Revision 6a35302 by Joshua Leung June 2, 2009, 09:58 (GMT) |
NLA SoC: Fixed merge errors. Manually copied over any files from 2.5 that were modified in a commit by Brecht between the time when I had done the previous merge and the time when the commit for that finally got through. |
Revision bfbb7d5 by Thomas Dinges June 2, 2009, 09:40 (GMT) |
2.5 Constraints: Wrapped IK and Rigid Body Joint constraint to Python. Note: Couldn't test Rigid constraint due to crash. |
June 2, 2009, 08:08 (GMT) |
Wrapped buttons window in RNA |
Revision 36961a2 by Joseph Eagar June 2, 2009, 07:52 (GMT) |
restored some loop selection stuff, which isn't working because apparently operators that map to SELECTMOUSE aren't working, yeek. |
Revision 40b60cb by Joseph Eagar June 2, 2009, 07:40 (GMT) |
Added a matrix slot type for bmops. Coded a simple transform bmop, that just multiplies input verts with a matrix. Also made a derivative translate bmop. BMO_CallOpf now has a %s format code, which is used to copy data from another slot. Also cleaned the extrude code up some more, and restored extrude-repeat (which is bound to ctrl-alt-4), though this doesn't work right yet (the view matrix it uses is incorrect, or something like that). |
Revision 37f47ef by Joshua Leung June 2, 2009, 01:40 (GMT) |
NLA SoC: Merge from 2.5 20441 to 20570 (HEAD) There were a few conflicts/missing files. Hopefully everything updated ok... |
Revision 62abe78 by Robin Allen June 1, 2009, 21:38 (GMT) |
Fixed limits on translate node |
Revision a3f097c by Robin Allen June 1, 2009, 21:22 (GMT) |
Bugfix for faulty noise function in bricks node |
Revision 628b06e by Arystanbek Dyussenov June 1, 2009, 19:44 (GMT) |
Woohoo! Context is now passed to operator's exec. Thanks Brecht and Campbell! |
Revision 4c7a02f by Benoit Bolsee June 1, 2009, 18:41 (GMT) |
BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series. |
Revision a117731 by Ton Roosendaal June 1, 2009, 17:21 (GMT) |
2.5 - Fix: text draw in fonts was slightly too low; it didn't calculate offset correctly. Now it is aligned to have number characters in center. - Fix: text clip was too wide, giving errors on extreme zoom in. - Added boundbox-clipped default text drawing for view2d: void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str) (Note; also for previous commit, this cache immediately projects, so if you change view2d while drawing, text is still on correct positions) |
Revision 2a3627e by Peter Schlaile June 1, 2009, 16:35 (GMT) |
== Sequencer == This fixes: [#18507] Wrong audio mixdown Also: you can change output sample rate while blender is running and the audio device get's reopened automatically. Subframe-precision seeking was also broken for some releases... (shame on me) |
Revision cb96aa4 by Ton Roosendaal June 1, 2009, 16:22 (GMT) |
2.5 Added support for cached text drawing in View2D. Cache is needed to prevent the viewmatrix being set/restored on each text drawing. Adding a string: void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str) Drawing: void UI_view2d_text_cache_draw(ARegion *ar) Nothing else needed; just make sure cache-draw is always called at end of a view2d drawing function, to clear cache memory. On todo for next: a version with a rectf boundary to clip text within. |
Revision dbbe06b by Ton Roosendaal June 1, 2009, 14:08 (GMT) |
2.5 Fix for Spin & Screw Mesh edit operators. - now center and axis are RNA properties for operator - axis is drawn as Normal button in properties buttons. Fun toy! |
Revision af42ee4 by Campbell Barton June 1, 2009, 12:49 (GMT) |
fmod directory wasn't removed when all references to fmod were. (patch [#18260] FMOD Removal, committed 19395) |
Revision 617b452 by Campbell Barton June 1, 2009, 12:36 (GMT) |
BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict) the original blendfile path wasn't reset when loading new blendfiles. blenderplayer was ok, but running the BGE from blender would set the blendfile original path and never reset it on loading other blend files. |
Revision 7c4fccd by Ton Roosendaal June 1, 2009, 12:10 (GMT) |
2.5 Cleanup commit: - Yafray removed. Also did cmake/scons files, but didn't compile with it, so test would be appreciated :) - Removed old crap from Windows release dir, should be checked on further by windows release builder later. |
Revision 0e02fef by Brecht Van Lommel June 1, 2009, 11:39 (GMT) |
2.5: Added first particle panel, and an RNA property to retrieve the active particle system. |
Revision 41963d9 by Ton Roosendaal June 1, 2009, 11:31 (GMT) |
2.5 Added new widget type in drawing and themes: "Box Backdrop", which is in use by modifiers. Allows alpha blend, shade, etc. It was using the general button theme for standard buttons still, to indicate this change I made it a bit darker. Matt/Bill are invited to tweak this default color :) |
Revision 358ec00 by Benoit Bolsee June 1, 2009, 09:44 (GMT) |
BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement. |
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