Revision e84e666 by Thomas Dinges August 6, 2009, 18:31 (GMT) |
-Use getattr() now for constraints too. :) -Deleted old Buttons C code for RIGIDBODYJOINT constraint. -"Realtime" Icon for Modifer was different in Template and RNA, i changed the Icon in RNA to match the template version, which is an eye instead of a cube. |
Revision 5447c3d by Chingiz Dyussenov August 6, 2009, 18:30 (GMT) |
Added lamp options export/import. |
Revision f16df03 by Andre Susano Pinto August 6, 2009, 17:45 (GMT) |
*Process leafs as soon as found instead of pushing them on stack for later evaluation (leads to early exits) (this is mixed with some simd code commit, althouth no simd is being used up to the moment) |
Revision 6b7e933 by Daniel Genrich August 6, 2009, 17:00 (GMT) |
Smoke: forgot ui redraw event |
Revision 2fd0263 by Daniel Genrich August 6, 2009, 16:50 (GMT) |
smoke: decoupling high-res, introducing reset for heat+gravity, fixing another obstacle problem |
Revision 65cf500 by Daniel Genrich August 6, 2009, 15:55 (GMT) |
smoke gui: refining the new simulation panel ui (thanks to nudelZ for this patch) |
Revision f0a31d7 by Joseph Eagar August 6, 2009, 15:54 (GMT) |
compile fix for the game engine, which I suppose I should re-enable in my local build again |
Revision f10647e by Thomas Dinges August 6, 2009, 14:23 (GMT) |
2.5 Smoke: Moved the Smoke Buttons into the Physic Tab. |
Revision 7e6662e by Joseph Eagar August 6, 2009, 14:03 (GMT) |
added a crash handler to dump the global undo state to file on segmentation fault. it saves to the current file path in G.sce + .crash.blend. note that this code is only enabled on release builds, it's #ifdef'd out if _DEBUG is defined. for users, if you were in edit mode when a crash happened, this will only save the mesh changes up to the time you entered edit mode. |
Revision d608d33 by Campbell Barton August 6, 2009, 13:30 (GMT) |
output the origin for each map node. thanks to j michaelson for the patch |
Revision 07ed542 by Campbell Barton August 6, 2009, 13:15 (GMT) |
pedantic changes to python UI scripts - SOFTBODY -> SOFT_BODY - Use getattr() with enum value to get the modifier function rather then a lot of elif's |
Revision 9eff68a by Nathan Letwory August 6, 2009, 13:01 (GMT) |
* further cleanup of windows defaults for openal |
Revision c443f01 by Joseph Eagar August 6, 2009, 12:34 (GMT) |
added a 'repeat' option to vertex smooth in the main 2.5 branch. |
Revision 01eedc5 by Arystanbek Dyussenov August 6, 2009, 12:22 (GMT) |
- OBJ importer now reads most of the test files. Had to copy BPyMesh.ngon function to OBJ import code - added MeshEdge.fgon property, not using it yet - fixed in bpy_rna.c to correctly read arrays returned from RNA functions |
Revision 8f5d067 by Joseph Eagar August 6, 2009, 11:27 (GMT) |
bmeshafied vertex smooth, and also added a 'repeat' option :) since the last operator panel works after this last 2.5 merge, yayscons/scons.py BF_QUICK=bf_python,bf_blenkernel,bf_blenlib,bf_blenloader,bf_editors_mesh,bf_bmesh,bf_editors_space_view3d,bf_editors_transform,bf_makesdna,bf_makesrna,bf_dna,bf_rn,bf_bmesh,bf_editors_object,editors_uvedit,editors_space_image,editors_screen,editors_space_screen |
Revision 38de6d1 by Joseph Eagar August 6, 2009, 09:56 (GMT) |
merge with 2.5 (not trunk, last merge message said that on accident) at r22252 |
Revision 416a3bf by Joseph Eagar August 6, 2009, 08:23 (GMT) |
bmeshafied righthandfaces (ctrl-n, compute normals) |
Revision 1e4fb48 by Nathan Letwory August 6, 2009, 08:23 (GMT) |
* update windows default config for the openal updates, merging r22241 from soundsystem branch |
Revision 6f1ec5e by Nathan Letwory August 6, 2009, 08:04 (GMT) |
* merge r22237 (from soundsystem branch) to have b25 still compile against new openal on windows. NOTE: Windows users should update lib/windows/openal from SVN. |
Revision 88b43b5 by Joseph Eagar August 6, 2009, 05:06 (GMT) |
select more/less properly uses bmops now, and also made a little start on documenting the bmops. |
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