (GMT)
merged changed to revision 23673
Revision a8b82a4 by Matt Ebb
October 6, 2009, 23:37 (GMT)
* notifier fix to redraw upon changing lamp shadow type
Revision f413091 by Matt Ebb
October 6, 2009, 23:13 (GMT)
* Fix for previous 'set object as camera' operator - now properly sets the scene active camera too, plus better notifier.
Revision 91400d9 by Matt Ebb
October 6, 2009, 23:05 (GMT)
* Fix for crash with new raytree
October 6, 2009, 21:28 (GMT)
netrender: use TEMP env var if available to set default temporary path
October 6, 2009, 21:25 (GMT)
Added #include "FRS_freestyle.h" in order to suppress compiler warnings
with regard to FRS_initialize().
October 6, 2009, 20:00 (GMT)
mistake in last commit
October 6, 2009, 17:15 (GMT)
Bugfix: IK constraint pole angle range was not correct.

Revision 9e38ec2 by gsr b3d
October 6, 2009, 17:01 (GMT)
Add raytrace subdir to Makefiles.
The makefile is a copy of the source one, not tuned, just to unbreak build.
This raises some questions: why separate dirs? why each build system takes
a different approach (different libs vs all source files into one)?
October 6, 2009, 16:56 (GMT)
Cocoa port : First pure Cocoa version !
(Mostly for very early testers)

Cocoa uses coordinates with y=0 at bottom : updated wm_window.c and wm_event_system.c for COCOA build to avoid double conversions in response to mouse move events and GHOST_getCursorPosition

Known limitations:
No fullscreen support
Font issue in preference panel
libSDL uses some Carbon functions
October 6, 2009, 15:31 (GMT)
Material buttons now view the active node material shading settings.
Selecting a material in the node tree sets this as the active material and the buttons view redraws.

Added rna prop material.active_node_material

Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings.

We'll probably need to split the panels up to do this properly.
October 6, 2009, 15:01 (GMT)
== SCons ==

* Unzip of python31.zip now works also for Python 2.5. Patch by b333rt (thanks again!)
October 6, 2009, 14:25 (GMT)
* copying of python31.zip and zlip.pyd is not necessary anymore, since the zip is unpacked by default to .blender/python/lib
October 6, 2009, 14:09 (GMT)
* Remember, C-style declarations at the *beginning* of a scope, not C++ style wherever one pleases (before first usage).
October 6, 2009, 13:04 (GMT)
new operator - bpy.ops.wm.call_menu(name="SOME_MT_menu")

This calls a registered menu as a popup so we can reuse header menus , currently used for Node editor and Sequencer add menu (Shift+A), can be used for toolbox too.
October 6, 2009, 12:23 (GMT)
Last fix still failed to link under mingw.
This time it works! (gcc and mingw can handle compile and link)
Revision 22605ec by Joshua Leung
October 6, 2009, 11:33 (GMT)
Bone Selections: Ability to set bones as unselectable

In the Outliner, it is now possible to toggle per bone the selectability of the bone in the viewport, as for Objects using the restriction columns. This can also be set using the RNA-api.

I've tested all commonly used tools IMO, but there may still be a few which I've missed. Please report those cases.

PS. For some reason, the define was already there, but not connected up to anything. Can't remember why anymore, but here it is...
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