Blender Git Commits

Blender Git "master" branch commits.

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Revision 6a35302 by Joshua Leung
June 2, 2009, 09:58 (GMT)
NLA SoC: Fixed merge errors. Manually copied over any files from 2.5 that were modified in a commit by Brecht between the time when I had done the previous merge and the time when the commit for that finally got through.
June 2, 2009, 09:40 (GMT)
2.5 Constraints:

Wrapped IK and Rigid Body Joint constraint to Python.
Note: Couldn't test Rigid constraint due to crash.
Revision ad545fd by Matt Ebb
June 2, 2009, 08:08 (GMT)
Wrapped buttons window in RNA
Revision 36961a2 by Joseph Eagar
June 2, 2009, 07:52 (GMT)
restored some loop selection stuff, which isn't working because apparently operators that map to SELECTMOUSE aren't working, yeek.
Revision 40b60cb by Joseph Eagar
June 2, 2009, 07:40 (GMT)
Added a matrix slot type for bmops. Coded a simple transform
bmop, that just multiplies input verts with a matrix. Also
made a derivative translate bmop.

BMO_CallOpf now has a %s format code, which is used to
copy data from another slot.

Also cleaned the extrude code up some more, and restored extrude-repeat
(which is bound to ctrl-alt-4), though this doesn't work right yet
(the view matrix it uses is incorrect, or something like that).

Revision 37f47ef by Joshua Leung
June 2, 2009, 01:40 (GMT)
NLA SoC: Merge from 2.5 20441 to 20570 (HEAD)

There were a few conflicts/missing files. Hopefully everything updated ok...
Revision 62abe78 by Robin Allen
June 1, 2009, 21:38 (GMT)
Fixed limits on translate node
Revision a3f097c by Robin Allen
June 1, 2009, 21:22 (GMT)
Bugfix for faulty noise function in bricks node
June 1, 2009, 19:44 (GMT)
Woohoo! Context is now passed to operator's exec. Thanks Brecht and
Campbell!
June 1, 2009, 18:41 (GMT)
BGE: memory leak in Random actuator + make actuator truly random when seed=0 in the UI. When running the game, seed 0 is replaced by a random seed accessible through Python in seed attribute of the actuator. Other seed value will be left unchanged and will generate fixed pseudo random series.
June 1, 2009, 17:21 (GMT)
2.5

- Fix: text draw in fonts was slightly too low; it didn't calculate offset
correctly. Now it is aligned to have number characters in center.

- Fix: text clip was too wide, giving errors on extreme zoom in.

- Added boundbox-clipped default text drawing for view2d:

void UI_view2d_text_cache_rectf(View2D *v2d, rctf *rect, char *str)

(Note; also for previous commit, this cache immediately projects, so if
you change view2d while drawing, text is still on correct positions)


June 1, 2009, 16:35 (GMT)
== Sequencer ==

This fixes:
[#18507] Wrong audio mixdown

Also: you can change output sample rate while blender is running
and the audio device get's reopened automatically.

Subframe-precision seeking was also broken for some releases...
(shame on me)

June 1, 2009, 16:22 (GMT)
2.5

Added support for cached text drawing in View2D. Cache is needed to
prevent the viewmatrix being set/restored on each text drawing.

Adding a string:
void UI_view2d_text_cache_add(View2D *v2d, float x, float y, char *str)

Drawing:
void UI_view2d_text_cache_draw(ARegion *ar)

Nothing else needed; just make sure cache-draw is always called at end
of a view2d drawing function, to clear cache memory.

On todo for next: a version with a rectf boundary to clip text within.


June 1, 2009, 14:08 (GMT)
2.5

Fix for Spin & Screw Mesh edit operators.

- now center and axis are RNA properties for operator
- axis is drawn as Normal button in properties buttons. Fun toy!

June 1, 2009, 12:49 (GMT)
fmod directory wasn't removed when all references to fmod were. (patch [#18260] FMOD Removal, committed 19395)
June 1, 2009, 12:36 (GMT)
BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict)
the original blendfile path wasn't reset when loading new blendfiles.
blenderplayer was ok, but running the BGE from blender would set the blendfile original path and never reset it on loading other blend files.
June 1, 2009, 12:10 (GMT)
2.5

Cleanup commit:

- Yafray removed. Also did cmake/scons files, but didn't compile with it,
so test would be appreciated :)
- Removed old crap from Windows release dir, should be checked on
further by windows release builder later.

June 1, 2009, 11:39 (GMT)
2.5: Added first particle panel, and an RNA property to retrieve
the active particle system.

June 1, 2009, 11:31 (GMT)
2.5

Added new widget type in drawing and themes: "Box Backdrop", which is
in use by modifiers. Allows alpha blend, shade, etc.
It was using the general button theme for standard buttons still, to
indicate this change I made it a bit darker. Matt/Bill are invited to
tweak this default color :)

June 1, 2009, 09:44 (GMT)
BGE bug fix: dynamically added sensor objects didn't have their physic shape synchronized with movement.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021