Revision 2130261 by Daniel Genrich August 9, 2009, 12:52 (GMT) |
fftw: fixing mac linking name |
Revision 07bd579 by Daniel Genrich August 9, 2009, 12:50 (GMT) |
Smoke: little fix to ui |
Revision 5256def by Daniel Genrich August 9, 2009, 11:02 (GMT) |
fftw3 scons: hopefully fixing indent error |
Revision 054ed5a by Daniel Genrich August 9, 2009, 10:55 (GMT) |
Smoke: * WITH_BF_FFTW3 flag --> fftw3 scons + cmake settings refined. * Disabled by default since mac + win32 libs missing. Works already on win64 + linux (with installed fftw3 libs) |
Revision a4755dc by Campbell Barton August 9, 2009, 10:05 (GMT) |
- report errors on rna name collisions (does not check parent type yet) - minor cleanup for Py/C api functions that define rna properties from python. |
Revision d53e82c by Campbell Barton August 9, 2009, 07:09 (GMT) |
povray integration - declare materials and reference them later - support ray-transp filter setting - blobs pigment wasn't working right |
Revision d48ca69 by Daniel Genrich August 9, 2009, 01:30 (GMT) |
Smoke: decoupling of wavelet #2, new noise strength option on gui, fftw3 option in place for cmake, scons yet uncommited |
Revision 1812152 by Daniel Genrich August 8, 2009, 20:41 (GMT) |
Smoke: fixing collision objects again (bug introduced in decoupling commit) - thanks to nudelZ for reporting |
Revision c4c0753 by Thomas Dinges August 8, 2009, 17:21 (GMT) |
2.5 Button Files: * Cleanup of smoke and texture files to match guidelines. * Made "Curve" Panel in Toolbar Closed per default. |
Revision a1d560f by Tamito Kajiyama August 8, 2009, 16:28 (GMT) |
Fixed refcount issues in the Python API. |
Revision e213d40 by William Reynish August 8, 2009, 14:17 (GMT) |
Improved layout of voronoi texture. There was some strange empty space. |
Revision d1f22f6 by Arystanbek Dyussenov August 8, 2009, 11:44 (GMT) |
Copied 3DS, X3D scripts to release/io naming them after [import|export]_[format].py scheme. |
Revision 8fa528c by Arystanbek Dyussenov August 8, 2009, 11:33 (GMT) |
Added Object.find_armature() to find armature connected to object. Previously this was BPyObject.getObjectArmature() |
Revision 56c76ba by Tamito Kajiyama August 8, 2009, 11:18 (GMT) |
Added missing #include <typeinfo> to BPy_Convert.h. |
Revision 039d4d4 by Thomas Dinges August 7, 2009, 19:16 (GMT) |
2.5 3D View Toolbar: Brush Panel: * Separated the code for different modes, easier to maintain. * Only settings which are used in the current paint mode are shown now. |
Revision 0ce86b0 by William Reynish August 7, 2009, 19:14 (GMT) |
Added material game physics options in RNA and layout. Thanks to the new render API system these options don't clutter up the layout when you're not doing games. |
Revision 70f011b by Campbell Barton August 7, 2009, 16:20 (GMT) |
bpy_context_set and bpy_context_clear to replace a number of functions (some were not always called causing bugs). fix for a leak when trying to run a text with a syntax error too. |
Revision b7a696e by Andre Susano Pinto August 7, 2009, 15:57 (GMT) |
Made -O3 and -msse2 default flags for bf_render_raytrace |
Revision 51cad12 by Andre Susano Pinto August 7, 2009, 13:49 (GMT) |
*BLI_memarena support for any power of two alignment *some simd stuff on bvh |
Revision ce273ae by Daniel Genrich August 7, 2009, 13:19 (GMT) |
smoke: - Bugfix: a bit too fast ;-) Better do it right too (problem with res > 150) - fixing high res view button which disappeared sometimes - fixing tooltip |
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