Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 5, 2009, 21:09 (GMT)
no need to calculate the exact nearest distance if we are not using any heuristic based on that
August 5, 2009, 15:52 (GMT)
Import:
* Polygons with more than 4 vertices will be converted to triangles.
August 5, 2009, 15:50 (GMT)
#define to store coordinates at VlakRen and not at VlakFace
adds some additional cost retrieving coords during ray-primitive tests, but reduces some memory usage (4*3floats per face)
August 5, 2009, 15:21 (GMT)
copy openal dlls
August 5, 2009, 15:19 (GMT)
copy openal dlls
August 5, 2009, 14:40 (GMT)
experiences with memory organization (store the vertexs coords on RayFace)
August 5, 2009, 14:10 (GMT)
Update for new OpenAL windows library.
August 5, 2009, 12:44 (GMT)
generic hints for raytracer
for now only BB hint (i am hoping to find a decent frustum-test)
August 5, 2009, 12:01 (GMT)
- added Mesh.add_material function
- tweaked OBJ importer. It reads primitive files (cube, cone, etc.)
August 5, 2009, 09:49 (GMT)
- OBJ exporter now copies images
- added OBJ, FBX scripts to File -> Export, File -> Import menus
August 5, 2009, 07:59 (GMT)
- modified BKE_get_image_export_path so that it writes relative path if src file = dest file returning 2 in this case
- modified unit tests for ^ firstly
- incorporated Image.get_export_path into FBX exporter script
Revision c737126 by Joseph Eagar
August 5, 2009, 07:15 (GMT)
bmeshafied select more/less
August 5, 2009, 06:45 (GMT)
Fixed child object transform issue in exporter: transform written for child objects was local-to-world, now it's local-to-parent.
Revision 886b613 by Joseph Eagar
August 5, 2009, 06:06 (GMT)
bmeshafied the hide/reveal code. created a set of API functions for hiding/revealing elements in bmesh_marking.c. main function is BM_Hide, which can hide or reveal an element (vert/edge/face, NOT loops, obviously), and will handle any flushing necassary. also renamed BM_Is_Selected to BM_Selected, though I may get rid of that function altogether.
August 5, 2009, 02:40 (GMT)
fix for ghost memory leaks
- ghost data wasn't being freed (added wm_ghost_exit() call to wm_init_exit.c)
- GHOST_EventManager wasn't freeing GHOST_IEventConsumer's
- ghost/X11 wasnt calling XCloseDisplay(), some junk from X11 wasnt being freed
- ghost/X11 XAllocNamedColor wasn't freeing the colors when done making a custom cursor.
Revision 012b419 by Joseph Eagar
August 5, 2009, 02:34 (GMT)
select linked has been bmeshafied, yay
August 4, 2009, 22:59 (GMT)
fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject
August 4, 2009, 18:03 (GMT)
Fix point-hint
August 4, 2009, 17:24 (GMT)
Skip BB tests on primitives
the efficiency of this depends on ray-bb and ray-triangle functions efficiency
Revision 2a99989 by Joshua Leung
August 4, 2009, 10:31 (GMT)
NLA - Quick patch bugfix

When there were no strips but some empty tracks, the active action should be evaluated normally. This is not an optimal solution (more user testing + suggestions regarding the best way to do this is welcome).
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