Revision b71bc3a by Campbell Barton January 13, 2009, 15:48 (GMT) |
patch from Thomas Dinges, update URLs in help scripts |
Revision b8dac71 by Ton Roosendaal January 13, 2009, 15:18 (GMT) |
2.5 - restored three more C files: editlattice, editkey and editgroup - editmode lattice working, (mouse select works) - accidentally removed yesterday 3d cursor drawing - removed global editLatt entirely now. |
Revision b3d8cbd by Joilnen Leite January 13, 2009, 13:13 (GMT) |
fix from sirdude i patched and fixed my linkage erros in linux |
Revision 25483d1 by Ton Roosendaal January 13, 2009, 12:32 (GMT) |
2.5 Added poselib.c back, non functional entirely still. |
Revision d263911 by Ton Roosendaal January 13, 2009, 11:41 (GMT) |
2.5 Renamed sequencer file to conform editor specs. Couldn't yesterday, svn refused for some reason :) |
Revision 806bc87 by Michael Fox January 13, 2009, 09:48 (GMT) |
2.5 ****** small commit - ported Select Linked (shift-L) - it does have IPO for now |
Revision 0066b6a by Campbell Barton January 13, 2009, 05:55 (GMT) |
fix for big in yesterdays commit, color values were not initialized |
Revision 4e1ad1a by Michael Fox January 13, 2009, 05:31 (GMT) |
2.5 ******* - Ported ObData to center, center new and centur cursor - its currently 1 operator - no warning or error popups until its figured out how best to do so - possibly full of ugly code and things done worng way, had a hard time trying to understand this code - some more house cleaning and removal of unused functions |
January 13, 2009, 02:39 (GMT) |
* Little feature, blend texture can have extrapolation modes (like repeat). This should probably go in trunk, but I'll stay away for now with all the 2.5 work on. |
Revision d8a2695 by Shaul Kedem January 13, 2009, 02:09 (GMT) |
edit mesh operators for edit mesh view |
Revision ae25863 by Joshua Leung January 12, 2009, 22:54 (GMT) |
2.5 * Tweaked a few incorrect comments in Constraints code * Made Sequencer use View2D system correctly (only looked at the 'time-grid' thing so far). |
Revision ab39a3f by Ton Roosendaal January 12, 2009, 19:14 (GMT) |
Added pthread include for windows scons |
Revision 03fc569 by Ton Roosendaal January 12, 2009, 19:02 (GMT) |
2.5 12k lines of sequencer back! Only seqaudio.c skipped for now. Notes: - it only draws now, nothing refreshes or edits. - fixed bug in view2d.c with vertical grid step being 0.0f - render code and fileselect code is #ifdeffed out - sequence evaluation code moved to blenkernel, so it can be used for render without bad level calls General note; sequencer code is very untidy, mixing styles too much. Tried to clean it some, but it would be nice if formatting is kept consistant from now on. |
Revision ca45efb by Nathan Letwory January 12, 2009, 18:07 (GMT) |
2.5 / SCons / Nodes * quick "typo" fix before anybody notices. |
Revision 4cc7971 by Nathan Letwory January 12, 2009, 16:55 (GMT) |
2.5 / SCons - make sure WITH_BF_PYTHON=False is respected. |
Revision d0b953d by Campbell Barton January 12, 2009, 15:58 (GMT) |
can now add sequencer effects with the python api also fixed crashes when incorrect args were used cross = 13; track= 5; frame = 1 # no effect constants scene.sequence.new((cross, seq1, seq2), frame, track) |
Revision 415b9d2 by Nathan Letwory January 12, 2009, 15:25 (GMT) |
2.5 / Nodes / SCons(mingw) * chop the nodes library into smaller parts - the addition of texture tree pushed the limits for scons/mingw - This should still have everything compile nicely, but please, maintainers of other build systems should check. The only interesting change for them is the difference in headers. |
Revision 1521260 by Ton Roosendaal January 12, 2009, 09:04 (GMT) |
2.5 Quick fix; redraw 3d view when using header buttons |
Revision f943cd5 by Joilnen Leite January 12, 2009, 08:06 (GMT) |
fixing a function declaration and a compiling error |
Revision ae15fc5 by Campbell Barton January 12, 2009, 04:07 (GMT) |
[#18082] make uvcalc_follow_active_coords.py bypass the gui and accept arguments when called from another script from Bill N (slow67) Also made uvcalc_quad_clickproj.py and uvcalc_follow_active_coords.py add UV's if they didn't exist. |
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