Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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January 13, 2009, 15:48 (GMT)
patch from Thomas Dinges, update URLs in help scripts
January 13, 2009, 15:18 (GMT)
2.5

- restored three more C files: editlattice, editkey
and editgroup
- editmode lattice working, (mouse select works)
- accidentally removed yesterday 3d cursor drawing
- removed global editLatt entirely now.

January 13, 2009, 13:13 (GMT)
fix from sirdude i patched and fixed my linkage erros in linux
January 13, 2009, 12:32 (GMT)
2.5

Added poselib.c back, non functional entirely still.

January 13, 2009, 11:41 (GMT)
2.5

Renamed sequencer file to conform editor specs.
Couldn't yesterday, svn refused for some reason :)

Revision 806bc87 by Michael Fox
January 13, 2009, 09:48 (GMT)
2.5
******
small commit
- ported Select Linked (shift-L)
- it does have IPO for now
January 13, 2009, 05:55 (GMT)
fix for big in yesterdays commit, color values were not initialized
Revision 4e1ad1a by Michael Fox
January 13, 2009, 05:31 (GMT)
2.5
*******

- Ported ObData to center, center new and centur cursor
- its currently 1 operator
- no warning or error popups until its figured out how best to do so
- possibly full of ugly code and things done worng way, had a hard time trying to understand this code

- some more house cleaning and removal of unused functions
Revision 6cfbb00 by Matt Ebb
January 13, 2009, 02:39 (GMT)
* Little feature, blend texture can have extrapolation modes (like repeat).

This should probably go in trunk, but I'll stay away for now with all the 2.5 work on.
Revision d8a2695 by Shaul Kedem
January 13, 2009, 02:09 (GMT)
edit mesh operators for edit mesh view
Revision ae25863 by Joshua Leung
January 12, 2009, 22:54 (GMT)
2.5

* Tweaked a few incorrect comments in Constraints code
* Made Sequencer use View2D system correctly (only looked at the 'time-grid' thing so far).
January 12, 2009, 19:14 (GMT)
Added pthread include for windows scons

January 12, 2009, 19:02 (GMT)
2.5

12k lines of sequencer back! Only seqaudio.c skipped for now.
Notes:

- it only draws now, nothing refreshes or edits.
- fixed bug in view2d.c with vertical grid step being 0.0f
- render code and fileselect code is #ifdeffed out
- sequence evaluation code moved to blenkernel, so it can
be used for render without bad level calls

General note; sequencer code is very untidy, mixing styles too
much. Tried to clean it some, but it would be nice if formatting
is kept consistant from now on.

January 12, 2009, 18:07 (GMT)
2.5 / SCons / Nodes
* quick "typo" fix before anybody notices.
January 12, 2009, 16:55 (GMT)
2.5 / SCons
- make sure WITH_BF_PYTHON=False is respected.
January 12, 2009, 15:58 (GMT)
can now add sequencer effects with the python api
also fixed crashes when incorrect args were used

cross = 13; track= 5; frame = 1 # no effect constants
scene.sequence.new((cross, seq1, seq2), frame, track)

January 12, 2009, 15:25 (GMT)
2.5 / Nodes / SCons(mingw)
* chop the nodes library into smaller parts
- the addition of texture tree pushed the limits for scons/mingw
- This should still have everything compile nicely, but please,
maintainers of other build systems should check. The only interesting
change for them is the difference in headers.
January 12, 2009, 09:04 (GMT)
2.5

Quick fix; redraw 3d view when using header buttons

January 12, 2009, 08:06 (GMT)
fixing a function declaration and a compiling error
January 12, 2009, 04:07 (GMT)
[#18082] make uvcalc_follow_active_coords.py bypass the gui and accept arguments when called from another script
from Bill N (slow67)

Also made uvcalc_quad_clickproj.py and uvcalc_follow_active_coords.py add UV's if they didn't exist.
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