Revision f7179ef by Andre Susano Pinto August 5, 2009, 21:09 (GMT) |
no need to calculate the exact nearest distance if we are not using any heuristic based on that |
Revision 80aad64 by Chingiz Dyussenov August 5, 2009, 15:52 (GMT) |
Import: * Polygons with more than 4 vertices will be converted to triangles. |
Revision 9565ef3 by Andre Susano Pinto August 5, 2009, 15:50 (GMT) |
#define to store coordinates at VlakRen and not at VlakFace adds some additional cost retrieving coords during ray-primitive tests, but reduces some memory usage (4*3floats per face) |
Revision 5763746 by Nathan Letwory August 5, 2009, 15:21 (GMT) |
copy openal dlls |
Revision 3af26a0 by Nathan Letwory August 5, 2009, 15:19 (GMT) |
copy openal dlls |
Revision e4e9b56 by Andre Susano Pinto August 5, 2009, 14:40 (GMT) |
experiences with memory organization (store the vertexs coords on RayFace) |
Revision acd0214 by Joerg Mueller August 5, 2009, 14:10 (GMT) |
Update for new OpenAL windows library. |
Revision bbdba89 by Andre Susano Pinto August 5, 2009, 12:44 (GMT) |
generic hints for raytracer for now only BB hint (i am hoping to find a decent frustum-test) |
Revision 59abddc by Arystanbek Dyussenov August 5, 2009, 12:01 (GMT) |
- added Mesh.add_material function - tweaked OBJ importer. It reads primitive files (cube, cone, etc.) |
Revision bf90970 by Arystanbek Dyussenov August 5, 2009, 09:49 (GMT) |
- OBJ exporter now copies images - added OBJ, FBX scripts to File -> Export, File -> Import menus |
Revision 7586990 by Arystanbek Dyussenov August 5, 2009, 07:59 (GMT) |
- modified BKE_get_image_export_path so that it writes relative path if src file = dest file returning 2 in this case - modified unit tests for ^ firstly - incorporated Image.get_export_path into FBX exporter script |
Revision c737126 by Joseph Eagar August 5, 2009, 07:15 (GMT) |
bmeshafied select more/less |
Revision 11a01ae by Chingiz Dyussenov August 5, 2009, 06:45 (GMT) |
Fixed child object transform issue in exporter: transform written for child objects was local-to-world, now it's local-to-parent. |
Revision 886b613 by Joseph Eagar August 5, 2009, 06:06 (GMT) |
bmeshafied the hide/reveal code. created a set of API functions for hiding/revealing elements in bmesh_marking.c. main function is BM_Hide, which can hide or reveal an element (vert/edge/face, NOT loops, obviously), and will handle any flushing necassary. also renamed BM_Is_Selected to BM_Selected, though I may get rid of that function altogether. |
Revision 8aa3383 by Campbell Barton August 5, 2009, 02:40 (GMT) |
fix for ghost memory leaks - ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c) - GHOST_EventManager wasn't freeing GHOST_IEventConsumer's - ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed - ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor. |
Revision 012b419 by Joseph Eagar August 5, 2009, 02:34 (GMT) |
select linked has been bmeshafied, yay |
Revision 64ba7c1 by Campbell Barton August 4, 2009, 22:59 (GMT) |
fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject |
Revision 2160f36 by Andre Susano Pinto August 4, 2009, 18:03 (GMT) |
Fix point-hint |
Revision 7e9dc51 by Andre Susano Pinto August 4, 2009, 17:24 (GMT) |
Skip BB tests on primitives the efficiency of this depends on ray-bb and ray-triangle functions efficiency |
Revision 2a99989 by Joshua Leung August 4, 2009, 10:31 (GMT) |
NLA - Quick patch bugfix When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome). |
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