Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 7, 2009, 13:00 (GMT)
bpyrna: interpret a tuple of enum items (e1, e2, ...) as a bitmask (e1 | e2 | ...).
August 7, 2009, 09:45 (GMT)
2.5: 3D View Toolbar:

* Added some greying out and hiding for disabled/non available settings.
* Some layout tweaks.
* Added "Flip Direction" for Sculpt, this is the "Add, Sub" Option from 2.49, this time as a boolean. Off = Add, On, Sub.
August 7, 2009, 05:25 (GMT)
fix for crash while appending data. (missing NULL check for newlibadr return value)
August 7, 2009, 04:41 (GMT)
August 7, 2009, 03:51 (GMT)
gameObject -> blenderObject mapping was being created but wasnt needed.
Added utility func tag_main for (un)tagging every ID in a Main database with LIB_DOIT.
August 7, 2009, 03:06 (GMT)
BGE: removing remaining reference to sce->world->gravity/physics/... (it's all in sce->gm now) + Dome UI changes

UI changes: splitting dome options for different dome modes (eg angle doesn't work for envmap mode)
if anyone wants to tweak that, feel free to do it.

* I put a remaining to bring setEyeSeparation + Focal Length to the Stereo GUI. I'm still not sure what would be the default parameters for that, and that will require other changes (eg remove the flag m_setfocallength and m_seteyesep). For so far only a label remind :)
August 7, 2009, 01:42 (GMT)
Fix _MM_SHUFFLE_ order
August 7, 2009, 01:07 (GMT)
Smoke: test commit of PCG
August 7, 2009, 01:05 (GMT)
Povray
* Sun lamp type export (known as parallel lights in povray)
* Native support for blenders metaballs, currently exports
- ball and ellipsoid types
- radius, stiffness
- ellipsoid xyz scale
- negative elements
- single material (like blender)

Renamed rna props.
elem.sizex -> size_x
mball.last_selected_element -> mball.active_element

minor changes to UI scripts.

August 7, 2009, 00:51 (GMT)
improved SIMD on raytrace (up to the moment support of SIMD is done at dfs and on any type of tree)
(it only shows worth on -O3 -msse2)
because it seems gcc makes horrible asm code on -O2
August 6, 2009, 23:34 (GMT)
2.5 Mesh Draw Options: [WIP]

* Added RNA for Mesh Draw Options.
* Added "Draw" Options into the Mesh Data Tab, needs check for Edit Mode.

* Fixed a typo in DNA.
August 6, 2009, 23:19 (GMT)
- fix for a crash in readfile.c, thanks Roelf for finding.
- add media option for povray
- remove unintentional line from modifier script
August 6, 2009, 22:28 (GMT)
Smoke: another 10-20% speed gain due to CG (conjugate gradient) improvements
August 6, 2009, 22:24 (GMT)
[#19206] Fix MD2 Vertex Normal Export
from Calvin Loncaric (marvinx03)

[#18965] Blender Load and Run need fully qualified specs
[#18966] getMaterials not used
from Roger Wickes (roger)
August 6, 2009, 22:11 (GMT)
[#19035] New Python command to set the active flag of Armature Bones
from Ivo Grigull (loolarge)

Removed redraw calls from the python function, added epydocs.
Revision cb7ebe5 by Matt Ebb
August 6, 2009, 22:06 (GMT)
osx scons/ffmpeg tweaks

* options to enable building with precompiled ffmpeg (in /lib) rather than building from source in extern - this is off by default since I haven't compiled ffmpeg for ppc yet

* tweaks to enable building ffmpeg on osx better out of the box (still need to install yasm with these options on though..)
Revision 31421e0 by Joseph Eagar
August 6, 2009, 21:22 (GMT)
fixed non-backbuffered (wireframe) circle/border select tools. need to remeber to port this over to the 2.5 branch too.
August 6, 2009, 20:51 (GMT)
Cleanup a little to add "draw to buffer" (and bring back stamp).

August 6, 2009, 20:20 (GMT)
usage of simd on bb tests
August 6, 2009, 20:06 (GMT)
Remove bitmap mode from blenfont, only draw with textures.

As Joe point on a previous mail, glBitmap don't work nice
on all cards and also some of the things that we can do
with texture are hard (or need that blender check the font mode)
to implement.

Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021